Convoy Trucking

Hyde Park => GTA & SA-MP => Mods => Topic started by: Rubber on August 29, 2014, 19:04

Title: LS and SF tunnel collision fixes
Post by: Rubber on August 29, 2014, 19:04
Ever get frustrated with getting stuck in the LS tunnel (to the West of the airport) and the SF tunnel (north end of SF)? Here is a fix for it. The only thing I did was change the collision files (.col) for the two items in question. Just download and replace both .col files in your gta3.img file and you'll never get stuck with a truck/trailer again! Hope you all enjoy!

Download: http://www.mediafire.com/download/e5l2engq6r02c2l/tunnel+collision+fixes.rar (http://www.mediafire.com/download/e5l2engq6r02c2l/tunnel+collision+fixes.rar)
Title: Re: LS and SF tunnel collision fixes
Post by: nyolc8 on August 29, 2014, 19:08
Nice! :like:
You removed the collision of those steel girders over the road?
Title: Re: LS and SF tunnel collision fixes
Post by: Rubber on August 29, 2014, 19:15
Quote from: nyolc8 on August 29, 2014, 19:08
Nice! :like:
You removed the collision of those steel girders over the road?

It wasn't actually the girders...they have no collisions. It was the beginning of the tunnel that was hanging too low, so I moved it up.
Title: Re: LS and SF tunnel collision fixes
Post by: Hobo on August 29, 2014, 19:26
Neat  :like:
Title: Re: LS and SF tunnel collision fixes
Post by: Ethan on August 29, 2014, 20:07
does this mean I can ride the big dumper under those bridges and I wont get stuck?
Title: Re: LS and SF tunnel collision fixes
Post by: Rubber on August 29, 2014, 20:29
Quote from: Ethan on August 29, 2014, 20:07
does this mean I can ride the big dumper under those bridges and I wont get stuck?

Didn't try with big dumper, so not sure lol
Title: Re: LS and SF tunnel collision fixes
Post by: Dobby on August 29, 2014, 20:45
Quote from: Rubber on August 29, 2014, 20:29
Quote from: Ethan on August 29, 2014, 20:07
does this mean I can ride the big dumper under those bridges and I wont get stuck?

Didn't try with big dumper, so not sure lol

Can't mappers fix this? to save people having to read the labels that instruct em not to go through there? and to save us time hauling their asses out
Title: Re: LS and SF tunnel collision fixes
Post by: Ethan on August 29, 2014, 21:55
if its a .col file that fixes the issue then no, it has nothing to do with mappers.  everyone will have to use this fix by rubber if they want to through there despite the warnings posted.
Title: Re: LS and SF tunnel collision fixes
Post by: nyolc8 on August 29, 2014, 22:00
Just wondering... isn't this basically cheating? You get advantage over others because you can go through there while others can't.
With editing cols I can make for example an alley wider to get through there with my truck while by default only a motorcycle would fit there. Or removing barriers and other stuff collision and getting through fences. And we can modify anything to make advantages... Just saying. :-X
Title: Re: LS and SF tunnel collision fixes
Post by: Rubber on August 29, 2014, 23:15
Quote from: Ethan on August 29, 2014, 21:55
if its a .col file that fixes the issue then no, it has nothing to do with mappers.  everyone will have to use this fix by rubber if they want to through there despite the warnings posted.

Yes, everyone would have to install it for it to work.

Quote from: nyolc8 on August 29, 2014, 22:00
Just wondering... isn't this basically cheating? You get advantage over others because you can go through there while others can't.
With editing cols I can make for example an alley wider to get through there with my truck while by default only a motorcycle would fit there. Or removing barriers and other stuff collision and getting through fences. And we can modify anything to make advantages... Just saying. :-X

The way I see it; it's a fix to Rockstar's screw-up. Does it give an advantage by letting you go through the tunnel you should be able to drive through in the first place? Maybe. But also look at it this way. A lot of vehicle mods that you install have different collision properties. You can get improved handling just by moving things around in the mod, without adjusting the handling file. Is this an unfair advantage? Maybe. But what are you going to do, take away the ability to have ANY mods? The tunnel collision mod is such a slight mod that most people probably wouldn't even think twice about it. In addition, I have truck/trailer mods that clear the tunnels just fine...how are you going to be able to tell the difference between a truck/trailer mod and this tunnel mod? That's right...it's not possible...
Title: Re: LS and SF tunnel collision fixes
Post by: sardarji on August 30, 2014, 11:22
Thank you! Cookie for you ;D
Title: Re: LS and SF tunnel collision fixes
Post by: Joci on August 30, 2014, 11:29
 :like: ty
Title: Re: LS and SF tunnel collision fixes
Post by: AzureSpeed on August 30, 2014, 20:13
Thank you giving ya 4 cookies for this ive waited for this sooo long thank you
:like:  :like:  :like:  :like:
Title: Re: LS and SF tunnel collision fixes
Post by: BGTrucker on August 31, 2014, 10:35
Awesome,thx :)