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Quote from: Ethan on February 20, 2017, 16:54Quote from: Dobby on February 15, 2017, 19:59
Not hard at all, just a PITA.
Basically you'd add a var to each map unload point, assign each map a `point id` and increase by one each time to a set amount. Once amount is reached, and there's no players in the vicinity, unload the map, and load in the next stage.
so that could have been used with the construction site in LV??
Quote from: Benny on February 20, 2017, 19:23Quote from: Dobby on February 15, 2017, 19:59If you can make it so that mappers can add loads it would be awesome.
Not hard at all, just a PITA.
Basically you'd add a var to each map unload point, assign each map a `point id` and increase by one each time to a set amount. Once amount is reached, and there's no players in the vicinity, unload the map, and load in the next stage.
Quote from: Dobby on February 15, 2017, 19:59If you can make it so that mappers can add loads it would be awesome.
Not hard at all, just a PITA.
Basically you'd add a var to each map unload point, assign each map a `point id` and increase by one each time to a set amount. Once amount is reached, and there's no players in the vicinity, unload the map, and load in the next stage.
Quote from: Dobby on February 15, 2017, 19:59
Not hard at all, just a PITA.
Basically you'd add a var to each map unload point, assign each map a `point id` and increase by one each time to a set amount. Once amount is reached, and there's no players in the vicinity, unload the map, and load in the next stage.
Quote from: TheGame on February 15, 2017, 18:28yep, it's a shame your roadwork isn't used or not seen by everyone
I like this idea. Especially considering the fact that you suggested it at my roadwork.
Quote from: Dobby on February 15, 2017, 18:01do you mean dynamic roadworks? yeh that's a really cool feature, probably hard to script, but a "static" roadwork with unload points is already cool, I mean, another update, new roadworks, new loads
Could work.
Perhaps mappers could involve versioning on their maps, say perhaps have a version before, during v1 v2 v3 and complete. Maybe we can get use out of CreateActor() too.
Certainly doable though. Small update to the map files to enable them to add to the load arrays, if it doesn't already exist
Quote from: Martin on December 21, 2016, 12:11
But that may end up for roadworks taking a bit longer to get into the game.
Quote from: Martin on December 21, 2016, 12:11Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.
True, and only if it is available for Cement of course. But that may end up for roadworks taking a bit longer to get into the game.