Poll
Question:
Which option do you prefer?
Option 1: Only club founder can buy vehicles, but he can choose which member will own it.
votes: 13
Option 2: Club leaders can buy club vehicles, only for themselves.
votes: 4
So how do you like the recent update about buying club vehicles?
I am also considering these options:
- only club founder can buy vehicles, but he can choose which member will own it.
- Vehicle will not be un-shareable, and subsequently it would be no longer possible to share private vehicles with club, vehicles would sell for club funds, it would be auto-sold when player quits club
These are just ideas, I want to hear some feedback.
Quote from: mick88 on October 27, 2012, 23:40
So how do you like the recent update about buying club vehicles?
I am also considering these options:
- only club founder can buy vehicles, but he can choose which member will own it.
- Vehicle will not be un-shareable, and subsequently it would be no longer possible to share private vehicles with club, vehicles would sell for club funds, it would be auto-sold when player quits club
These are just ideas, I want to hear some feedback.
Choosing a "single" member to use it? - no way mick
Only founder could buy - ok
cant be un-shared - ok
it would be no longer possible to share private vehicles with club - hell no, i like to drive snake's vehicles man, no way to that
my ideas: insurance will be from club money, everyone can use the vehicles, only founder could buy club vehicles, must be un-shared, private cars still can be shared like old times, shared vehicles should be apart of cars parked on club base menu, only founder can sell the club vehicles back and all this can happen to clubs without a base, cars can be parked on public parks.
ALL vehicles available in store can be bought for club by owner.
My ideas:
- Clubs with a base get X amount of slots to buy vehicles where as clubs without a base use the house slots of the player that buys the vehicle.
- Insurance and fuel cost comes from club funds.
- Owned vehicle bonus goes to club funds.
Quote from: The_Hobo on October 28, 2012, 03:07
My ideas:
- Insurance and fuel cost comes from club funds.
glad everyone agrees on my idea.
-all clubs with a base should be able tto have, lets say 6-8 vehicles, (rough draft lets say)
-clubs without bases should have 3-5 vehicles (rough draft lets say)
-only leader should be allowed to buy vehicles, because you really dont want 200 more vehicles in the server for higher member clubs
-the vehicles bought by the club could be auto shared with the club since they are the one that bough it
-should be a limit of how many of one kind.. you want a large club to buy 6 infernus'...
-perhaps make only "/work" worthy vehicles for sale.
these would be my additions/suggestions
Quote from: mick88 on October 27, 2012, 23:40
So how do you like the recent update about buying club vehicles?
I am also considering these options:
- only club founder can buy vehicles, but he can choose which member will own it.
- Vehicle will not be un-shareable, and subsequently it would be no longer possible to share private vehicles with club, vehicles would sell for club funds, it would be auto-sold when player quits club
These are just ideas, I want to hear some feedback.
everything sounds nice but why dont let players share vehicles on their own will?
Quote from: The_Hobo on October 28, 2012, 03:07
Clubs with a base get X amount of slots to buy vehicles where as clubs without a base use the house slots of the player that buys the vehicle.
big +1 to this
http://www.forum.convoytrucking.net/index.php/topic,31395.0.html
Quote from: Ethan on October 28, 2012, 03:39
glad everyone agrees on my idea.
-all clubs with a base should be able tto have, lets say 6-8 vehicles, (rough draft lets say)
-clubs without bases should have 3-5 vehicles (rough draft lets say)
-only leader should be allowed to buy vehicles, because you really dont want 200 more vehicles in the server for higher member clubs
-the vehicles bought by the club could be auto shared with the club since they are the one that bough it
-should be a limit of how many of one kind.. you want a large club to buy 6 infernus'...
-perhaps make only "/work" worthy vehicles for sale.
these would be my additions/suggestions
I like your idea Ethan but clubs without bases shouldn't be able to buy any vehicles because some people will make a club for themself and buy vehicle so the clubs is only for extra vehicles slots.
still alot of kinks to work out and I agree with you, no base=no club cars
Base slots are pointless, because no vehicles are or will be truly "owned" by the club. Only players can own vehicles and that will probably not change. It's too much work and it's not needed. Players can already quadruple their number of vehicle slots. At least now, clubs without base can have vehicles.
The way for clubs to increase their "vehicle slots" would be to accept new members who own houses (I keep adding houses if they run out).
The reason I consider disabling sharing and unsharing command is to prevent club leaders from buying club vehicles and selling them for their own profit. But it's currently up to club founders to get only trusted leaders.
Quote from: mick88 on October 28, 2012, 23:31
Players can already quadruple their number of vehicle slots.
We can? :O i know we can double them but quadruple them how?
Quote from: moondog on October 29, 2012, 00:31
Quote from: mick88 on October 28, 2012, 23:31
Players can already quadruple their number of vehicle slots.
We can? :O i know we can double them but quadruple them how?
all you need is 1000 truck missions :)
Only founder should be able to buy.
Vehicles should never become unshared, because its done with club funds, i.e. money of all club members.
It should be autoinsured with club funds.
After selling the vehicle the money should be returned as club funds otherwise founders can abuse it to extract club funds. (To convert club funds to their personal money they can abuse the system by buying and selling)
Quote from: Deff on November 01, 2012, 15:47
Only founder should be able to buy.
Vehicles should never become unshared, because its done with club funds, i.e. money of all club members.
It should be autoinsured with club funds.
After selling the vehicle the money should be returned as club funds otherwise founders can abuse it to extract club funds. (To convert club funds to their personal money they can abuse the system by buying and selling)
once you use clubs funds, if something is sold by it, the funds return to the club (if I am wrong, sorry) so your theory is incorrect
This is what i think.
- The founder can give on someone right to buy a vehicles for club (not only him, in some clubs the founders are inactive so co-leaders are holding the whole work)
- It can not be unshared.
- When you sell it, the money goes to club funds (You bought it from that money so...)
- No, i dont like club slots, its good as it is, on player's slots.
- The player who bought the vehicle pays for the insurance.
The else is great :)
brane
Quote from: brane on November 02, 2012, 08:55
This is what i think.
- The founder can give on someone right to buy a vehicles for club (not only him, in some clubs the founders are inactive so co-leaders are holding the whole work)
- It can not be unshared.
- When you sell it, the money goes to club funds (You bought it from that money so...)
- No, i dont like club slots, its good as it is, on player's slots.
- The player who bought the vehicle pays for the insurance.
The else is great :)
brane
nope, if club vehs => then club slots :)
Quote from: moondog on October 29, 2012, 00:31
Quote from: mick88 on October 28, 2012, 23:31
Players can already quadruple their number of vehicle slots.
We can? :O i know we can double them but quadruple them how?
Your house slots x 4.
Quote from: $nake on November 02, 2012, 14:05
Quote from: brane on November 02, 2012, 08:55
This is what i think.
- The founder can give on someone right to buy a vehicles for club (not only him, in some clubs the founders are inactive so co-leaders are holding the whole work)
- It can not be unshared.
- When you sell it, the money goes to club funds (You bought it from that money so...)
- No, i dont like club slots, its good as it is, on player's slots.
- The player who bought the vehicle pays for the insurance.
The else is great :)
brane
nope, if club vehs => then club slots :)
If club slots, then player vehicle slots / 4
I don't get it.
So it would be x4 instand of x2? :o
What mick is saying is that: If he were to make "Club vehicle slots" then player vehicle slots would be the same as the number of house slots you have.
1 slot would equal 1 vehicle
2 slot would equal 2 vehicles
and so on...
So, no to "club slots"
Quote from: mick88 on November 02, 2012, 21:41
Quote from: $nake on November 02, 2012, 14:05
Quote from: brane on November 02, 2012, 08:55
This is what i think.
- The founder can give on someone right to buy a vehicles for club (not only him, in some clubs the founders are inactive so co-leaders are holding the whole work)
- It can not be unshared.
- When you sell it, the money goes to club funds (You bought it from that money so...)
- No, i dont like club slots, its good as it is, on player's slots.
- The player who bought the vehicle pays for the insurance.
The else is great :)
brane
nope, if club vehs => then club slots :)
If club slots, then player vehicle slots / 4
wrong way, then club slots x4, max 8 [2 x4] (depends of base price)
Just big -1 for club slots!
All this confusion omg, drop the crap club slots them, club buy vehicles as the money they have -.-
Quote from: mick88 on November 02, 2012, 21:41
If club slots, then player vehicle slots / 4
Who is the player here?
Founder ?
If yes, so that would mean if founder is $nake, club would get 20 free slots (if $nake has 80 slots in total) while if some newbie who got 2 slots, club would get 0.5 free slots :/ (so that would need round off to 1).
Well anyways, this system seems fair and better to me so +1.
Now the founder don't have to bother about his slots getting filled for the club because club would have club slots of its own.
Quote from: Deff on November 04, 2012, 09:02
Quote from: mick88 on November 02, 2012, 21:41
If club slots, then player vehicle slots / 4
Who is the player here?
Founder ?
If yes, so that would mean if founder is $nake, club would get 20 free slots (if $nake has 80 slots in total) while if some newbie who got 2 slots, club would get 0.5 free slots :/ (so that would need round off to 1).
Well anyways, this system seems fair and better to me so +1.
Now the founder don't have to bother about his slots getting filled for the club because club would have club slots of its own.
No. Mick means that if he adds club slots, every player's vehicle slots will be the same as their number of house slots. SA:MP can't support an unlimited amount of cars
Quote from: The_Hobo on November 04, 2012, 12:29
Quote from: Deff on November 04, 2012, 09:02
Quote from: mick88 on November 02, 2012, 21:41
If club slots, then player vehicle slots / 4
Who is the player here?
Founder ?
If yes, so that would mean if founder is $nake, club would get 20 free slots (if $nake has 80 slots in total) while if some newbie who got 2 slots, club would get 0.5 free slots :/ (so that would need round off to 1).
Well anyways, this system seems fair and better to me so +1.
Now the founder don't have to bother about his slots getting filled for the club because club would have club slots of its own.
No. Mick means that if he adds club slots, every player's vehicle slots will be the same as their number of house slots. SA:MP can't support an unlimited amount of cars
So -1 for the club slots. As i said, the founder can give right to someone to buy vehicles for club. For example i have 15slots and the founder only 2, because i have a lot of slots i am buying vehicles for our club. (I am co-leader.)
I think the current system is good. Club slots would mean more vehicles, and if possible, more slots should be given to players, not clubs. Every club member buys the vehicle he/she needs for his/her work, and then shares it, so 'club vehicles' are unneccessary. Maybe if there aren't enough vehicles shared with the club (I guess this is not a problem in the current vehicle sharing system), the club leader can suggest/order members to share a defined amount of vehicles with the club.
Limiting the amount of shared vehicles also seems pointless to me.
What I suggest: when someone uses a shared vehicle (not own), then he/she should be charged or obliged to refill/fix it (like in case of /fix w/o insurance) till its original state. Or, user should pay mandatory insurance which is calculated based on time when getting out of the vehicle. This should be done along with the owned-vehicle-bonus (yes, also in case of non-owned but shared vehicle), so that the player still benefits from using shared vehicle (despite the mandatory insurance).
What some of you don't understand is there is a limit to the amount of vehicles that can be on the server at a given time. Club slots = more vehicles. That means less vehicles for the player (you).
So, if club slots are implemented, player vehicle slots will be decreased. Meaning you wont be able to own a lot of cars.
Quote from: The_Hobo on November 07, 2012, 16:22
What some of you don't understand is there is a limit to the amount of vehicles that can be on the server at a given time. Club slots = more vehicles. That means less vehicles for the player (you).
So, if club slots are implemented, player vehicle slots will be decreased. Meaning you wont be able to own a lot of cars.
Just what I said...
"Club slots would mean more vehicles, and if possible, more slots should be given to players, not clubs."
Quote from: kukimaki on November 07, 2012, 21:33
Quote from: The_Hobo on November 07, 2012, 16:22
What some of you don't understand is there is a limit to the amount of vehicles that can be on the server at a given time. Club slots = more vehicles. That means less vehicles for the player (you).
So, if club slots are implemented, player vehicle slots will be decreased. Meaning you wont be able to own a lot of cars.
Just what I said...
"Club slots would mean more vehicles, and if possible, more slots should be given to players, not clubs."
Most of the player want more house slot. so i think club slot is not a good idea.
Quote from: sardarji on November 07, 2012, 22:04
Quote from: kukimaki on November 07, 2012, 21:33
Quote from: The_Hobo on November 07, 2012, 16:22
What some of you don't understand is there is a limit to the amount of vehicles that can be on the server at a given time. Club slots = more vehicles. That means less vehicles for the player (you).
So, if club slots are implemented, player vehicle slots will be decreased. Meaning you wont be able to own a lot of cars.
Just what I said...
"Club slots would mean more vehicles, and if possible, more slots should be given to players, not clubs."
Most of the player want more house slot. so i think club slot is not a good idea.
Yeah so if they already want more house slots, who is gonna use his house slot for a club vehicle then?
But I can be wrong but this is how I think about it if you understand. :P
Quote from: Sjomp on November 07, 2012, 22:29
Yeah so if they already want more house slots, who is gonna use his house slot for a club vehicle then?
But I can be wrong but this is how I think about it if you understand. :P
I think you are wrong, because if someone wants own vehicle bonus, then he/she has to buy the vehicle for it, so sharing is possible. 'Club vehicle' is not defined in this case, since all vehicles are owned by someone who shared it.
Or did you mean this: for example A wants bonus, but needs his slots for non-shared vehicles, so A has no shared vehicle(s) in da club, but B does, so A uses B's vehicle to get bonus. (?)
In this case comes another suggestion of mine, that a club leader should have the possibility to order players to share vehicle(s) with club.
(But I think this can be a problem only in the case when two members wanna use the same shared vehicle, which is quite unusual.)
So I have RD train + trailer parked in the club base (I'm only a member). Does it mean that it's automatically shared? I just don't understand because I have a password on RD train and once happened to me that I was in convoy and my trailer respawned to the base and my mission was over. Why is that so? Can I set my vehicles that are in the base NOT to be shared?
Quote from: Liliputan on November 12, 2012, 12:20
So I have RD train + trailer parked in the club base (I'm only a member). Does it mean that it's automatically shared? I just don't understand because I have a password on RD train and once happened to me that I was in convoy and my trailer respawned to the base and my mission was over. Why is that so? Can I set my vehicles that are in the base NOT to be shared?
Vehicles are not shared with a club unless you make them so with /sharevehicle [club name] .
You guys don't seem to think this through - I mean those who prefer vehicles to be directly owned by club rather than its members.
Let me elaborate:
- if your club base has 20 slots, your club will only be able to have 20 vehicles, even if you have 200 members. No ability to expand whatsoever.
- clubs without base will not be able to own ANY vehicles
If vehicles are owned by club members:
- Bigger clubs can own more vehicles, relatively to amount of members
- Players have extra vehicles slots (as currently 4x the house parking slots) - they can do whatever they want with them. they can use them either for sharing vehicles with clubs, or for private use.
- clubs without base can still own vehicles (there's only ~25 bases, ther rest of clubs would be able to own any vehicles)
- it's easier for me to script vehicle limits and refunding of excess vehicles.
Now, if you read my original post, you will realize what this topic is really about. So stop suggesting base slots, because it will not happen and you are only spaming my topic when I am trying to get actual feedback.
The club vehicles is great. I have a farm, (5 slots), and i own, 5 personal vehicles. But "I" own 4 vehicles for the ITC club.
I have 11 more vehicle slots if a big club needs vehicles, contact me :)
Also, if i sell one vehicle that was bought with club funds, do the sale funds go back to the club? If not, that would be 1 change.
Well i have a 5 slot and for now i didn't buy any club vehicles, but i share alot of them.
Cause i have 20/20 and its pointless to sell vehicles, am w8 for a bigger slot house, then i can buy some.
And if i can ask, would be nice if u could buy those special vehiclčes more times.
I allready own a Dumper, wated to buy some for my club, but i can't.
Ok mick i like your ideas, but if i may give a small suggestion:
For every mission done in a shared vehicle for the club, club options can be set to X % to pay off to the club for costs etc.
This to make clubs more competitve and unique. Lets say a club can set the X $ ammount in 3 different standards: low, medium, high.
It would make the club, and the whole club system unique and well i gotta admit, it would feel you would be working for a company, wich would be awesome in my opinion.
So a small suggestion, but i think with a really nice positive impact for the club system as we know it of today.
Konali
imagine: instead of seeing players drive for unknown clubs for fun, the founders of a club would have more interest in having a member work for the club, less donation fee a month> more trucks on the road that are driving for the club.
Company feeling:)
@Konali
I want to make club vehicles give "own vehicle bonus" towards club funds. I don't know if that's what you mean.
I might also do insurance and fuel cost be taken from club funds, but that might give too much control over club funds to regular members.
Quote from: mick88 on November 12, 2012, 17:13
@Konali
I want to make club vehicles give "own vehicle bonus" towards club funds. I don't know if that's what you mean.
I might also do insurance and fuel cost be taken from club funds, but that might give too much control over club funds to regular members.
That is a great idea!
I like it.
Quote from: mick88 on November 12, 2012, 17:13
@Konali
I want to make club vehicles give "own vehicle bonus" towards club funds. I don't know if that's what you mean.
I might also do insurance and fuel cost be taken from club funds, but that might give too much control over club funds to regular members.
I like the own vehicle bonus going to club funds. Maybe then parking costs for members could be removed for some clubs. But if the vehicle is shared to the club and fuel / insurance comes from club funds players could use that for their private vehicles by just sharing them to the club. If they were parked at their house, most likely no member would use it and the owner would have free insurance and fuel.
Quote from: mick88 on November 12, 2012, 17:13
@Konali
I want to make club vehicles give "own vehicle bonus" towards club funds. I don't know if that's what you mean.
I might also do insurance and fuel cost be taken from club funds, but that might give too much control over club funds to regular members.
That works to:P
What i basicly meant was that club founders got a new option to set some sort of paycut from vehicles being shared with the club. Not much offcourse, but you would be driving for the club, wich in my opinion would give a new dimension to ct. To drive for clubs.
Either way, i think shared vehicles / clubs can be combined in a nice way for some awesome features.
About insurance and fuel cost, personally mick, i would not do this, for the simple reason:
vehicle bonus is ~$500 max combined for a truck and trailer right, fuel is around ~ 150$ when you have a decent rate, plus insurance is alot more than the ''own vehicle bonus brings into the club funds, so adding fuel and insurance, could cause a negative money flow to the club funds.
correct me if im wrong:)
@Mick's idea: do you think that only "team spirit" is going to work for club members? I mean, if player makes his club rich with his own work, it's totally OK unless the bonus is taken away from himself. Your idea would get club members closer to each other, but I think many people simply don't want to lose their bonus for their clubs.
And the bigger problem: despite the things written above I like the idea,
but:Let's say The Hobos (no ad! :) ) has 20 slots, and there are 30 or more club members online who want to work for the club. This means that there will be people who won't be able to do that, right? Hopefully this will happen rarely. I think a competition may happen for club vehicles.
Quote from: Konali on November 12, 2012, 17:53
vehicle bonus is ~$500 max combined for a truck and trailer right, fuel is around ~ 150$ when you have a decent rate, plus insurance is alot more than the ''own" vehicle bonus brings into the club funds, so adding fuel and insurance, could cause a negative money flow to the club funds.
IMO average vehicle bonus is rather like $1500, not to mention longer missions like fuel.
If you want to tget own vehicle bonus, then you should do missions with your own vehicle. If you're using club vehicle, club will get the bonus.
Clubs used to be unofficial. Now since I added ability to officialy register your club, have a base, and stay in touch with other club members it's suddently my duty to make clubs more attractive?
Look if you don't want to, you don't need to belong to a club. I only added new features that didn't exist before, so it's easier to manage clubs.
If you give them nothing from bonus, most of them won't be motivated to "help" the club. They will just take public vehicles. But it's just my opinion.
Bonus from shared/club vehicles that goes to club founds, a big +1 for that!
I think club vehicle's (working vehicle's) should be determined by the number of members in the club. For Example: for every ten members, the club gets one car slot. The club vehicles should be bought using club funds (like it already is), the insurance is payed through club funds (vehicle should be fixed upon return), member using the vehicle pays for the fuel (refilled upon return), and the vehicles bonus goes to the club funds (rental fee).
This should apply to both clubs with or without bases, because I'm the founder of Liberty City Trucking (Trucking at it's BEST) and I can't afford a base but I want to have vehicle for my members (new/old) to drive. Plus your club makes money off your members using the vehicle.
I added a poll at the top of the topic.
Quote from: The_Hobo on October 28, 2012, 03:07
My ideas:
- Clubs with a base get X amount of slots to buy vehicles where as clubs without a base use the house slots of the player that buys the vehicle.
- Insurance and fuel cost comes from club funds.
- Owned vehicle bonus goes to club funds.
+1
Oh crap, I accidentally clicked the wrong button on the poll, just imagine that one if the votes for option 2 is actually in option 1. Damn iPod screens.