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Topic summary

Posted by Ethan
 - March 30, 2015, 21:32
run an average of players connecting for an entire week, divide by 7.  thats how many slots there should be  +- 10
Posted by Xero
 - March 30, 2015, 20:33
Quote from: Dobby on March 29, 2015, 17:04
Registered accounts has increased a lot recently.

How many of those are hacker accounts though lol But yeah, 70 slots is more than enough at the moment I think.
Posted by Emily
 - March 29, 2015, 18:07
Quote from: AMG on March 29, 2015, 17:59
Quote from: Benny on March 29, 2015, 12:05
I think 5 minutes is ok. But offtopic, staff should stop using /kickidle if server is not full wich nowdays its not.

Do an automatic kickidle then  and none will complain

not my idea
there is one when the server is full
Posted by AMG
 - March 29, 2015, 17:59
Quote from: Benny on March 29, 2015, 12:05
I think 5 minutes is ok. But offtopic, staff should stop using /kickidle if server is not full wich nowdays its not.

Do an automatic kickidle then  and none will complain

not my idea
Posted by CarlJohnson
 - March 29, 2015, 17:49
Quote from: mick88 on March 29, 2015, 16:27
I agree that /kickidle should not be used unless server is full or there's a problem with lag. If server lags with 50 players online, I'm afraid we'll have to decrease number of slots again.
LOL NO ! It doesn't lag at all (usually), let it be how it is ;)
Cause on weekends there are like 50-70 players on and Summer is on it's way :D

Edit: Server was having 50+ players now and we didn't faced any lag nor high packetloss :D
Posted by Dobby
 - March 29, 2015, 17:04
I may see what i can do with this once i'm back on my working PC on tuesday/wednesday. Staff use kickidle (even you did it sorin ;) ) when there's a report of someone AFK in the road/unload etc or just for the hell of it.

@Rahail You dont know that we aren't getting more players now. Registered accounts has increased a lot recently.
Posted by Rahail
 - March 29, 2015, 16:59
Quote from: mick88 on March 29, 2015, 16:27
I agree that /kickidle should not be used unless server is full or there's a problem with lag. If server lags with 50 players online, I'm afraid we'll have to decrease number of slots again.
100 are too much, we aren't getting more players now. Should be 70 atleast.
Posted by mick88
 - March 29, 2015, 16:27
I agree that /kickidle should not be used unless server is full or there's a problem with lag. If server lags with 50 players online, I'm afraid we'll have to decrease number of slots again.
Posted by StarFish
 - March 29, 2015, 12:12
Quote from: Benny on March 29, 2015, 12:05
I think 5 minutes is ok. But offtopic, staff should stop using /kickidle if server is not full wich nowdays its not.
Once I heard something that server is laggy with 50+ players online, idk if its true or not...

But nice idea (y)
Posted by Benny
 - March 29, 2015, 12:05
I think 5 minutes is ok. But offtopic, staff should stop using /kickidle if server is not full wich nowdays its not.
Posted by Rahail
 - March 29, 2015, 11:52
It only takes few seconds to reconnect. And it's very rare you go to "bathroom" while playing Convoy Trucking.  :dislike:
Posted by Eurobeat
 - March 29, 2015, 11:32
Quote from: Sorin on March 29, 2015, 11:16
it becomes frustrating when you go to the bathroom and come back to see that you've been kicked out of the server altough the server isn't full

*Yes, going to the bathroom often takes 5 minutes or more.

+1
Posted by JuliaN
 - March 29, 2015, 11:26
+1 Sorin
Posted by sorin
 - March 29, 2015, 11:16
My suggestion is that you should extend that 5min time to 10 or something like that because it becomes frustrating when you go to the bathroom and come back to see that you've been kicked out of the server altough the server isn't full.  :ukiddn:


Or you should stop /kickidle if the server ain't full.