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Messages - kukimaki

#1
Please don't add useless fuel stations, load points, truck parks and container terminals in the middle of nowhere! Konali's sex shop is okay. :D

btw Jedi got a freshly baked cookie.
#2
Great idea Konali!

BUT: only if it's made in a nice way, like in your video. Changes are welcome, but their quality and looks should be as good as the original one. I agree, we have very few trees on the original map, but let some agricultural lands remain (like the left side of the road in the video, no trees there please!). In my opinion keywords are to make it look good and realistic. And please don't ruin the landscape with unneccessary load points 'n' shit.

Definitely a  :like: !
#3
Damn, man. The only thing I keep thinking about ever since I joined CT is how enormous amount of money you are able to earn by working at the proper firm with all this IT knowledge you have. As I see impossible is nothing, you only don't do whatever you don't want to or don't have time for. Really, have all my respect.
#4
Quote from: ngula on April 15, 2013, 00:31
I understand that it would create a huge uproar but in real life if you want to be thief, you don't have to wait for the birth of a policeman...

Sir, take my cookie. :D

I agree that illegal stuff needs to be hard. (and also the ach). I know your feelings Polaco, but if you want your score to increase peacefully, don't be a thief. Thieves got to be afraid of cops, got to be arrested, by any means neccessary.

By the way, here comes an idea of mine. If the gamemode detects you near a dropoff, and a policeman camping, you should be allowed to unload at another (the nearest?) dropoff. (if you really want stuff to be changed)
#5
+1, would be practic. But how is this realistic?
#6
General Talk / Re: Houses with larger slots
April 05, 2013, 23:18
Please note that for every CVT player who has a tiny bit more serious real life than a 12 yo kid, this is semester time. Exams, tests, whatever. No doubt Mick is busy. Just wait patiently, I don't think he will leave a problem like this unsolved for a long time.
#7
I am sad to hear my country in this context, but I have to admit that you are right. There are way too much childish and immature players from us, far more than from other countries. I totally support this idea; if someone wants to insult each other, CVT is not the place for it. CVT has to be free of this sh*t. And yes, we should get rid of people with this kind of obsession.
#8
I like it! Also, the solution for not-looking-empty could be what others said, to replace public truck parkings near to spawn point.
#9
I think some of them will stay non-available to look like offices, institutes or else. Also, if all the houses would be available, that would be extremely dense.
#10
Quote from: $nake on March 10, 2013, 10:28
Nope, if I would like to get $1000 just to pay fines in these fkng 30secs, I wouldn't do that because of the bank system ? NAH!

Sorry $nake, but this sounds absolutely ridiculous from you (knowing how much money you got). xD
#11
Quote from: Ethan on March 06, 2013, 17:02
traffic lights are on maps anyways, the default maps have them all over and the added maps dont need them to be clutterfucked with hundred of objects that would only be there for the aesthetics

Well, they are already.
This mentality of yours can be clearly seen on Wet County map. In my (and hopefully in many other players') opinion there have to be objects only for aesthetics, otherwise it won't be realistic.

Quote
traffic signs are up already in key areas to know where you are and where places are, to navigate to
traffic lights on islands: see above
traffic signs on islands: already have them

I guess he meant the regular traffic signs, like in the old map. Not like this on every corner, rather like these.

I say a +1. Maybe lights are not neccessary, but road signs are definitely a way to make the map look more unique.
#12
Like it!
#13
Quote from: The_Hobo on March 04, 2013, 19:03
There's no return address on the envelope.

Dang! :D
#14
I am a stalker and I would like to get an envelope from Mick just to know where to send my guys :D :D
#15
General Talk / Re: Favorite GTA SA car
February 24, 2013, 12:15
Rancher for its awesome suspension (despite Huntley looks better).
Buffaloo for its superior handling and agility.
NRG 500 cause it's the only bike in SA that can brake and turn at the same time :D

I like Buccaneer, Sabre, Infernus, Sandking, Wayfarer too.