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Messages - j7n

#16
General Talk / Re: ice cream van
February 13, 2022, 22:43
There is enough room to drive in and out smoothly and undamaged, even with a truck, as I do every other day. Before Ambulance was added, Stretch missions were also easily doable. It is not the most inaccessible house.





#17
Normaal - "Deurdonderen" (1982)



Published by Sjomp.

#18
Suggestions / Re: Houses / Fuel Station / Shop
December 30, 2021, 03:42
Your suggestion about two houses was already discussed one and a half years ago, but nothing came out of it. A new spawn point would an attractive option to purchase for experienced players even if it doesn't add more slots. More slots can't be added because the total number of cars is limited.

We don't need more houses because most of them are empty due to lack of players. The prices that people pay at the shop and fuel stations are so insignificant that the income wouldn't be felt by the player owning them.
#19
A problem with timing the mission is that there is not a practical method to estimage how long each combination of house and hospital should take. You need to either manually measure a smaller number of routes or need a GPS map with small road segments each assigned a speed/time.

And posting in this forum is a waste of time. Only changes that the developer needs for himself will be added, like the speed hold for collecting presents.
#20
There should be an exception in the iteration of houses for driving yourself just like during a thief mission when you can't rob your own house. Driving yourself to a mental clinic is a joke that has run its course.

Keeping the ambulance undamaged is easier than the stretch. I don't have hydraulics, but I can go over sharp hills at moderate speed.

I also noticed that the pickup radius has been reduced. It seems that we can pick up a fraction of players that live near the hospital. To drive myself with stretch, I need to go to M.Ind.E gas station, but with ambulance I only need to go to the s-bend. Also players with 1 slot are immune to disease, when in reality pensioners and the like often call an ambulance to receive free attention.
#21
Yes, the car should not be damaged. Otherwise there is no challenge at all to these missions. Better add it sooner before most people have completed paramedic the easy way.
#22
Help / Re: Changed Snow
December 09, 2021, 03:00
You drop the extracted DFF file into a subfolder of Mod Loader. I don't recommend modifying IMG files.
#23
Suggestions / Re: daily mission
December 07, 2021, 16:15
Quote from: Lucas on December 07, 2021, 13:5550,000k
Give me fifty millions every day please.
#25
Help / Changed Snow
December 07, 2021, 01:10
Edited SAMP snow to make it fall in a random pattern instead of in straight rows.

Or no snow at all for low end computers.

Edit: Corrected the file. Snow was too dark.
#26
Off Topic / Re: Speedtest of net
October 17, 2021, 03:02
Not a lot of network resources in your own city within 50 miles.
#27
Map a button for "meep" with AutoHotkey.
#28
Stop arguing in the report thread without providing new facts, and wait for an admin to make a decision about the right way.
#29
Help / Re: [Info]Mission Payment : Per Km
August 08, 2021, 22:35
Maybe I've made a mistake. Boards indeed pay the same as Beer Kegs and Oil Drums.

Props are found in Narwick Docks. They pay low.

Your Top and Premium loads are the same group. Consider expanding the list with additional Van cargos. The price ratios of loads shared with article trailer are the same. So no need to redo them.
#30
Help / Re: [Info]Mission Payment : Per Km
August 07, 2021, 06:29
Missing loads: Drinks, Construction Plant, Props, Recycled Materials, Scrap Metal, Coal.

Here is a challenge: Find where Coal, Construction Plant and Props are by yourself.

Since when do Clothes pay on the level of Equipment? Should be in the group with Mixed Goods. Boards used to pay a hundred more than Oil Drums.