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Topic summary

Posted by Dobby
 - February 20, 2017, 19:24
Quote from: Ethan on February 20, 2017, 16:54
Quote from: Dobby on February 15, 2017, 19:59
Not hard at all, just a PITA.

Basically you'd add a var to each map unload point, assign each map a `point id` and increase by one each time to a set amount. Once amount is reached, and there's no players in the vicinity, unload the map, and load in the next stage.

so that could have been used with the construction site in LV??

Yes. As long as its done right :)

Quote from: Benny on February 20, 2017, 19:23
Quote from: Dobby on February 15, 2017, 19:59
Not hard at all, just a PITA.

Basically you'd add a var to each map unload point, assign each map a `point id` and increase by one each time to a set amount. Once amount is reached, and there's no players in the vicinity, unload the map, and load in the next stage.
If you can make it so that mappers can add loads it would be awesome.

Relatively easy, just a maploader update in theory should do it.
Posted by Benny
 - February 20, 2017, 19:23
Quote from: Dobby on February 15, 2017, 19:59
Not hard at all, just a PITA.

Basically you'd add a var to each map unload point, assign each map a `point id` and increase by one each time to a set amount. Once amount is reached, and there's no players in the vicinity, unload the map, and load in the next stage.
If you can make it so that mappers can add loads it would be awesome.
Posted by Shock
 - February 20, 2017, 18:48
or other construction load points. Sf has a few
Posted by Ethan
 - February 20, 2017, 16:54
Quote from: Dobby on February 15, 2017, 19:59
Not hard at all, just a PITA.

Basically you'd add a var to each map unload point, assign each map a `point id` and increase by one each time to a set amount. Once amount is reached, and there's no players in the vicinity, unload the map, and load in the next stage.

so that could have been used with the construction site in LV??
Posted by Ari
 - February 17, 2017, 02:28
i like, nice suggestion nado  ^-^ cookie
Posted by Nado
 - February 16, 2017, 16:36
a poll has been added
Posted by Dobby
 - February 15, 2017, 19:59
Not hard at all, just a PITA.

Basically you'd add a var to each map unload point, assign each map a `point id` and increase by one each time to a set amount. Once amount is reached, and there's no players in the vicinity, unload the map, and load in the next stage.
Posted by Nado
 - February 15, 2017, 18:35
Quote from: TheGame on February 15, 2017, 18:28
I like this idea. Especially considering the fact that you suggested it at my roadwork.  :P
yep, it's a shame your roadwork isn't used or not seen by everyone

Quote from: Dobby on February 15, 2017, 18:01
Could work.

Perhaps mappers could involve versioning on their maps, say perhaps have a version before, during v1 v2 v3 and complete. Maybe we can get use out of CreateActor() too.

Certainly doable though. Small update to the map files to enable them to add to the load arrays, if it doesn't already exist
do you mean dynamic roadworks? yeh that's a really cool feature, probably hard to script, but a "static" roadwork with unload points is already cool, I mean, another update, new roadworks, new loads

and also Scraps (i'm not sure if it's called Scraps), Sand and Dirt loads could be loaded from the roadwork
Posted by TheGame
 - February 15, 2017, 18:28
I like this idea. Especially considering the fact that you suggested it at my roadwork.  :P
Posted by Dobby
 - February 15, 2017, 18:01
Could work.

Perhaps mappers could involve versioning on their maps, say perhaps have a version before, during v1 v2 v3 and complete. Maybe we can get use out of CreateActor() too.

Certainly doable though. Small update to the map files to enable them to add to the load arrays, if it doesn't already exist
Posted by Boer.
 - February 15, 2017, 14:32
Quote from: Martin on December 21, 2016, 12:11
But that may end up for roadworks taking a bit longer to get into the game.

No problem, we can wait :D
Posted by Martin
 - February 15, 2017, 14:24
Well, as I said before:

Quote from: Martin on December 21, 2016, 12:11
Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.

True, and only if it is available for Cement of course. But that may end up for roadworks taking a bit longer to get into the game.
Posted by StarFish
 - February 15, 2017, 13:57
Poll poll poll! Wanna show my support :)
Posted by Lucca
 - February 15, 2017, 13:53
Fica quieta ai senĂ£o eu te mato This was already suggested before, but I support that idea  :like:
Posted by Benny
 - February 15, 2017, 13:37
I like the idea, it was suggested before. The roadworks would stay in longer and would be updated.
Posted by Boer.
 - February 15, 2017, 13:35
You're a genius bro!
How did we not think of it before?  :herpderp: :like:
Posted by Nado
 - February 15, 2017, 13:09
I have been thinking if could be possible loads (like cement, building materials, machines etc) to mapped roadworks, I see mapped roadworks as something useless (I know they are just for aesthetics) I had this idea because I saw the roadwork at LS Downtown and I really liked it, and it could be more "used" if you know what I mean

but what happens when the mapped roadworks are removed? R: simple, there's no more loads to them and there will be new loads to the new roadworks

and also, asphalt load for dumper trailer would be good for these roadworks

I am sorry if it has been suggested before and denied, I am kinda "new" here