Poll
Question:
Missions at road works
Option 1: I like this
votes: 8
Option 2: I dont like this
votes: 3
Hello. My suggestion is this: Why cant we unload materials (artic tr) and load trash/garbage/sand (Dumper tr and trash truck) from road works? As road works are temporary the missions will also be temporary.Tell me what you think
Hm, it could be, and maybe, maybe earn like a little percent bonus for helping them, but yes, the temporary would give an more alive feeling to server I think
Probably cause adding loads is not as easy as adding roadworks.
Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.
True, and only if it is available for Cement of course. But that may end up for roadworks taking a bit longer to get into the game.
Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.
True :like:
Quote from: Martin on December 21, 2016, 12:11
Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.
True, and only if it is available for Cement of course. But that may end up for roadworks taking a bit longer to get into the game.
So?
This is not a good idea. I like a lot of suggestions, but this one is not one of those :dislike:
Quote from: DOC on December 21, 2016, 14:08
Quote from: Martin on December 21, 2016, 12:11
Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.
True, and only if it is available for Cement of course. But that may end up for roadworks taking a bit longer to get into the game.
So?
I believe scripters have better work to do than adding/removing a load point that is temporary.
Quote from: Kakeshi on December 21, 2016, 15:26
Quote from: DOC on December 21, 2016, 14:08
Quote from: Martin on December 21, 2016, 12:11
Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.
True, and only if it is available for Cement of course. But that may end up for roadworks taking a bit longer to get into the game.
So?
I believe scripters have better work to do than adding/removing a load point that is temporary.
We dont have to a put a deadline, they can do it whenever they want. When they have time.
Quote from: DOC on December 21, 2016, 15:48
Quote from: Kakeshi on December 21, 2016, 15:26
Quote from: DOC on December 21, 2016, 14:08
Quote from: Martin on December 21, 2016, 12:11
Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.
True, and only if it is available for Cement of course. But that may end up for roadworks taking a bit longer to get into the game.
So?
I believe scripters have better work to do than adding/removing a load point that is temporary.
We dont have to a put a deadline, they can do it whenever they want. When they have time.
Well, wouldn't be that simple of a task to make either, and whenever a new roadblock gets added/removed, the scripters have to search for certain hauls and either remove them or add new ones that should pop up in the menu work. Hence that'll make a lot of work.
Quote from: Martin on December 21, 2016, 17:09
Quote from: DOC on December 21, 2016, 15:48
Quote from: Kakeshi on December 21, 2016, 15:26
Quote from: DOC on December 21, 2016, 14:08
Quote from: Martin on December 21, 2016, 12:11
Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.
True, and only if it is available for Cement of course. But that may end up for roadworks taking a bit longer to get into the game.
So?
I believe scripters have better work to do than adding/removing a load point that is temporary.
We dont have to a put a deadline, they can do it whenever they want. When they have time.
Well, wouldn't be that simple of a task to make either, and whenever a new roadblock gets added/removed, the scripters have to search for certain hauls and either remove them or add new ones that should pop up in the menu work. Hence that'll make a lot of work.
It would make the things look more realistic. Scripters worked a lot to get what we have now, i dont think this is that difficult besides what they scripted so far since 2010
Quote from: DOC on December 21, 2016, 17:13
Quote from: Martin on December 21, 2016, 17:09
Quote from: DOC on December 21, 2016, 15:48
Quote from: Kakeshi on December 21, 2016, 15:26
Quote from: DOC on December 21, 2016, 14:08
Quote from: Martin on December 21, 2016, 12:11
Quote from: Benny on December 21, 2016, 12:04
Probably cause adding loads is not as easy as adding roadworks.
True, and only if it is available for Cement of course. But that may end up for roadworks taking a bit longer to get into the game.
So?
I believe scripters have better work to do than adding/removing a load point that is temporary.
We dont have to a put a deadline, they can do it whenever they want. When they have time.
Well, wouldn't be that simple of a task to make either, and whenever a new roadblock gets added/removed, the scripters have to search for certain hauls and either remove them or add new ones that should pop up in the menu work. Hence that'll make a lot of work.
It would make the things look more realistic. Scripters worked a lot to get what we have now, i dont think this is that difficult besides what they scripted so far since 2010
You have no clue how big CT's script is, neither I do, but I got some clue. Moving/removing each time a roadwork is implemented isn't quite a funny task, as you probably do not know.
It's easy to add / remove load / unload point at roadworks, but if anything while adding them goes wrong, server will crash. Although adding them through code is still a messy work as schema version will increase every time a roadwork is added. They can be added by one more way but only admins can do that (all 4 admins are scripters anyway :p)
Quote from: CarlJohnson on December 22, 2016, 02:01
It's easy to add / remove load / unload point at roadworks, but if anything while adding them goes wrong, server will crash. Although adding them through code is still a messy work as schema version will increase every time a roadwork is added. They can be added by one more way but only admins can do that (all 4 admins are scripters anyway :p)
So it will be added?
I can help with road works
Quote from: DOC on December 22, 2016, 06:32
Quote from: CarlJohnson on December 22, 2016, 02:01
It's easy to add / remove load / unload point at roadworks, but if anything while adding them goes wrong, server will crash. Although adding them through code is still a messy work as schema version will increase every time a roadwork is added. They can be added by one more way but only admins can do that (all 4 admins are scripters anyway :p)
So it will be added?
I can help with road works
Don't get high hopes until it actually isn't confirmed. And so far this is just a suggestion. Also, only mappers' maps are getting added onto the server.
Well if this will be a thing i would be happy haha, it would be cool to see roadworks improve like each week, updating them wouldnt be hard.
Quote from: Benny on December 22, 2016, 06:57
Well if this will be a thing i would be happy haha, it would be cool to see roadworks improve like each week, updating them wouldnt be hard.
Thats the right attitude