Server address: server.convoytrucking.net
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Quote from: Rubber on July 15, 2014, 00:25Quote from: Fish_[SA] on July 14, 2014, 17:17
Aviation fuels here cost a fixed price(which the airports pay) unless crude oil price rises, delivering more fuel to the airport wouldn't lower the price for the commercial planes, but say a private pilot chose to refuel his plane at the airport, he would get the lower price(or higher in case less fuel is delivered). Is that even scriptable(wow tongue twister)?
I think simple is good. Keep it simple at first and modify it later if it needs modifying.
Quote from: Fish_[SA] on July 14, 2014, 17:17
Aviation fuels here cost a fixed price(which the airports pay) unless crude oil price rises, delivering more fuel to the airport wouldn't lower the price for the commercial planes, but say a private pilot chose to refuel his plane at the airport, he would get the lower price(or higher in case less fuel is delivered). Is that even scriptable(wow tongue twister)?
Quote from: Joshy on July 10, 2014, 05:01Quote from: Rubber on July 07, 2014, 02:05Sadly it is not that easy. Airport fuel stations are totally different to real fuel stations in code, in fact it isn't even defined as a gas station, it's defined as airport (that's why you get "Joshy is entering LV airspace"). It's also the reason why trucks etc can't fuel up at airports, and since it's basically a gas station without being defined as such, it will always assume rate 10.Quote from: mapijs on July 05, 2014, 12:18No mapping is necessary. All that needs to be done is have unload point coordinates plugged into the script somewhere with a little magic dust sprinkled around and POOF, airport fuel stops. Should be pretty easy to do...
sounds great, i don't have any mapping experience but it doesn't sound that difficult, if you look at some other features the server already has. We have the technology! +1
I'll consider this suggestion if I overhaul fuel systems. If I overhaul fuel stations, I'll probably end up overhauling GPS areas, parking zones and house/base boundaries too (turn all of them into polygonal areas instead of rectangular). And before doing that I have to optimise script to free up CPU time since polygonal areas are more computationally expensive than rectangles.
I wouldn't mind giving tanker missions the possibility of a "airport run", where instead of petrol you deliver aviation fuels and your destinations are exclusively airports. Might be an idea.
Quote from: Joshy on July 10, 2014, 05:01Will you choose which fuel you want to drive, or will it choose randomly???
I wouldn't mind giving tanker missions the possibility of a "airport run", where instead of petrol you deliver aviation fuels and your destinations are exclusively airports. Might be an idea.
Quote from: Ethan on July 12, 2014, 00:30Quote from: Joshy on July 10, 2014, 05:01
I wouldn't mind giving tanker missions the possibility of a "airport run", where instead of petrol you deliver aviation fuels and your destinations are exclusively airports. Might be an idea.
Quote from: Joshy on July 10, 2014, 05:01
I wouldn't mind giving tanker missions the possibility of a "airport run", where instead of petrol you deliver aviation fuels and your destinations are exclusively airports. Might be an idea.
Quote from: Rubber on July 07, 2014, 02:05Sadly it is not that easy. Airport fuel stations are totally different to real fuel stations in code, in fact it isn't even defined as a gas station, it's defined as airport (that's why you get "Joshy is entering LV airspace"). It's also the reason why trucks etc can't fuel up at airports, and since it's basically a gas station without being defined as such, it will always assume rate 10.Quote from: mapijs on July 05, 2014, 12:18No mapping is necessary. All that needs to be done is have unload point coordinates plugged into the script somewhere with a little magic dust sprinkled around and POOF, airport fuel stops. Should be pretty easy to do...
sounds great, i don't have any mapping experience but it doesn't sound that difficult, if you look at some other features the server already has. We have the technology! +1
Quote from: mapijs on July 05, 2014, 12:18No mapping is necessary. All that needs to be done is have unload point coordinates plugged into the script somewhere with a little magic dust sprinkled around and POOF, airport fuel stops. Should be pretty easy to do...
sounds great, i don't have any mapping experience but it doesn't sound that difficult, if you look at some other features the server already has. We have the technology! +1
Quote from: Marccc on June 15, 2014, 11:02Quote from: Dobby on June 15, 2014, 09:04
How do you plan on unloading at an island airport with no road access?
Join a study technology and you will find out:
We can use this building on the East coast of Las Venturas. Map a road to it and put an unload marker in front of the building
as fuel unload for Las Venturas Island Airport, and map the same building on the West coast of San Fierro to deliver fuel for SF Island Airport.
Its time to think further then no, cant, not real, etc.