Scroll Down, You'll Start Drooling. :trainsguy:
(http://i.imgur.com/gH5jf.png)
Alright well, I didn't want to make a new topic so I'm bumping this one.
Few pictures on the truck I'm working on....
(http://i.imgur.com/kQtM2bb.png)
(http://i.imgur.com/nhG8xOk.png)
Basing it off this truck...
(http://i.imgur.com/zcikcBH.jpg)
(http://i.imgur.com/K8YuwMT.jpg)
Nice!! Will you be realising this mod? And are those 2 colors paintable? 8)
Currently, No release, Might give it to the slight few but as of now not public (Fucking Russians are gonna ruin it)
Currently the blue and the green IS paintable. Still a huge WIP, And this one I will Finish. :OK:
Awesome 8)
;) Few bugs left to fix, Then shes ready for the road!
(http://i.imgur.com/PC28Sv8.jpg)
(http://i.imgur.com/RqQMwXi.jpg)
looks awesome as always vette. Love to get this
It's so beautiful :so_much_win:
Now that's sexy!
Thanks, As of right now, I'm working on a trailer to go along with the truck, After that I MIGHT do a private release.
Just going to leave these here.....
[hide=DO NOT PUSH]
(http://i.imgur.com/4q63zHI.jpg)
(http://i.imgur.com/iEVyqk6.jpg)
(http://i.imgur.com/hZQTsYz.png)
[/hide]
that trailer looks even sexier in game :D
Can you make a dumper trailer, something like this below.
(http://www.gardentrucking.com/ProductPages/Originals/RP7.jpg)
Awesome truck! Congratz Corvette :)
Current WIP, 2010 Dodge Ram SRT10 from Driver:SF.
(http://i.imgur.com/nSh4z3k.png)
(http://i.imgur.com/sSijT78.png)
Quote from: Corvette1099 on March 04, 2013, 15:54
Current WIP, 2010 Dodge Ram SRT10 from Driver:SF.
(http://i.imgur.com/nSh4z3k.png)
(http://i.imgur.com/sSijT78.png)
Would appreciate to get this one :)
as long as its better than this one:
(http://i.imgur.com/9mZGXaf.jpg)
im fine with it.. I have three others 1 for bobcat, other two are yosemite, but no pics
Quote from: Ethan on March 04, 2013, 17:16
as long as its better than this one:
(http://i.imgur.com/9mZGXaf.jpg)
im fine with it.. I have three others 1 for bobcat, other two are yosemite, but no pics
All I have to say about that is.... Ew.
Mine looks completely stock none of that stupid shit. more pictures of the updates coming soon
Quote from: Ethan on March 04, 2013, 17:16
as long as its better than this one:
dont you read?
My latest WIP so I could let some steam off.
(http://i.imgur.com/K67ebq9.png)
(http://i.imgur.com/k3QXwdM.png)
Its still far from done, This is just a few pictures of it as it is in Zmod as of the time of this post. I will update yall when i got some.
Quote from: Corvette on March 24, 2013, 23:31
My latest WIP so I could let some steam off.
(http://i.imgur.com/K67ebq9.png)
(http://i.imgur.com/k3QXwdM.png)
Its still far from done, This is just a few pictures of it as it is in Zmod as of the time of this post. I will update yall when i got some.
do you even have author permission to modify that mod?
This isn't arlans if thats what your thinking, And Yes I do.
Look, you really understand how to make mods, I am sorry for them not to come to Download, because players need it, my modifications are very detailed and many can not run them on their computers, I think the Mod Team of Convoy Trucking should increase , and thus have more changes to our players, quality changes, like yours, only because I see that I've done modifications here (not removed them from sites) and posted for free and freely to others, we need to understand it in relation to others, and see what you've learned it for free, and nobody forbade you to do this, then there is nothing more just to let others who are unaware, enjoy modifications, Heeeey, I'm not 1000 people, which may make modifications all the time, and it is wrong to post changes here and let players without access to them.
Quote from: Vinny on March 04, 2013, 16:11
Quote from: Corvette1099 on March 04, 2013, 15:54
Current WIP, 2010 Dodge Ram SRT10 from Driver:SF.
(http://i.imgur.com/nSh4z3k.png)
(http://i.imgur.com/sSijT78.png)
Would appreciate to get this one :)
^That^ :)
Yeah, I bumped my own topic, Wanna fight about it?
Anywho
Just gonna leave this here....
(http://i.imgur.com/SCQn8ai.png)
Looks cool :OK:
Wow! :megusta:
Do you actually release any mods? :P
/me thinks you should before i fart.
Quote from: DobbysGamertag. on July 01, 2013, 09:14
Do you actually release any mods? :P
/me thinks you should before i fart.
http://www.forum.convoytrucking.net/index.php/topic,39611.0.html
:P
where is the download link ? :P
Quote from: Nikola on August 03, 2013, 13:23
where is the download link ? :P
Dude don't bump a damn topic
http://www.forum.convoytrucking.net/index.php/topic,39611.0.html
I posted a picture of the Natty with no updates, Well the recent server downages made me bring it back from the dead!
I know about the weird looking texture or whatever bug I'm working on that now, Comments welcome
(http://i.imgur.com/AIsuPi6.png)
(http://i.imgur.com/ahZO5N3.png)
(http://i.imgur.com/IWwAU2j.png)
(http://i.imgur.com/2N1r1yP.png)
Why is there a third light beam at the top of the grill on second image? Did you used own chrome "reflection" texture? Btw it's nice :)
Quote from: nyolc8 on September 24, 2013, 11:19
Why is there a third light beam at the top of the grill on second image? Did you used own chrome "reflection" texture? Btw it's nice :)
1: headlight2 node, Forgot to delete it from the base i used, 2 no its Arlans, and 3 Thanks :D
Vette, dont get me wrong here but, you've always done THE BEST work with mods are concerned but to me, this is just gnarly and not the kind of work you did before.. whats up with that?
Quote from: Ethan on September 24, 2013, 16:15
Vette, dont get me wrong here but, you've always done THE BEST work with mods are concerned but to me, this is just gnarly and not the kind of work you did before.. whats up with that?
Don't worry, It's just going to be included in my mini truck pack that I'm converting, I got something that I think everyone will like coming up.
Ok Well did some work on my other truck, A Frieghtliner FLD 120,
(http://i.imgur.com/unSMuvG.jpg)
(http://i.imgur.com/ZxnCG6f.jpg)
Bumping And Double posting! Woot Woot! Anywho, Update on the Natty, Got the bugs worked out just need to find out why its top heavy.
(http://i.imgur.com/i3rNPHO.jpg)
(http://i.imgur.com/fCVyVW9.jpg)
(http://i.imgur.com/vaKxMBz.jpg)
(http://i.imgur.com/d6cgQM0.jpg)
Nice,you did a good job :like:
damn bro how you did that, I have already converted a international like this, but I had problem with double polys? I've already tried copying the parts and fliping them, how you did it ?
Quote from: Nado on October 04, 2013, 20:16
damn bro how you did that, I have already converted a international like this, but I had problem with double polys? I've already tried copying the parts and fliping them, how you did it ?
All I did was make it so that it looked kinda see thru in zmod, meaning that I deleted one side of the object because the person that made it Copied the object, Flipped it and recalulated the normals so it would look right, Just go into like "User" and delete one side of the object, It might look like its clear with Poly's on it thats okay, Just Flip all of those polies and caulate the normals.
Quote from: Corvette on October 04, 2013, 22:39
Quote from: Nado on October 04, 2013, 20:16
damn bro how you did that, I have already converted a international like this, but I had problem with double polys? I've already tried copying the parts and fliping them, how you did it ?
All I did was make it so that it looked kinda see thru in zmod, meaning that I deleted one side of the object because the person that made it Copied the object, Flipped it and recalulated the normals so it would look right, Just go into like "User" and delete one side of the object, It might look like its clear with Poly's on it thats okay, Just Flip all of those polies and caulate the normals.
but you remove the doubles polys deleting poly by poly or there's another way to do it?
Quote from: Nado on October 05, 2013, 22:34
Quote from: Corvette on October 04, 2013, 22:39
Quote from: Nado on October 04, 2013, 20:16
damn bro how you did that, I have already converted a international like this, but I had problem with double polys? I've already tried copying the parts and fliping them, how you did it ?
All I did was make it so that it looked kinda see thru in zmod, meaning that I deleted one side of the object because the person that made it Copied the object, Flipped it and recalulated the normals so it would look right, Just go into like "User" and delete one side of the object, It might look like its clear with Poly's on it thats okay, Just Flip all of those polies and caulate the normals.
but you remove the doubles polys deleting poly by poly or there's another way to do it?
sometimes, you can to try to "edit>flip"
Quote from: Nado on October 05, 2013, 22:34
Quote from: Corvette on October 04, 2013, 22:39
Quote from: Nado on October 04, 2013, 20:16
damn bro how you did that, I have already converted a international like this, but I had problem with double polys? I've already tried copying the parts and fliping them, how you did it ?
All I did was make it so that it looked kinda see thru in zmod, meaning that I deleted one side of the object because the person that made it Copied the object, Flipped it and recalulated the normals so it would look right, Just go into like "User" and delete one side of the object, It might look like its clear with Poly's on it thats okay, Just Flip all of those polies and caulate the normals.
but you remove the doubles polys deleting poly by poly or there's another way to do it?
The easiest way (But sometimes doesn't work) Is instead of Select > Single, you do Select > Seperated and it selects just a few/all/one polies depending on how the mod was created, I might make a short video on it If I can find a good desktop video recording program.
Quote from: Corvette on October 06, 2013, 01:15
Quote from: Nado on October 05, 2013, 22:34
Quote from: Corvette on October 04, 2013, 22:39
Quote from: Nado on October 04, 2013, 20:16
damn bro how you did that, I have already converted a international like this, but I had problem with double polys? I've already tried copying the parts and fliping them, how you did it ?
All I did was make it so that it looked kinda see thru in zmod, meaning that I deleted one side of the object because the person that made it Copied the object, Flipped it and recalulated the normals so it would look right, Just go into like "User" and delete one side of the object, It might look like its clear with Poly's on it thats okay, Just Flip all of those polies and caulate the normals.
but you remove the doubles polys deleting poly by poly or there's another way to do it?
The easiest way (But sometimes doesn't work) Is instead of Select > Single, you do Select > Seperated and it selects just a few/all/one polies depending on how the mod was created, I might make a short video on it If I can find a good desktop video recording program.
try Mirillis Action, it has a free trial for 15 days i think, or you can try a pirated serial....
Quote from: Nado on October 06, 2013, 04:50
Quote from: Corvette on October 06, 2013, 01:15
Quote from: Nado on October 05, 2013, 22:34
Quote from: Corvette on October 04, 2013, 22:39
Quote from: Nado on October 04, 2013, 20:16
damn bro how you did that, I have already converted a international like this, but I had problem with double polys? I've already tried copying the parts and fliping them, how you did it ?
All I did was make it so that it looked kinda see thru in zmod, meaning that I deleted one side of the object because the person that made it Copied the object, Flipped it and recalulated the normals so it would look right, Just go into like "User" and delete one side of the object, It might look like its clear with Poly's on it thats okay, Just Flip all of those polies and caulate the normals.
but you remove the doubles polys deleting poly by poly or there's another way to do it?
The easiest way (But sometimes doesn't work) Is instead of Select > Single, you do Select > Seperated and it selects just a few/all/one polies depending on how the mod was created, I might make a short video on it If I can find a good desktop video recording program.
try Mirillis Action, it has a free trial for 15 days i think, or you can try a pirated serial....
Will do! And ofc with the "special" serial.
good mods :D :like:
I need a vote y'all! Tell me which of the two trucks you would like to see come from me next!
[spoiler]Freightliner Classic XL Daycab.
(http://img52.imageshack.us/img52/1735/wos500789.jpg)
(http://img600.imageshack.us/img600/963/wos500788.jpg)
[/spoiler]
[spoiler] Freightliner Classic XL Flattop.
(http://img163.imageshack.us/img163/7862/wos500081.jpg)
(http://i764.photobucket.com/albums/xx286/peter379-25/wos5_00068.jpg)
[/spoiler]
Freightliner Classic XL Flattop!
AKA the 2nd one.
Freightliner Classic XL Flattop.
werent you doing a dodge ram truck?? you ever finish it?
Quote from: Ethan on October 07, 2013, 14:42
Freightliner Classic XL Flattop.
werent you doing a dodge ram truck?? you ever finish it?
http://www.forum.convoytrucking.net/index.php/topic,39611.0.html (http://www.forum.convoytrucking.net/index.php/topic,39611.0.html)
that would be it.. just didnt know if you fixed or finished it..
mucho gracias
Quote from: Corvette on October 06, 2013, 20:55
I need a vote y'all! Tell me which of the two trucks you would like to see come from me next!
Freightliner Classic XL Daycab.
(http://img52.imageshack.us/img52/1735/wos500789.jpg)
(http://img600.imageshack.us/img600/963/wos500788.jpg)
That looks awesome :like: gz
Hope you get permission from Steve / Matt . . .
Quote from: Clutch on October 08, 2013, 05:54
Hope you get permission from Steve / Matt . . .
I always get permission before I convert. For the W900a, Chris told me if I wanted to I could convert anything of his to whatever game I want :P
Welp, Due to the fact of no good Monster B mods out there, I decided to make one... And heres what I have so far...
(http://i.imgur.com/eVrcpXA.png)
(http://i.imgur.com/086DXQQ.png)
(http://i.imgur.com/X2KBSkd.jpg)
Suggestions welcome Comments too but if they're negative don't post it, Cause I don't care.
beast :like:
isnt that space underneath supposed to be open??? see picture
(http://i.imgur.com/3ARZsJy.png)
Quote from: Ethan on October 14, 2013, 15:48
isnt that space underneath supposed to be open??? see picture
(http://i.imgur.com/3ARZsJy.png)
Nein, thats the default Monster suspension/Underbody thing and its redish stock so. I'm just making it black.
(http://images.wikia.com/gtawiki/images/1/1c/Monster-GTASA-monsterb-front.jpg)
make it black or something.. looks horrible with black car/paint and white underbody
Quote from: Corvette on October 14, 2013, 16:17
Nein, thats the default Monster suspension/Underbody thing and its redish stock so. I'm just making it black.
White window looks weird. That's the only bad thing I have to say otherwise it looks great.
Slight update, Sorry for the shitty pics, Blame the server...
(http://i.imgur.com/QVEwB4z.jpg)
(http://i.imgur.com/DY7BFdG.jpg)
Looks good :OK:
Yup, Bumped my own topic cause fuck you. :D
Latest project might release idk yet.
388 Daycab.
All I have left to do is line up all the nodes and stuff :D
(http://i.imgur.com/bllx1eh.png)
Quote from: Corvette on January 01, 2014, 21:23
Yup, Bumped my own topic cause fuck you. :D
Latest project might release idk yet.
388 Daycab.
All I have left to do is line up all the nodes and stuff :D
(http://i.imgur.com/bllx1eh.png)
Dank as fuck :like: :like:
that lights looks so awesome
Looks good! ;)