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Quote from: Benny on December 22, 2016, 06:57Thats the right attitude
Well if this will be a thing i would be happy haha, it would be cool to see roadworks improve like each week, updating them wouldnt be hard.
Quote from: DOC on December 22, 2016, 06:32Quote from: CarlJohnson on December 22, 2016, 02:01So it will be added?
It's easy to add / remove load / unload point at roadworks, but if anything while adding them goes wrong, server will crash. Although adding them through code is still a messy work as schema version will increase every time a roadwork is added. They can be added by one more way but only admins can do that (all 4 admins are scripters anyway :p)
I can help with road works
Quote from: CarlJohnson on December 22, 2016, 02:01So it will be added?
It's easy to add / remove load / unload point at roadworks, but if anything while adding them goes wrong, server will crash. Although adding them through code is still a messy work as schema version will increase every time a roadwork is added. They can be added by one more way but only admins can do that (all 4 admins are scripters anyway :p)
Quote from: DOC on December 21, 2016, 17:13Quote from: Martin on December 21, 2016, 17:09It would make the things look more realistic. Scripters worked a lot to get what we have now, i dont think this is that difficult besides what they scripted so far since 2010Quote from: DOC on December 21, 2016, 15:48Quote from: Kakeshi on December 21, 2016, 15:26We dont have to a put a deadline, they can do it whenever they want. When they have time.Quote from: DOC on December 21, 2016, 14:08I believe scripters have better work to do than adding/removing a load point that is temporary.Quote from: Martin on December 21, 2016, 12:11So?Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.
True, and only if it is available for Cement of course. But that may end up for roadworks taking a bit longer to get into the game.
Well, wouldn't be that simple of a task to make either, and whenever a new roadblock gets added/removed, the scripters have to search for certain hauls and either remove them or add new ones that should pop up in the menu work. Hence that'll make a lot of work.
Quote from: Martin on December 21, 2016, 17:09It would make the things look more realistic. Scripters worked a lot to get what we have now, i dont think this is that difficult besides what they scripted so far since 2010Quote from: DOC on December 21, 2016, 15:48Quote from: Kakeshi on December 21, 2016, 15:26We dont have to a put a deadline, they can do it whenever they want. When they have time.Quote from: DOC on December 21, 2016, 14:08I believe scripters have better work to do than adding/removing a load point that is temporary.Quote from: Martin on December 21, 2016, 12:11So?Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.
True, and only if it is available for Cement of course. But that may end up for roadworks taking a bit longer to get into the game.
Well, wouldn't be that simple of a task to make either, and whenever a new roadblock gets added/removed, the scripters have to search for certain hauls and either remove them or add new ones that should pop up in the menu work. Hence that'll make a lot of work.
Quote from: DOC on December 21, 2016, 15:48Quote from: Kakeshi on December 21, 2016, 15:26We dont have to a put a deadline, they can do it whenever they want. When they have time.Quote from: DOC on December 21, 2016, 14:08I believe scripters have better work to do than adding/removing a load point that is temporary.Quote from: Martin on December 21, 2016, 12:11So?Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.
True, and only if it is available for Cement of course. But that may end up for roadworks taking a bit longer to get into the game.
Quote from: Kakeshi on December 21, 2016, 15:26We dont have to a put a deadline, they can do it whenever they want. When they have time.Quote from: DOC on December 21, 2016, 14:08I believe scripters have better work to do than adding/removing a load point that is temporary.Quote from: Martin on December 21, 2016, 12:11So?Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.
True, and only if it is available for Cement of course. But that may end up for roadworks taking a bit longer to get into the game.
Quote from: DOC on December 21, 2016, 14:08I believe scripters have better work to do than adding/removing a load point that is temporary.Quote from: Martin on December 21, 2016, 12:11So?Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.
True, and only if it is available for Cement of course. But that may end up for roadworks taking a bit longer to get into the game.
Quote from: Martin on December 21, 2016, 12:11So?Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.
True, and only if it is available for Cement of course. But that may end up for roadworks taking a bit longer to get into the game.
Quote from: Benny on December 21, 2016, 12:04True
Probably cause adding loads is not as easy as adding roadworks.
Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.