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Topic summary

Posted by Ethan
 - February 13, 2017, 19:14
Quote from: Benny on February 13, 2017, 13:16
if a lot of this mini mission stuff was made, what is the holdup
the hold up is getting a qualified scripter with enough experience and knowledge of both CT scripts/gamemode/players to be able to pull this off with whats already existing today... not to mention Mick has to 1. trust them, 2. approve their experience, 3. allow them to add to HIS gamemode and not screw anything up....and have enough time. and patience to do it all in the first place...
Posted by StarFish
 - February 13, 2017, 14:35
Quote from: Martin on February 13, 2017, 12:41
Quote from: StarFish on February 13, 2017, 09:06
Quote from: CarlJohnson on February 13, 2017, 01:23
http://www.forum.convoytrucking.net/index.php?topic=53536.120
That feature by Matias is fucking awesome. :like: Looking forward it will be added on the server soon. ;)

I think he meant the part where he created the Utility Van missions... *cough, cough*
I looked only the video m8
Posted by CarlJohnson
 - February 13, 2017, 14:05
Adding it to CT's script is quite a work, I don't have time anymore due to my exams. Then it also requires testing and stuff.
Posted by Benny
 - February 13, 2017, 13:16
Posted by Nado
 - February 13, 2017, 13:10
Quote from: Ethan on February 13, 2017, 01:01
another one that falls under "mini missions"
:ukiddn:
-1  :dislike: :dislike: :dislike: :derp: :concentrated2: :concentrated:
Posted by Lucca
 - February 13, 2017, 13:04
Posted by Martin
 - February 13, 2017, 12:41
Quote from: StarFish on February 13, 2017, 09:06
Quote from: CarlJohnson on February 13, 2017, 01:23
http://www.forum.convoytrucking.net/index.php?topic=53536.120
That feature by Matias is fucking awesome. :like: Looking forward it will be added on the server soon. ;)

I think he meant the part where he created the Utility Van missions... *cough, cough*
Posted by StarFish
 - February 13, 2017, 09:06
Quote from: CarlJohnson on February 13, 2017, 01:23
http://www.forum.convoytrucking.net/index.php?topic=53536.120
That feature by Matias is fucking awesome. :like: Looking forward it will be added on the server soon. ;)
Posted by Ethan
 - February 13, 2017, 01:01
another one that falls under "mini missions"
:ukiddn:
Posted by Boer.
 - February 13, 2017, 00:42
This would be fantastic!
+1
Posted by Spekter
 - February 12, 2017, 23:11
Absolutely agree with this. However, it doesn't have to be strictly one kind of a job, for instance speed traps or traffic lights only. It can either be a mix of everything at once, or one type of work per mission. The trailer for Utility van could bring additional bonus, or maybe even more work options. Definitely an idea that deserves to be thought about.
Posted by Lucca
 - February 12, 2017, 22:30
So, I was thinking about Utility Van few days ago and arguing with some friends about it. And I came with some ideas.
Utility van is useless, maybe it could work as a mini-mission stuff.

Those missions would work like a ''maintenance'' service, I have some suggestions:

  • ''Fixing'' Speedtraps trought the map (maybe 2~5 speedtraps per mission)
  • Doing something like club bases/houses maintenance (You drive the utility van to the club base/house and ''fix'' lights/broken stuff ..)
  • You also could do that on the cities/islands, fixing post lights, ''broken'' stuff in fuel stations, shops.
  • Going on roadworks on the map and doing a maintenance or a report to somewhere.
[spoiler]I know that would be ''hard'' to script, but it's just a suggestion[/spoiler]


If you have any other suggestion on how that could work, comment.