Convoy Trucking

Server related => Suggestions => Locked & Closed Suggestions => Topic started by: Konali on July 23, 2012, 17:37

Title: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: Konali on July 23, 2012, 17:37
Current situation:
Positive things for thiefs(hijackers)

Negative things for thiefs(hijackers)

6 Positive things for thiefs/5 negative = +1

Positive things for securicar drivers

Negative things for securicar drivers

4 positive things for securicar drivers 6 negative = -2

Staff side:

So :) thats how i see things after i have done all types of mission and staff duty things that are related to these new types.

I think these things would be fair minor updates:

- Atleast 2 bank unload spots in the big cities (now= LV- 1/LS- 1/SF- 0)and 1 in the smaller cities( AP/fort carson/bayside/sandus/vci) Result= thiefs are able to steal/camp different load spots thus the chance that cops are camping one crucial load spot as it is now will be less, and for securicar drivers the chance that you can unload is bigger.
Simply because, unloading takes about 7 seconds, where a thief is allowed to camp it would be harder for thiefs to take abuse of this absurd long unloading time if there where more unloads.



Konali out
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: Matheus on July 23, 2012, 17:40
Agreed
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: F4LL on July 23, 2012, 17:47
Quote from: Matheus on July 23, 2012, 17:40
Agreed
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: IcePick on July 23, 2012, 18:10
Quote from: TupacShakur on July 23, 2012, 17:47
Quote from: Matheus on July 23, 2012, 17:40
Agreed
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: Benny on July 23, 2012, 18:27
I Agree too.
I think that Thiefs could /fix but they cannot steal ur car while u'r "UNLOADING".
And the securicar need's to get more healt like a cop car or more i mean it is an armored van not a normal car.
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: Jedi on July 23, 2012, 18:33
Quote from: Konali on July 23, 2012, 17:37
Positive things for securicar drivers

       
  • police escorts, but they are useless against unload campers due to the fact the police cant do anything there
Negative things for securicar drivers

       
  • Police escorts are only usefull while driving, at unloads against campers its limited.

You are wrong here in both sentences.

Police escorts is fucking usefull for van drivers since they can ramm thieves for defend them. Plus, you're wrong since if a thief which make wreck a van and hijack it, or hijack the van in the unload point, since the van is STOPPED and if the cop is near the thief, the cop immediately arrest the thief as soon as the thief get in the van. No possibility for the thief to drive neither 1 meter.

Also I'm against the command /thiefs, this will alert all members of convoy which will call in chat for police needed.

For the rest I agree.
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: Konali on July 23, 2012, 18:35
Quote from: Jedi_Italian on July 23, 2012, 18:33
Quote from: Konali on July 23, 2012, 17:37
Positive things for securicar drivers

       
  • police escorts, but they are useless against unload campers due to the fact the police cant do anything there
Negative things for securicar drivers

       
  • Police escorts are only usefull while driving, at unloads against campers its limited.

You are wrong here in both sentences.

Police escorts is fucking usefull for van drivers since they can ramm thieves for defend them. Plus, you're wrong since if a thief which make wreck a van and hijack it, or hijack the van in the unload point, since the van is STOPPED and if the cop is near the thief, the cop immediately arrest the thief as soon as the thief get in the van. No possibility for the thief to drive neither 1 meter.

Also I'm against the command /thiefs, this will alert all members of convoy which will call in chat for police needed.

For the rest I agree.


Hmm ok, but cops are not allowed to ram player on foot that are camping at the unloads. I wish they where, then they can do atleast something.
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: Ephraim_Renais on July 23, 2012, 19:17
Quote from: LindseyArmoured convoys can NOT ram thieves to help out friends, Only ram to protect yourself, not your "friends", this is STILL intentional ramming, and not allowed.

Wouldn't this count for those cops escorting armoured cars/convoys, meaning they can't take action against a potential thief?

Quote from: MickRemember that you should obey all Server Rules and driving rules even when you are a cop. The only case when you can ram any player is when player is a suspect. If player refuses to pay ticket, you need to wait for him to become wanted before you try to stop him. You must not drive on train tracks or on the wrong side of the road unless it's necessary to catch a suspect.

Said thief is not a suspect until he actually hijacks the load.  Plus cops might not be able to determine if a thief is driving a car that passes him so to ram what could be an innocent player that just happened to be driving by or near the armoured car/convoy is wrong.  Therefore cops should not ram other players period, potential hijacker or not.
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: Vado19 on July 23, 2012, 20:01
+1 i agree on increasing securicar strength to that of cop cars strength.
+1 i agree to more unload points for securicar drivers (i.e SF)

-1 for thieves camping unload points (i.e blocking unload marker)
-1 thieves being able to hijack moving truck (make it able to be jacked at say 0-3kph)

If truck is stronger it makes it easier for theif to escape with it in at least poor state, this fixes the issue of them blowing up the trucks on attempt to steal.



Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: RaceRX on July 23, 2012, 20:02
i havent had any bad run ins with the security car missions yet. i wonder why.. oh, wait.
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: TheGame on July 23, 2012, 20:37
i totally agree with Vado.
Quote from: Vado19 on July 23, 2012, 20:01
+1 i agree on increasing securicar strength to that of cop cars strength.
+1 i agree to more unload points for securicar drivers (i.e SF)

-1 for thieves camping unload points (i.e blocking unload marker)
-1 thieves being able to hijack moving truck (make it able to be jacked at say 0-3kph)

If truck is stronger it makes it easier for theif to escape with it in at least poor state, this fixes the issue of them blowing up the trucks on attempt to steal.




Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: Bruno_2MLG4CT on July 23, 2012, 21:28
Quote from: Konali on July 23, 2012, 17:37- Not every load is hijackable(is that a word?)= not every load you start with is able to be hijacked, lets say for example: from the 3 missions you can choose, only 2 are hijackable.
Quote from: Vado19 on July 23, 2012, 20:01
+1 i agree on increasing securicar strength to that of cop cars strength.
+1 i agree to more unload points for securicar drivers (i.e SF)

-1 for thieves camping unload points (i.e blocking unload marker)
-1 thieves being able to hijack moving truck (make it able to be jacked at say 0-3kph)

If truck is stronger it makes it easier for theif to escape with it in at least poor state, this fixes the issue of them blowing up the trucks on attempt to steal.
Yeah, this is everything what we need...
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: ThomasKirkman on July 23, 2012, 22:24
One problem I encounted today is thieves ramming the Securicar to jack it, and ramming ANYBODY else in the area. 
As a Cop, while patroling LS, I saw a Van that was under assualt and started to follow so that if/when
it was jacked, I could arrest the thief on the spot.  But I started to get rammed just for being there. 
Rules need to be put into place, or clearly stated, that thieves can't ram everthing around a Securicar just because. 
If Cops are prohibited from doing their job to defend Securicars, then thieves can't ram cops to take
them out of the chase.

ThomasKirkman   C:-)
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: Konali on July 23, 2012, 22:43
Quote from: ThomasKirkman on July 23, 2012, 22:24
One problem I encounted today is thieves ramming the Securicar to jack it, and ramming ANYBODY else in the area. 
As a Cop, while patroling LS, I saw a Van that was under assualt and started to follow so that if/when
it was jacked, I could arrest the thief on the spot.  But I started to get rammed just for being there. 
Rules need to be put into place, or clearly stated, that thieves can't ram everthing around a Securicar just because. 
If Cops are prohibited from doing their job to defend Securicars, then thieves can't ram cops to take
them out of the chase.

ThomasKirkman   C:-)


I fully understand you, and saw similair cases in the past days. But look this this big risk mick took with adding heist missions:


Bringing a feature in the game, where the server was based on hostile behaviour and no deathmatching at all, is risky. Allowing a group to ram players takes time to get used to. I personally think the robbing securicars part has 2 points : 1= its realistic and challenging, 2= its the opposite world of what we had. Where only authority(cops against suspects) was allwowed to ram, we now have Al Qaeda [/size]behavior on the server.
[/size]
[/size]I tried to name all the advantages and disadvantages from these 2 things. I dont see issues with house robbing and trash. Securicar and heist missions are a risky step, because you not only fuck up missions of other players, but there comes also a ramm everything on sight attitude along with it.

[/size]Maybe you guys have excellent simple solutions. I tried, thats all i could do :)
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: Strato on July 23, 2012, 22:45
To the 1st point with hijackers, add another -1, the car can be broken down when You try to rob it... which will be 6 positive, 6 negative = 0
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: Smurf on July 23, 2012, 23:25
People are letting the securicar blow up to dont be hijacked.

And worst, they are doing /q too. We should have a rule for that.

Like when a thief is near to the a loaded securicar and the trucker do /q, he get automatically arrested...
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: Gameboy on July 23, 2012, 23:49
Quote from: Matheus on July 23, 2012, 17:40
Agreed
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: $nake on July 24, 2012, 07:47
Agreed with kona :D
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: Shock on July 24, 2012, 09:28
1st. Make security cars stronger
2nd. Shorten the time that takes to unload a security van
3rd. allow the police to protect the vans at anytime ( at unload points to )
4th. make some sort of command that truckers who are driving a security van can see who is a theft or not
5th. make more unload points for security missions( that way thefts wont be able to hijack every time while camping )
6th. make some rules about thefts ramming every vehicle while trying to hijack a van

I think that will do it
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: Smurf on July 24, 2012, 10:06
1st. Make security cars stronger +1
2nd. Shorten the time that takes to unload a security van -1
3rd. allow the police to protect the vans at anytime ( at unload points to ) They already can. they cant ram the thief if he isnt a sus.
4th. make some sort of command that truckers who are driving a security van can see who is a theft or not +1 (but i think it's better: a command /thiefs that securicar truckers can use. and the thiefs will appear in the radar with a different color for a fez seconds.)
5th. make more unload points for security missions( that way thefts wont be able to hijack every time while camping ) +1
6th. make some rules about thefts ramming every vehicle while trying to hijack a van They have to be careful. they can't ram any another vehicle...
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: Vinny on July 24, 2012, 11:01
Quote from: Smurf on July 23, 2012, 23:25
People are letting the securicar blow up to dont be hijacked.

And worst, they are doing /q too. We should have a rule for that.

Like when a thief is near to the a loaded securicar and the trucker do /q, he get automatically arrested...

The problem is you can't stop a player from doing /q, there is no script possible ...
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: bazingashane0 on July 24, 2012, 11:39
Quote from: Vado19 on July 23, 2012, 20:01
+1 i agree on increasing securicar strength to that of cop cars strength.
+1 i agree to more unload points for securicar drivers (i.e SF)

-1 for thieves camping unload points (i.e blocking unload marker)
-1 thieves being able to hijack moving truck (make it able to be jacked at say 0-3kph)

If truck is stronger it makes it easier for theif to escape with it in at least poor state, this fixes the issue of them blowing up the trucks on attempt to steal.

Quote from: PussInBoots on July 24, 2012, 09:28
1st. Make security cars stronger
2nd. Shorten the time that takes to unload a security van
3rd. allow the police to protect the vans at anytime ( at unload points to )
4th. make some sort of command that truckers who are driving a security van can see who is a theft or not
5th. make more unload points for security missions( that way thefts wont be able to hijack every time while camping )
6th. make some rules about thefts ramming every vehicle while trying to hijack a van

I think that will do it

With both of these I see a lot of advantages people doing the securicar missions (transporting them) but what if any advantages are for the thief's ? So far all people are giving a shit about is making sure they get the securicar achievement so they get a higher interest increase.
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: [IT]Vercingetorige on July 24, 2012, 12:43
i agree with Konali but i would change 3 things

- no unloading time or at least minor unloading time (2 - 3 sec)
- cop are allowed to ask for fines but when a securicar's driver is mission he had not to pay fines until he unloaded, in this way when he finished the mission he do /pay within 30 sec as for other player, this to prevent a cop ask for fines while a securicar is beeing attached
- no police escort allowed for securicar
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: [TLC]Titanio on July 24, 2012, 16:28
Quote from: [IT]Vercingetorige on July 24, 2012, 12:43
i agree with Konali but i would change 3 things

- no unloading time or at least minor unloading time (2 - 3 sec)
- cop are allowed to ask for fines but when a securicar's driver is mission he had not to pay fines until he unloaded, in this way when he finished the mission he do /pay within 30 sec as for other player, this to prevent a cop ask for fines while a securicar is beeing attached
- no police escort allowed for securicar

+1

I have other ideas, since we are speaking of reinforced vehicles, they still have the armored locks, then it would not be possible to pick locks in few seconds, especially unloading places.
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: Shock on July 24, 2012, 17:08
Quote from: [IT]Vercingetorige on July 24, 2012, 12:43

- no police escort allowed for securicar


they arent such a halp anyway, i aggre on that :D
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: [IT]Vercingetorige on July 25, 2012, 00:38
to avoid thieves a frined asked to the Vercingetorige's Dumper to give him a lift!

those are result:

(http://s16.postimage.org/5gbwwcztt/sa_mp_086.jpg) (http://postimage.org/image/5gbwwcztt/)

since i asked joshy to restore an empty car leaved by a thief in the unloading point and he answered that nowehere is written in the main server rules that this is not allowed i decide to use a little trick:

i don't think this is against rules.... because what is not explicitily written as forbidden should be considered as ALLOWED

now TRY TO STOP HIM!!!!!
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: Ethan on July 25, 2012, 00:54

:biggrin: :biggrin: :fuckyeah: :fuckyeah: :trolol: :trolol: :challengeaccepted: :challengeaccepted:


FUCKING CODES DONT FUCKING WORK GOD DAMNIT
Title: Re: Securicar/thief advantage/disadvantage, and small suggestions to balance it
Post by: Calvingreen17. on July 28, 2012, 08:47
Quote from: Vado19 on July 23, 2012, 20:01
-1 thieves being able to hijack moving truck (make it able to be jacked at say 0-3kph)

No. this should be a +1. Because almost EVERYTIME when you get the securicar right where you want it, and the player drives off while you're hijacking, it's BACK to the car to chase the securicar that is probably already at it's unload.