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Quote from: MeTaLiX on May 10, 2015, 18:38All I'm asking is for an answer to this questionQuote from: SpazzBucket. on May 07, 2015, 07:00plsQuote from: MeTaLiX on May 04, 2015, 12:14
Spazz i am not tryin to make it bannableQuote from: MeTaLiX on April 16, 2015, 11:20
so that will make securicar missions farming banable
?
Quote from: SpazzBucket. on May 07, 2015, 07:00plsQuote from: MeTaLiX on May 04, 2015, 12:14
Spazz i am not tryin to make it bannableQuote from: MeTaLiX on April 16, 2015, 11:20
so that will make securicar missions farming banable
?
Quote from: Dobby on May 05, 2015, 15:54Make it real pl0x
This topic has given me an idea;
We could change shops & banks to have "actors" see CreateActor(..);. Basically we create shops & banks separate from each other. Theives can then rob banks and the shops, the banks also create more work for theives and more potential unloads/loads for securicars.
Robbing a bank increases your wanted level more than what it would be from stealing a securicar, and it would be a BIT more profitable (IE: 5k total robbed, but since its a bank, you get 2k bonus so total is 7k) obviously there will be limits.
How does that sound?
Quote from: MeTaLiX on May 04, 2015, 12:14
Spazz i am not tryin to make it bannable
Quote from: MeTaLiX on April 16, 2015, 11:20
so that will make securicar missions farming banable
Quote from: Ethan on May 05, 2015, 16:07
YES DOBBY!!! make it happen....soon? MTA has peds.. you have CreatActor.. team up?
Quote from: Dobby on May 05, 2015, 15:54Yes please! We are dying to see something new.
This topic has given me an idea;
We could change shops & banks to have "actors" see CreateActor(..);. Basically we create shops & banks separate from each other. Theives can then rob banks and the shops, the banks also create more work for theives and more potential unloads/loads for securicars.
Robbing a bank increases your wanted level more than what it would be from stealing a securicar, and it would be a BIT more profitable (IE: 5k total robbed, but since its a bank, you get 2k bonus so total is 7k) obviously there will be limits.
How does that sound?
Quote from: Dobby on May 05, 2015, 15:54Like I said earlier, it sounds good! Would be an interesting thing to have and as now many players have all 17/17 achievements or 15 (+). It would create an opportunity for them to do something else as well as a reason to stay.
This topic has given me an idea;
We could change shops & banks to have "actors" see CreateActor(..);. Basically we create shops & banks separate from each other. Theives can then rob banks and the shops, the banks also create more work for theives and more potential unloads/loads for securicars.
Robbing a bank increases your wanted level more than what it would be from stealing a securicar, and it would be a BIT more profitable (IE: 5k total robbed, but since its a bank, you get 2k bonus so total is 7k) obviously there will be limits.
How does that sound?
Quote from: Ethan on May 01, 2015, 05:46yea smthing like this & Spazz i am not tryin to make it bannable just because sometimes people dosent want to help u
thief mission: get in a securicar, do /work, go to a bank, wait 5-10 seconds for your car to fill up..once filled you gain X amount of stars for every 2-3 seconds you stay, drive to regular dropoff point like you would for thief..
second part would be for a thief to steal you car and then deliver it and you still have your stars for stealing from the bank, you then have to escape to a "safe" house or something to have a chance for your stars to go away