Convoy Trucking

Server related => Suggestions => Locked & Closed Suggestions => Topic started by: Mooze on November 10, 2012, 19:22

Title: The Sheer lack of 3slots and more
Post by: Mooze on November 10, 2012, 19:22
recently there have been added many new 1 slot houses.
i say this is rather pointless its nice for newbies being able to buy 1 slots and such
but the real problem is is that there is just a sheer lack of 3+ slot houses.
id say look for a possibility to upgrade houses rather than build new houses ( this way you cant say i havent read the rules about suggesting NEW houses)

find out players that own certain houses and then UPGRADE them to 3-4 5 6 whatever slots.
OR
allow a player to buy upgrades for his house in order to own more vehicles.
the reason i say this is that i have been waiting for about 2 months to buy myself a 3 slot. it actually is making me fed up.
i know i dont need that many cars but its just a nice thing to have.

so my suggestion is for a new script (yep im sorry for the one that makes the scripts)

someone can buy a house IE a 1 slot for 1 mill.
a 2 slot costs 3 mill to buy and the player will have to sell his old 1 slot to buy the 2 slot so he'll have to add 2.5 mill for his house.
etc you get my point.

now my idea was, look at the houses and how much parking space they have.
then for the script
a 1 slot can be upgraded to a 2 slot (AS LONG AS THEY PARK THEIR CARS PROPERLY)
2 can be upgraded to 3 (maybe 4 depending on their parking space)
3 can be upgraded to 4 and perhaps 5 (again parking space)

then for individual upgrade prices.
to upgrade a 1 slot to a 2 slot you will have to pay an additional 3-4 mill
upgrade a 2 slot to a 3 slot 7 mill or such

etc etc
and then for the player if he wants to sell his house to buy a new one
he will still get half the ammount (as normal) but with the upgrade perhaps an additional 30 percent from it.
then you wont get as much bitching about houses and players will be carefull what they do.

cause right now as i see it there are MANY relative inactive players with 3+ slots that are just being used for Fuck all now.
think about my suggestion and dont start about the posting rules of house mapping and such.

all it would be is the ability to upgrade SLOTS not the house itself
i understand this would be a hell of alot of scripting to do but as you can see im not bitching about changing much and you dont have to change individual houses its a script to allow houses to be upgraded :)
Title: Re: The Sheer lack of 3slots and more
Post by: Hobo on November 10, 2012, 19:24
• Do Not Suggest House Stuff like slots and or addon's to your house

http://www.forum.convoytrucking.net/index.php/topic,20.0.html

If you know someone with a house and they are inactive, add them to the list here: http://www.forum.convoytrucking.net/index.php/topic,16107.0.html
Title: Re: The Sheer lack of 3slots and more
Post by: mick88 on November 10, 2012, 20:13
Houses cannot be upgraded, because ideally they already have as many slots as possible. If not, I will adjust house slots provided the house is not already owned.

Every time someone complains about lack of high slot houses, the only solution that comes to my mind is increasing price gap.
Title: Re: The Sheer lack of 3slots and more
Post by: Terrorista310 on November 10, 2012, 20:54
Quote from: mick88 on November 10, 2012, 20:13
Every time someone complains about lack of high slot houses, the only solution that comes to my mind is increasing price gap.


:seriously_guy:


How about make new houses in this area:
[spoiler](http://i.imgur.com/0hOc1.jpg)[/spoiler]


Put some roads to get there, remove some trees.
Title: Re: The Sheer lack of 3slots and more
Post by: Mooze on November 10, 2012, 21:34
Quote from: Terrorista310 on November 10, 2012, 20:54
Quote from: mick88 on November 10, 2012, 20:13
Every time someone complains about lack of high slot houses, the only solution that comes to my mind is increasing price gap.

:seriously_guy:


How about make new houses in this area:
[spoiler](http://i.imgur.com/0hOc1.jpg)[/spoiler]


Put some roads to get there, remove some trees.
yep i'd say more houses too but that would be a hell of a lot time wasted for the mappers and scripters making it in that area, but yeah it would be nice having some cabins in and around that area :)

Quote from: mick88 on November 10, 2012, 20:13
Houses cannot be upgraded, because ideally they already have as many slots as possible. If not, I will adjust house slots provided the house is not already owned.

Every time someone complains about lack of high slot houses, the only solution that comes to my mind is increasing price gap.

i can see your point and you would have indeed a bigger chance of getting a bigger slot that way, but its just a matter of time then aint it ? i mean just now i just wasted 6 mill on vehicles cause i was annoyed because today i nearly got the 3 slot that was up for sale but then some admin kicked me (admin abuse) i have print screen of an admin saying "u mad?" to wind me up but thats a different thing.

but along with me there will be another 100 players with a 7 mill cash pile waiting for a 3 slot or to save up for a 4 slot but the gap between a 2 slot to 4 slot is already immense..

but all i can say mick is think about it , then make your choice i understand that most houses already have as many slots as possible.
Title: Re: The Sheer lack of 3slots and more
Post by: mick88 on November 10, 2012, 21:57
No, I can't add houses in that area for many reasons. Some of them being that players will buy them out quickly anyway, and then keep complaining. Another being that I don't want to spoil that area. I can't just cover the map in houses. It will look terrible.
Title: Re: The Sheer lack of 3slots and more
Post by: Terrorista310 on November 10, 2012, 22:23
Quote from: mick88 on November 10, 2012, 21:57
No, I can't add houses in that area for many reasons. Some of them being that players will buy them out quickly anyway, and then keep complaining. Another being that I don't want to spoil that area. I can't just cover the map in houses. It will look terrible.


Or put houses in wet county road, removing the free-way and adding a small road with houses one by one, idk mick, the server is getting bigger and one slot houses are to mainstream, everyone want a 2 or more slots.
Title: Re: The Sheer lack of 3slots and more
Post by: Supra on November 10, 2012, 22:30
I think the best way to get rid of that system where you have to race to be the first, and you always miss it, is to implement some kind of "waiting list"

Meaning that WHEN you have enough money for, lets say, a 3 slot, you can put yourself in a scripted list in-game, and when a 3 slot house comes up for sale, the first player in the list will be offered the house. He can accept to take it, or wait for the next. If he passes it on, the house will be offered to the 2nd player in the list. The first player on the list will stay first, and will get the next offer on a 3 slot.

And, if a player is on the list, but doesnt play, or isnt online during the time the house gets available, it should be passed on to the next within XXX time if he doesnt respond to it.

I could have missed some big problems and issues around this, but to me, it sounds like a fair way to get houses of higher slots.
Title: Re: The Sheer lack of 3slots and more
Post by: Supreme on November 10, 2012, 23:04
Quote from: Supra on November 10, 2012, 22:30
I think the best way to get rid of that system where you have to race to be the first, and you always miss it, is to implement some kind of "waiting list"

Meaning that WHEN you have enough money for, lets say, a 3 slot, you can put yourself in a scripted list in-game, and when a 3 slot house comes up for sale, the first player in the list will be offered the house. He can accept to take it, or wait for the next. If he passes it on, the house will be offered to the 2nd player in the list. The first player on the list will stay first, and will get the next offer on a 3 slot.

And, if a player is on the list, but doesnt play, or isnt online during the time the house gets available, it should be passed on to the next within XXX time if he doesnt respond to it.

I could have missed some big problems and issues around this, but to me, it sounds like a fair way to get houses of higher slots.

Best idea ever, a medal for this man. +1
Title: Re: The Sheer lack of 3slots and more
Post by: Rockey on November 10, 2012, 23:04
I dont see why there couldnt be a system thats like this:

Example; buy your house as normal then add upgrade slots in the shop. Each upgrade works like upgrading house and costs the same price difference? But you can still only park the origional amount of cars at that house, all others must be parked in parking lots..
Title: Re: The Sheer lack of 3slots and more
Post by: Rockey on November 10, 2012, 23:06
Quote from: Supra on November 10, 2012, 22:30
I think the best way to get rid of that system where you have to race to be the first, and you always miss it, is to implement some kind of "waiting list"

Meaning that WHEN you have enough money for, lets say, a 3 slot, you can put yourself in a scripted list in-game, and when a 3 slot house comes up for sale, the first player in the list will be offered the house. He can accept to take it, or wait for the next. If he passes it on, the house will be offered to the 2nd player in the list. The first player on the list will stay first, and will get the next offer on a 3 slot.

And, if a player is on the list, but doesnt play, or isnt online during the time the house gets available, it should be passed on to the next within XXX time if he doesnt respond to it.

I could have missed some big problems and issues around this, but to me, it sounds like a fair way to get houses of higher slots.

Scrap my last idea..! this is amazing!!  ^-^
Title: Re: The Sheer lack of 3slots and more
Post by: Boy on November 11, 2012, 00:35
Quote from: Supra on November 10, 2012, 22:30
I think the best way to get rid of that system where you have to race to be the first, and you always miss it, is to implement some kind of "waiting list"

Meaning that WHEN you have enough money for, lets say, a 3 slot, you can put yourself in a scripted list in-game, and when a 3 slot house comes up for sale, the first player in the list will be offered the house. He can accept to take it, or wait for the next. If he passes it on, the house will be offered to the 2nd player in the list. The first player on the list will stay first, and will get the next offer on a 3 slot.

And, if a player is on the list, but doesnt play, or isnt online during the time the house gets available, it should be passed on to the next within XXX time if he doesnt respond to it.

I could have missed some big problems and issues around this, but to me, it sounds like a fair way to get houses of higher slots.
Wow nicee!! But this will take a long time, i think around 200 players have allready the money for a 2slot..
But maybe..
Title: Re: The Sheer lack of 3slots and more
Post by: Supra on November 11, 2012, 12:55
Yes, but then again, 2 slots arent that rare, so the list would go down pretty fast.

And maybe 2 slots arent even needed to have a system like that, maybe only 3 slots and above, or even just 4 slots and higher.
Title: Re: The Sheer lack of 3slots and more
Post by: George on November 11, 2012, 13:04
Quote from: Supra on November 10, 2012, 22:30
I think the best way to get rid of that system where you have to race to be the first, and you always miss it, is to implement some kind of "waiting list"

Meaning that WHEN you have enough money for, lets say, a 3 slot, you can put yourself in a scripted list in-game, and when a 3 slot house comes up for sale, the first player in the list will be offered the house. He can accept to take it, or wait for the next. If he passes it on, the house will be offered to the 2nd player in the list. The first player on the list will stay first, and will get the next offer on a 3 slot.

And, if a player is on the list, but doesnt play, or isnt online during the time the house gets available, it should be passed on to the next within XXX time if he doesnt respond to it.

I could have missed some big problems and issues around this, but to me, it sounds like a fair way to get houses of higher slots.

+1 you got a cookie:D
Title: Re: The Sheer lack of 3slots and more
Post by: Benny on November 11, 2012, 13:09
We should work more on the inactive players, and evict them.
Or make islands whit houses, we need that! (new maps).

Quote from: Supra on November 10, 2012, 22:30
I think the best way to get rid of that system where you have to race to be the first, and you always miss it, is to implement some kind of "waiting list"

Meaning that WHEN you have enough money for, lets say, a 3 slot, you can put yourself in a scripted list in-game, and when a 3 slot house comes up for sale, the first player in the list will be offered the house. He can accept to take it, or wait for the next. If he passes it on, the house will be offered to the 2nd player in the list. The first player on the list will stay first, and will get the next offer on a 3 slot.

And, if a player is on the list, but doesnt play, or isnt online during the time the house gets available, it should be passed on to the next within XXX time if he doesnt respond to it.

I could have missed some big problems and issues around this, but to me, it sounds like a fair way to get houses of higher slots.
And a +1 for that!
Title: Re: The Sheer lack of 3slots and more
Post by: Toux on November 11, 2012, 13:10
Quote from: Supra on November 10, 2012, 22:30
I think the best way to get rid of that system where you have to race to be the first, and you always miss it, is to implement some kind of "waiting list"

Meaning that WHEN you have enough money for, lets say, a 3 slot, you can put yourself in a scripted list in-game, and when a 3 slot house comes up for sale, the first player in the list will be offered the house. He can accept to take it, or wait for the next. If he passes it on, the house will be offered to the 2nd player in the list. The first player on the list will stay first, and will get the next offer on a 3 slot.

And, if a player is on the list, but doesnt play, or isnt online during the time the house gets available, it should be passed on to the next within XXX time if he doesnt respond to it.

I could have missed some big problems and issues around this, but to me, it sounds like a fair way to get houses of higher slots.
Then i would put myself on this list and leave forever :trollface:
Title: Re: The Sheer lack of 3slots and more
Post by: Supra on November 11, 2012, 14:18
Quote from: Piggeh on November 11, 2012, 13:10
Quote from: Supra on November 10, 2012, 22:30
I think the best way to get rid of that system where you have to race to be the first, and you always miss it, is to implement some kind of "waiting list"

Meaning that WHEN you have enough money for, lets say, a 3 slot, you can put yourself in a scripted list in-game, and when a 3 slot house comes up for sale, the first player in the list will be offered the house. He can accept to take it, or wait for the next. If he passes it on, the house will be offered to the 2nd player in the list. The first player on the list will stay first, and will get the next offer on a 3 slot.

And, if a player is on the list, but doesnt play, or isnt online during the time the house gets available, it should be passed on to the next within XXX time if he doesnt respond to it.

I could have missed some big problems and issues around this, but to me, it sounds like a fair way to get houses of higher slots.
Then i would put myself on this list and leave forever :trollface:


And thats why I wrote that if you dont respond to the offer in XXX time, it will be passed on. So by doing that, you would only delay the list by a day or two, no big deal :)
Title: Re: The Sheer lack of 3slots and more
Post by: Mirza965 on November 11, 2012, 14:22
Make new island, put on it 50 slot 4 houses, make a bridge to the island, it will help solving the problem. Since I have started playing I only saw one 4 slot house for sale, everything else was one slot with maybe ten to fifteen 2 slots.
Title: Re: The Sheer lack of 3slots and more
Post by: Mooze on November 11, 2012, 18:09
Quote from: rockey96 on November 10, 2012, 23:04
I dont see why there couldnt be a system thats like this:

Example; buy your house as normal then add upgrade slots in the shop. Each upgrade works like upgrading house and costs the same price difference? But you can still only park the origional amount of cars at that house, all others must be parked in parking lots..

this is exactly what i said besides perhaps allowing 1 more car at the house
Title: Re: The Sheer lack of 3slots and more
Post by: Benny on November 11, 2012, 18:15
The house sistem is good as it is, we just need to work more on them(houses).

Make new houses(like islands), and evict inactive players.

Title: Re: The Sheer lack of 3slots and more
Post by: Mooze on November 11, 2012, 19:53
Quote from: Mr.Benny on November 11, 2012, 18:15
The house sistem is good as it is, we just need to work more on them(houses).

Make new houses(like islands), and evict inactive players.

i agree to this but i werent gonna suggest more spots and such just another script to allow more vehicles to be bought by an upgrade.
Title: Re: The Sheer lack of 3slots and more
Post by: Konali on November 11, 2012, 20:04
To rescript the house or vehicle system is not worth it, there will always be a lack of houses.
Perhaps with new mapping projects like this might work:


Houses : 0m parking size, placed directly at a parking tower = allowing it to be a 3/4/5 slot then.
Only the parking tower would need parking metres, instead of every seperate house.
Title: Re: The Sheer lack of 3slots and more
Post by: sardarji on November 11, 2012, 20:55
Quote from: Konali on November 11, 2012, 20:04
Houses : 0m parking size, placed directly at a parking tower = allowing it to be a 3/4/5 slot then.
Only the parking tower would need parking metres, instead of every seperate house.
It would be helpful , i like your idea :))
Title: Re: The Sheer lack of 3slots and more
Post by: Mooze on November 12, 2012, 09:52
Quote from: Konali on November 11, 2012, 20:04
To rescript the house or vehicle system is not worth it, there will always be a lack of houses.
Perhaps with new mapping projects like this might work:


Houses : 0m parking size, placed directly at a parking tower = allowing it to be a 3/4/5 slot then.
Only the parking tower would need parking metres, instead of every seperate house.

well the lack of houses would be solved shit loads if people could upgrade their house by just 1 slot already :)
but indeed your idea would be effective aswell and much easyer to do
Title: Re: The Sheer lack of 3slots and more
Post by: Terror310 on November 12, 2012, 10:57
Quote from: Konali on November 11, 2012, 20:04
Houses : 0m parking size, placed directly at a parking tower = allowing it to be a 3/4/5 slot then.
Only the parking tower would need parking metres, instead of every seperate house.

Title: Re: The Sheer lack of 3slots and more
Post by: Terrorista310 on November 12, 2012, 12:12
Quote from: Terror310 on November 12, 2012, 10:57
Quote from: Konali on November 11, 2012, 20:04
Houses : 0m parking size, placed directly at a parking tower = allowing it to be a 3/4/5 slot then.
Only the parking tower would need parking metres, instead of every seperate house.




That is a really nice vid there  ;)
Title: Re: The Sheer lack of 3slots and more
Post by: Twido on November 12, 2012, 18:53
Place random boxes on map, createhouse icon their with 3slots no parking
and they will be happy
Title: Re: The Sheer lack of 3slots and more
Post by: Benny on November 12, 2012, 19:58
Quote from: Twido on November 12, 2012, 18:53
Place random boxes on map, createhouse icon their with 3slots no parking
and they will be happy
:lol:
Title: Re: The Sheer lack of 3slots and more
Post by: kukimaki on November 12, 2012, 20:58
Quote from: mick88 on November 10, 2012, 21:57
No, I can't add houses in that area for many reasons. Some of them being that players will buy them out quickly anyway, and then keep complaining. Another being that I don't want to spoil that area. I can't just cover the map in houses. It will look terrible.

You, sir, won my Internet today.
(And that's why I complained about The Valley (and generally about whole WC...))
Title: Re: The Sheer lack of 3slots and more
Post by: mick88 on November 13, 2012, 10:13
Take a look at billboard 7 to see how waiting lists work out:
http://www.convoytrucking.net/index.php?show=billboards

it would be even worse for houses.
Title: Re: The Sheer lack of 3slots and more
Post by: Konali on November 13, 2012, 15:53
Quote from: mick88 on November 13, 2012, 10:13
Take a look at billboard 7 to see how waiting lists work out:
http://www.convoytrucking.net/index.php?show=billboards (http://www.convoytrucking.net/index.php?show=billboards)

it would be even worse for houses.
Mick, $nake spent 8 million on that billboard, he rented it for almost a year for Photomania:)
But indeed , a waiting list would not be the solution.
Title: Re: The Sheer lack of 3slots and more
Post by: Laur on November 13, 2012, 17:19
there are lots of big houses and those are just bought by others players and they are inactive or they left .
anyway a good place for houses is  nearly snake , there is a big and a free place with small hills and would be good for some houses
Title: Re: The Sheer lack of 3slots and more
Post by: EddieTheHead on November 14, 2012, 14:04
Quote from: Supra on November 10, 2012, 22:30
I think the best way to get rid of that system where you have to race to be the first, and you always miss it, is to implement some kind of "waiting list"

Meaning that WHEN you have enough money for, lets say, a 3 slot, you can put yourself in a scripted list in-game, and when a 3 slot house comes up for sale, the first player in the list will be offered the house. He can accept to take it, or wait for the next. If he passes it on, the house will be offered to the 2nd player in the list. The first player on the list will stay first, and will get the next offer on a 3 slot.

And, if a player is on the list, but doesnt play, or isnt online during the time the house gets available, it should be passed on to the next within XXX time if he doesnt respond to it.

I could have missed some big problems and issues around this, but to me, it sounds like a fair way to get houses of higher slots.

+1 supra This is so far the best idea here to solve or at least reduce the problem. There could be also one list for 2 slot applicants, another list for 3 slot applicants and another slot for let's say 4 and more slots applicants so things don't mess.
Title: Re: The Sheer lack of 3slots and more
Post by: Supra on November 14, 2012, 14:10
Quote from: EddieTheHead on November 14, 2012, 14:04
Quote from: Supra on November 10, 2012, 22:30
I think the best way to get rid of that system where you have to race to be the first, and you always miss it, is to implement some kind of "waiting list"

Meaning that WHEN you have enough money for, lets say, a 3 slot, you can put yourself in a scripted list in-game, and when a 3 slot house comes up for sale, the first player in the list will be offered the house. He can accept to take it, or wait for the next. If he passes it on, the house will be offered to the 2nd player in the list. The first player on the list will stay first, and will get the next offer on a 3 slot.

And, if a player is on the list, but doesnt play, or isnt online during the time the house gets available, it should be passed on to the next within XXX time if he doesnt respond to it.

I could have missed some big problems and issues around this, but to me, it sounds like a fair way to get houses of higher slots.

+1 supra This is so far the best idea here to solve or at least reduce the problem. There could be also one list for 2 slot applicants, another list for 3 slot applicants and another slot for let's say 4 and more slots applicants so things don't mess.

Yeah, that was what I had in mind, 1 list for each slot, but it doesnt matter when none of the people with power here thinks anything good about it..
Title: Re: The Sheer lack of 3slots and more
Post by: Konali on November 14, 2012, 14:58
Supra i suggested the same thing 6 months ago to. Its a good idea, but it will not work.


After the xmas decorations are done, i will make a new type of map with some ideas to be creative with houses/parkings.
Then we will see if this works.
Title: Re: The Sheer lack of 3slots and more
Post by: Barney_Ross on November 14, 2012, 15:01
Quote from: Supra on November 10, 2012, 22:30
I think the best way to get rid of that system where you have to race to be the first, and you always miss it, is to implement some kind of "waiting list"

Meaning that WHEN you have enough money for, lets say, a 3 slot, you can put yourself in a scripted list in-game, and when a 3 slot house comes up for sale, the first player in the list will be offered the house. He can accept to take it, or wait for the next. If he passes it on, the house will be offered to the 2nd player in the list. The first player on the list will stay first, and will get the next offer on a 3 slot.

And, if a player is on the list, but doesnt play, or isnt online during the time the house gets available, it should be passed on to the next within XXX time if he doesnt respond to it.

I could have missed some big problems and issues around this, but to me, it sounds like a fair way to get houses of higher slots.

This is good idea, this way you can continue your working and your "estate agent" call you when you got house :D
Title: Re: The Sheer lack of 3slots and more
Post by: Benny on November 14, 2012, 16:36
Quote from: Konali on November 14, 2012, 14:58

After the xmas decorations are done, i will make a new type of map with some ideas to be creative with houses/parkings.
Then we will see if this works.
A good idea. ;)