Convoy Trucking

Server related => General Talk => Topic started by: CarlJohnson on February 02, 2015, 06:47

Title: CT's plan in 2k15
Post by: CarlJohnson on February 02, 2015, 06:47
Here you can freely discuss what you want in CT this year.
Title: Re: CT's plan in 2k15
Post by: Hobo on February 02, 2015, 06:54
More Taylor Swift fans.  :ccmas:

And I'm pretty sure this is what suggestion subforum is for.
Title: Re: CT's plan in 2k15
Post by: CarlJohnson on February 02, 2015, 07:02
Quote from: Hobo on February 02, 2015, 06:54
More Taylor Swift fans.  :ccmas:

And I'm pretty sure this is what suggestion subforum is for.
You just gained one more fan.
This topic is to discuss everything you want at server instead of spamming suggestion bored with everything you want. (there was a similar topic last year too so lets see what opinions others have)
Title: Re: CT's plan in 2k15
Post by: SpazzBucket. on February 02, 2015, 07:28
Cheaper houses, house/car trading (at least car trading), and more motivation to have big convoys. Add that and I will be a happy camper all day long
Title: Re: CT's plan in 2k15
Post by: TheGame on February 02, 2015, 07:35
More Ariana Grande, more bananas and... more maps. ;)
Title: Re: CT's plan in 2k15
Post by: Toppertje on February 02, 2015, 13:13
More achievements like:

Truckloads:
Packermissions
Big dumper
Duneride

Other:
Utility van
pizzaboy

busy year for the scripters  :)) :3
Title: Re: CT's plan in 2k15
Post by: Eurobeat on February 02, 2015, 13:53
A playerbase with no sexists, racists [hide=ultra dank idea]and no bug abusers[/hide]
Title: Re: CT's plan in 2k15
Post by: neCro. on February 02, 2015, 14:22
Quote from: Toppertje on February 02, 2015, 13:13
More achievements like:

Truckloads:
Packermissions
Big dumper
Duneride

Other:
Utility van
pizzaboy

busy year for the scripters  :)) :3


+100
boats mission would be great too
Title: Re: CT's plan in 2k15
Post by: Dobby on February 02, 2015, 15:08
Less bug abusers as Fish said. More missions, less players that play purely for mod (you all know who you are) and play for the fun of the server. Less people that convoy purely for money/score. (TL;DR? play for fun & not score/money).

Empty bug report section would be nice too i suppose.

Quote from: Toppertje on February 02, 2015, 13:13
More achievements like:

Truckloads:
Packermissions
Big dumper
Duneride

Other:
Utility van
pizzaboy

Duneride = artic.  Big dumper = dumper missions. These are unlocked after getting the achievements for respective missions so adding them would be pointless. Packer missions would be awful since we cant attach vehicles to vehicles (yet), you'd be hauling nothing and it would look ridiculous.




You know suggestions is for the exact purpose of this topic right? Regardless of there being one last year, use the relevant sections.
Title: Re: CT's plan in 2k15
Post by: Ethan on February 02, 2015, 15:13
I wonder if new achievements work classes would ever come to CT... I havent heard anything about the firefighter, paramedic, pizzaboy, sailor type stuff for some time.. and yes, they were asked before about them.
Title: Re: CT's plan in 2k15
Post by: Dobby on February 02, 2015, 15:16
Quote from: Ethan on February 02, 2015, 15:13
I wonder if new achievements work classes would ever come to CT... I havent heard anything about the firefighter, paramedic, pizzaboy, sailor type stuff for some time.. and yes, they were asked before about them.

You do realise right, that adding new missions/classes is an awful lot of work, and we do this in our own free time, for free?
Title: Re: CT's plan in 2k15
Post by: Ethan on February 02, 2015, 15:18
not once did I demand anything in my previous statement
Title: Re: CT's plan in 2k15
Post by: Dobby on February 02, 2015, 15:22
Quote from: Ethan on February 02, 2015, 15:18
not once did I demand anything in my previous statement

Never said you did D: sorry, im shit with wording stuff today xD
Title: Re: CT's plan in 2k15
Post by: zola0311 on February 02, 2015, 20:06
Quote from: Toppertje on February 02, 2015, 13:13
More achievements like:

Truckloads:
Packermissions
Big dumper
Duneride

Other:
Utility van
pizzaboy

busy year for the scripters  :)) :3

The scripters won't do these things.Why?Because they are lazy.They wait only the money(for nothing).
Title: Re: CT's plan in 2k15
Post by: Joshy on February 02, 2015, 20:13
Quote from: zola0311 on February 02, 2015, 20:06
The scripters won't do these things.Why?Because they are lazy.They wait only the money(for nothing).
Are you suggesting I get paid to script for this server? Because we don't get paid at all.

About the lazy part... yeah that's true. But until you've experienced scripting for this server you won't understand why, it really isn't easy to add new mission types correctly.
Title: Re: CT's plan in 2k15
Post by: zola0311 on February 02, 2015, 20:18
Quote from: Joshy on February 02, 2015, 20:13
Quote from: zola0311 on February 02, 2015, 20:06
The scripters won't do these things.Why?Because they are lazy.They wait only the money(for nothing).
Are you suggesting I get paid to script for this server? Because I don't.

I didn't write that sentence for you.I wrote that sentence for other scripters.

+

"adding new missions/classes is an awful lot of work"

Why? You (Joshy) made the pizzaboy mission.



Title: Re: CT's plan in 2k15
Post by: Dobby on February 02, 2015, 20:24
I have yet to receive payment for scripting on CT actually. I do it for free, as i said further up if you actually read it properly.
Title: Re: CT's plan in 2k15
Post by: Joshy on February 02, 2015, 20:33
Quote from: zola0311 on February 02, 2015, 20:18
Why? You (Joshy) made the pizzaboy mission.
Correct. But what's stopping me from adding it to server is the thought of people doing 500 pizza boy missions and never doing them again...

I honestly just don't see the point adding more mission types if people will just use them for the achievement money.

And as for adding pizzaboy missions without achievement, it would be inconsistent with the rest of the missions and it wouldn't surprise me if pizzaboy missions would be forgotten about. I understand having the option to do pizzaboy missions is good but it's a lot of scripting for something that wouldn't be used a lot.
Title: Re: CT's plan in 2k15
Post by: zola0311 on February 02, 2015, 20:38
Quote from: Joshy on February 02, 2015, 20:33
Quote from: zola0311 on February 02, 2015, 20:18
Why? You (Joshy) made the pizzaboy mission.
Correct. But what's stopping me from adding it to server is the thought of people doing 500 pizza boy missions and never doing them again...

I honestly just don't see the point adding more mission types if people will just use them for the achievement money.

And as for adding pizzaboy missions without achievement, it would be inconsistent with the rest of the missions and it wouldn't surprise me if pizzaboy missions would be forgotten about. I understand having the option to do pizzaboy missions is good but it's a lot of scripting for something that wouldn't be used a lot.

I understand.But the server need some changes..u don't think this?


QuoteYou do realise right, that adding new missions/classes is an awful lot of work, and we do this in our own free time, for free?

This sentence is says this: you are a lazy man Dobby.
Title: Re: CT's plan in 2k15
Post by: Dobby on February 02, 2015, 20:48
Far from it actually. When you grow up and have your own place you'll have to pay bills, go shopping, job interviews, work, do general house type shit. CT is at the bottom of my priority list.
Title: Re: CT's plan in 2k15
Post by: neCro. on February 02, 2015, 21:04
Quote from: Joshy on February 02, 2015, 20:33


Correct. But what's stopping me from adding it to server is the thought of people doing 500 pizza boy missions and never doing them again...

I honestly just don't see the point adding more mission types if people will just use them for the achievement money.

And as for adding pizzaboy missions without achievement, it would be inconsistent with the rest of the missions and it wouldn't surprise me if pizzaboy missions would be forgotten about. I understand having the option to do pizzaboy missions is good but it's a lot of scripting for something that wouldn't be used a lot.


How about BOATS MISSIONS ?
Thats would be nice and other people will be doing them again, for sure :)
Title: Re: CT's plan in 2k15
Post by: Ethan on February 02, 2015, 21:31
do we need to bring up the "mini missions" thing again?
Title: Re: CT's plan in 2k15
Post by: Sjomp on February 02, 2015, 21:35
I would like to see something with more statics so there will be a little more competition (not too much ofcourse, it shouldn't be a race :P)
Title: Re: CT's plan in 2k15
Post by: Benny on February 03, 2015, 07:35
Quote from: Ethan on February 02, 2015, 21:31
do we need to bring up the "mini missions" thing again?
Yes we do.
@Joshy: if you want the missions to be done "all the time" then dont make them an achievement but make them as a mini mission.
Such as pizza boy, ambulance or firetruck and boat missins. they would be there just for you to get some extra cash and some score. Adding more achievements at this point is pointless.
Title: Re: CT's plan in 2k15
Post by: TheSandman on February 03, 2015, 07:44
It would be useless yea, but it adds consistency. Why have missions that don't have a goal to achieve? Who cares that people no life them to get all the achievements again, that's up to them because there's a reward. If you don't add achievements to new missions, people are just going to keep suggesting it anyway.
Title: Re: CT's plan in 2k15
Post by: CarlJohnson on February 03, 2015, 09:38
Quote from: TheSandman on February 03, 2015, 07:44
It would be useless yea, but it adds consistency. Why have missions that don't have a goal to achieve? Who cares that people no life them to get all the achievements again, that's up to them because there's a reward. If you don't add achievements to new missions, people are just going to keep suggesting it anyway.
Either you can increase the amount of mission needed to be completed the achievement maybe 1000 or 1500. This way they will not be ignored and be done for much time. What Ts said I agree with it :- what's the point of doing it if there is no reward? Let people no life since we can't stop them but this will add more fun to server like I would really like to deliver pizza to people's house with my friend and compete with him.
Title: Re: CT's plan in 2k15
Post by: sardarji on February 03, 2015, 10:40
Quote from: TheSandman on February 03, 2015, 07:44
It would be useless yea, but it adds consistency. Why have missions that don't have a goal to achieve? Who cares that people no life them to get all the achievements again, that's up to them because there's a reward. If you don't add achievements to new missions, people are just going to keep suggesting it anyway.
I couldn't agree more.
Title: Re: CT's plan in 2k15
Post by: TheGame on February 03, 2015, 20:49
It is a trucking server and not achievement hunter server. 17 achs is more then enough.
#keeptrucking
Title: Re: CT's plan in 2k15
Post by: Ethan on February 03, 2015, 21:46
Quote from: Ethan on February 02, 2015, 21:31
do we need to bring up the "mini missions" thing again?

mini missions would not qualify under "achievements" anyway. you should be able to do as many as you like and not have to do "X" to get an achievement for it
Title: Re: CT's plan in 2k15
Post by: Somebody. on February 04, 2015, 00:13
more changes , game two years old , and I am sick , because they never change anything , spoken in new missions , complain, so server will not forward, and several former players , stopping station for it , just see both houses has sale
Title: Re: CT's plan in 2k15
Post by: NickJuice on February 04, 2015, 03:27
I want 5k score
Title: Re: CT's plan in 2k15
Post by: Ethan on February 04, 2015, 14:59
Quote from: ksdjfhus on February 04, 2015, 03:27
I want 5k score
use /w when on the server
Title: Re: CT's plan in 2k15
Post by: Marccc on February 04, 2015, 21:39
I dont expect so much, i gave it up and i dont really care about it.
Title: Re: CT's plan in 2k15
Post by: vnukec on February 05, 2015, 08:56
more events
gokart track
pizza ach
Title: Re: CT's plan in 2k15
Post by: Benny on February 05, 2015, 09:47
Lots of stuff will happen this year.
Title: Re: CT's plan in 2k15
Post by: StarFish on February 06, 2015, 15:23
Quote from: neCro. on February 02, 2015, 21:04
How about BOATS MISSIONS ?
Thats would be nice and other people will be doing them again, for sure :)

+ 100, it would be awesome :)

I want all mission completion amount to be reduced to 200 or 300 for achieving them so I will complete the achievements faster. And of course 50k km reduced to 20k or 30k.
Title: Re: CT's plan in 2k15
Post by: Somebody. on February 06, 2015, 15:25
A gas station in ocean docks, that was done by me in 5 min, this simple , more os mappers could catching an idea

Title: Re: CT's plan in 2k15
Post by: Konali on February 06, 2015, 16:42
Hi :)


Over the last past days, some players tried to beg me to come back to the server. I dont know lol.
But then i saw this topic and i think that whatever plan you guys have for 2015, the best thing is to listen and learn from the past.


CT had some glory moments from 2010 - 2012 then it became less and less simply because the lack of updates and in my opinion wrongfull decisions that changed the style of the server.


In my opinion these are the things that went wrong, did not get fully optimized or used to its potential:


Community misbehaving

- There was, maybe still is a huge fight / annoyance going on between nations. Basicly it was for more than a year USA against $nake/ EU. This had a negative effect on the server it surely did. Basicaly, the community was not behaving at its best, and for a good server, you need a decent community. Now i cant judge how the community is right now, because i am not part of it.


Server issues

One of the most annoying things that took place in the history of CT , where the laggy servers and DDOS attacks. There is not much mick could do about it, because he simply had to pay for the server himself with the slight help of donations. Add to the fact, alot of things in the code where outdated/ not optimized, all together you get a bad server performance.


Achievements

On the one hand i'd say, Achievements killed the trucking part of the server.  On the other hand i'd say, Achievements made the older players with basicly everything work for something. So i think it is important to decide as CT scripting team, where your focus is gonna be with the realisation of new Achievements. To my opinion, adding new stuff, might work. But the real CT is the CT where you do stuff together, please take that with you!.


Big convoys

I tend to believe i was/ am one of the strongest believers, this is the core part of CT. This is what CT makes wonderfull and epic , no matter it is based on a game that is more than 10 years old. Joshy can back me up on this one, Joshy and i talked hours and hours about the Big old convoy days and that we should bring it back. I was gratefull that Joshy tried, but sadly it was not enough.


If you want to keep getting new players and give something to everyone, regardless of score or money, it is having fun together. I still, and i always will believe, that whatever the intentions of the development team may be. Big fatass old convoys ( 15 + players ) is the way to go.


Clubs/ bases

Basically, it is pointless to have  a club base, especially nowaday, because less players will contribute to your club compared to the past. Unless you have a tight core group of friends, you will be facing trouble making the payments each month unless you are an addict. To my opinin, the club system has to many flaws, and to less to offer.


Above are basically the main issues, which in my opinion we could learn from, if you guys want a better CT


Konali's list of suggestions for 2015


Conclussion:

I think, in order to have a great 2015 with CT, dont focus on new maps, as there are not enough players. ( more maps is more deserted roads, which is boring) Upgrading maps, ok, but new maps, why? no house shortage right?.

Also dont focus on new achievements, focus on fun, letting players that have spent their time here on ct, be worth it. Let them invest in good clubs with a proper system based on economics. and businesses.

This is Konali, hope you enjoyed this. For some reason, this is what the Chip made me do, because whatever other games i have played since i left, the community rocks, and the simplicity of driving your truck around is unreplaceable. ( except if ETS 2 mp becomes like CT  haha). But yes this game is old, but it cannot beat alot of games, if you are into trucking and having fun together.

Konali out!

The Pink trucker has spoken
Title: Re: CT's plan in 2k15
Post by: Ethan on February 06, 2015, 17:16
well put Konali man, well put  :like:
Title: Re: CT's plan in 2k15
Post by: sardarji on February 06, 2015, 17:24
Quote from: GuiixD on February 06, 2015, 15:25
A gas station in ocean docks, that was done by me in 5 min, this simple , more os mappers could catching an idea


  • (http://i.imgur.com/Ea6JlvD.png)
  • (http://i.imgur.com/CTYZLdv.png)

We dont need a fuel station at docks. There is already a fuel station nearby.

Quote from: StarFish on February 06, 2015, 15:23
Quote from: neCro. on February 02, 2015, 21:04
How about BOATS MISSIONS ?
Thats would be nice and other people will be doing them again, for sure :)

+ 100, it would be awesome :)

I want all mission completion amount to be reduced to 200 or 300 for achieving them so I will complete the achievements faster. And of course 50k km reduced to 20k or 30k.
Oh yeah lets set the limit for achi to 100 sounds good? pff....
And i personally dislike boat missions.



Well said Konali, I agree 95% with what you said.
Title: Re: CT's plan in 2k15
Post by: Somebody. on February 06, 2015, 17:49
Konali made ​​good words and your ideas are great by Being hum player to Old ct , but I'm sure this will not taken seriously , and continue server stopped ss always, how many cool ideas I've seen it go through the forum , and some administrators that not enter play almost no talk , no is to be admin to decide who decides to have to be players , playing all day
Title: Re: CT's plan in 2k15
Post by: Dobby on February 06, 2015, 18:44
Quote from: GuiixD on February 06, 2015, 17:49
Konali made ​​good words and your ideas are great by Being hum player to Old ct , but I'm sure this will not taken seriously , and continue server stopped ss always, how many cool ideas I've seen it go through the forum , and some administrators that not enter play almost no talk , no is to be admin to decide who decides to have to be players , playing all day

Just because we don't directly respond to suggestions, it doesn't mean we ignore them all. Some are just outright silly. I check each and every suggestion, i just reply to the ones that i feel need my input, or need locking.

@Konali i have an idea for the convoy score.

Title: Re: CT's plan in 2k15
Post by: JuliaN on February 06, 2015, 19:01
Quote from: Konali on February 06, 2015, 16:42
Hi :)


Over the last past days, some players tried to beg me to come back to the server. I dont know lol.
But then i saw this topic and i think that whatever plan you guys have for 2015, the best thing is to listen and learn from the past.


CT had some glory moments from 2010 - 2012 then it became less and less simply because the lack of updates and in my opinion wrongfull decisions that changed the style of the server.


In my opinion these are the things that went wrong, did not get fully optimized or used to its potential:


Community misbehaving

- There was, maybe still is a huge fight / annoyance going on between nations. Basicly it was for more than a year USA against $nake/ EU. This had a negative effect on the server it surely did. Basicaly, the community was not behaving at its best, and for a good server, you need a decent community. Now i cant judge how the community is right now, because i am not part of it.


Server issues

One of the most annoying things that took place in the history of CT , where the laggy servers and DDOS attacks. There is not much mick could do about it, because he simply had to pay for the server himself with the slight help of donations. Add to the fact, alot of things in the code where outdated/ not optimized, all together you get a bad server performance.


Achievements

On the one hand i'd say, Achievements killed the trucking part of the server.  On the other hand i'd say, Achievements made the older players with basicly everything work for something. So i think it is important to decide as CT scripting team, where your focus is gonna be with the realisation of new Achievements. To my opinion, adding new stuff, might work. But the real CT is the CT where you do stuff together, please take that with you!.


Big convoys

I tend to believe i was/ am one of the strongest believers, this is the core part of CT. This is what CT makes wonderfull and epic , no matter it is based on a game that is more than 10 years old. Joshy can back me up on this one, Joshy and i talked hours and hours about the Big old convoy days and that we should bring it back. I was gratefull that Joshy tried, but sadly it was not enough.


If you want to keep getting new players and give something to everyone, regardless of score or money, it is having fun together. I still, and i always will believe, that whatever the intentions of the development team may be. Big fatass old convoys ( 15 + players ) is the way to go.


Clubs/ bases

Basically, it is pointless to have  a club base, especially nowaday, because less players will contribute to your club compared to the past. Unless you have a tight core group of friends, you will be facing trouble making the payments each month unless you are an addict. To my opinin, the club system has to many flaws, and to less to offer.


Above are basically the main issues, which in my opinion we could learn from, if you guys want a better CT


Konali's list of suggestions for 2015



       
  • Bring bigger convoys back. See the fun and importance of it. Money is not that important in CT when you spent 2 hours a day on the server, eventually you will get more than enough money and you will be able to spent it anyway.  Bring big convoys back for the fun. Back in 2012 i suggested CONVOY SCORE, make it so that this is needed for something.

    - increase the convoy bonus per 2 o 5 members by 5- 10% ( example, but make it just enough to be a noticable differance).
    - Make convoy score usefull and not useless. In other words, lets make it so that you can use the convoy score to unlock certain things, get small rewards of increased bonusses, maybe even small discounts on vehicles.

       
  • Club system needs to be usefull and needs to give something back. 
    - Clubs should be made more important in deliveries. Lets say, a club can select out of the 4/5 ? truck classes, one of its core bussiness and get a 5% bonus for doing these missions, doing them in convoy gets you a 5% bonus which goes to the club.
    - Club vehicles are good as they are now, but clubs bases should come with some minor vehicle slots, so people will no longer have to waste personal money on insurance and repairs, plus it should not be more than 10 slots for the largest base. But it will make a huge difference

    If you are driving/ doing missions for a club+ club vehicle. You should get rewarded by the club. This can be realised when things like clubs can get extra money for choosing a certain branch where they  specialise in, and get more automated funs. This way, players will not select clubs based on name and fame, but on importance and diversity.

       
  • Achievements:

    - New achievements are cool , but it is important to mix it so, that new players wont feel they are forced to do just achievements while giving the older players something to do.

       
  • the bada boom, the eyecatcher, the thing, everyone silently wants.
    Ownable properties.
    - Own a casino, spend lets say 50.000.000 on a casino, and the revenue will come from people delivering to your casino. Like club funds, it will go to a fund system, and when you have reached a rendement of 50% (50.000.000 +50% = 75.000.000.) it will no longer bring in revenue for you. This way, a property can never be obtained for years by one player as it has reached its max rendement and becomes useless for that player.

    - Ownable gas stations
    Like casinos, each gas station will get revenue based on deliveries, invest lets say 25.000.000 into a gas station and be able to get 40.000.000 back.


    These are examples given, when interested i can give more detailed information as to , exclude abusers and such, but the basic idea is, let those old bastards spend there money, give everyone something to work for, instead of getting a house and fill your car slots and thats CT for ya. Mick said no in the past, but if you realise, that this is epic, this is fun, and when scripted properly its great. there are plenty of gas stations out there.
Conclussion:

I think, in order to have a great 2015 with CT, dont focus on new maps, as there are not enough players. ( more maps is more deserted roads, which is boring) Upgrading maps, ok, but new maps, why? no house shortage right?.

Also dont focus on new achievements, focus on fun, letting players that have spent their time here on ct, be worth it. Let them invest in good clubs with a proper system based on economics. and businesses.

This is Konali, hope you enjoyed this. For some reason, this is what the Chip made me do, because whatever other games i have played since i left, the community rocks, and the simplicity of driving your truck around is unreplaceable. ( except if ETS 2 mp becomes like CT  haha). But yes this game is old, but it cannot beat alot of games, if you are into trucking and having fun together.

Konali out!

The Pink trucker has spoken
Maximum Respect for the words you said here man. :)  :like:  :like:
Title: Re: CT's plan in 2k15
Post by: Kake on February 06, 2015, 19:19
I like the suggestions for convoy score and clubs +1  :like:

And I like the suggestions for owned properties and gas stations but it would be a lot of hard work for CT staff to implement it on server ready with no bugs and your suggestions totally change the server from what it is now  ;D
Title: Re: CT's plan in 2k15
Post by: StarFish on February 06, 2015, 19:24
Quote from: Konali on February 06, 2015, 16:42
Hi :)


Over the last past days, some players tried to beg me to come back to the server. I dont know lol.
But then i saw this topic and i think that whatever plan you guys have for 2015, the best thing is to listen and learn from the past.


CT had some glory moments from 2010 - 2012 then it became less and less simply because the lack of updates and in my opinion wrongfull decisions that changed the style of the server.


In my opinion these are the things that went wrong, did not get fully optimized or used to its potential:


Community misbehaving

- There was, maybe still is a huge fight / annoyance going on between nations. Basicly it was for more than a year USA against $nake/ EU. This had a negative effect on the server it surely did. Basicaly, the community was not behaving at its best, and for a good server, you need a decent community. Now i cant judge how the community is right now, because i am not part of it.


Server issues

One of the most annoying things that took place in the history of CT , where the laggy servers and DDOS attacks. There is not much mick could do about it, because he simply had to pay for the server himself with the slight help of donations. Add to the fact, alot of things in the code where outdated/ not optimized, all together you get a bad server performance.


Achievements

On the one hand i'd say, Achievements killed the trucking part of the server.  On the other hand i'd say, Achievements made the older players with basicly everything work for something. So i think it is important to decide as CT scripting team, where your focus is gonna be with the realisation of new Achievements. To my opinion, adding new stuff, might work. But the real CT is the CT where you do stuff together, please take that with you!.


Big convoys

I tend to believe i was/ am one of the strongest believers, this is the core part of CT. This is what CT makes wonderfull and epic , no matter it is based on a game that is more than 10 years old. Joshy can back me up on this one, Joshy and i talked hours and hours about the Big old convoy days and that we should bring it back. I was gratefull that Joshy tried, but sadly it was not enough.


If you want to keep getting new players and give something to everyone, regardless of score or money, it is having fun together. I still, and i always will believe, that whatever the intentions of the development team may be. Big fatass old convoys ( 15 + players ) is the way to go.


Clubs/ bases

Basically, it is pointless to have  a club base, especially nowaday, because less players will contribute to your club compared to the past. Unless you have a tight core group of friends, you will be facing trouble making the payments each month unless you are an addict. To my opinin, the club system has to many flaws, and to less to offer.


Above are basically the main issues, which in my opinion we could learn from, if you guys want a better CT


Konali's list of suggestions for 2015



       
  • Bring bigger convoys back. See the fun and importance of it. Money is not that important in CT when you spent 2 hours a day on the server, eventually you will get more than enough money and you will be able to spent it anyway.  Bring big convoys back for the fun. Back in 2012 i suggested CONVOY SCORE, make it so that this is needed for something.

    - increase the convoy bonus per 2 o 5 members by 5- 10% ( example, but make it just enough to be a noticable differance).
    - Make convoy score usefull and not useless. In other words, lets make it so that you can use the convoy score to unlock certain things, get small rewards of increased bonusses, maybe even small discounts on vehicles.

       
  • Club system needs to be usefull and needs to give something back. 
    - Clubs should be made more important in deliveries. Lets say, a club can select out of the 4/5 ? truck classes, one of its core bussiness and get a 5% bonus for doing these missions, doing them in convoy gets you a 5% bonus which goes to the club.
    - Club vehicles are good as they are now, but clubs bases should come with some minor vehicle slots, so people will no longer have to waste personal money on insurance and repairs, plus it should not be more than 10 slots for the largest base. But it will make a huge difference

    If you are driving/ doing missions for a club+ club vehicle. You should get rewarded by the club. This can be realised when things like clubs can get extra money for choosing a certain branch where they  specialise in, and get more automated funs. This way, players will not select clubs based on name and fame, but on importance and diversity.

       
  • Achievements:

    - New achievements are cool , but it is important to mix it so, that new players wont feel they are forced to do just achievements while giving the older players something to do.

       
  • the bada boom, the eyecatcher, the thing, everyone silently wants.
    Ownable properties.
    - Own a casino, spend lets say 50.000.000 on a casino, and the revenue will come from people delivering to your casino. Like club funds, it will go to a fund system, and when you have reached a rendement of 50% (50.000.000 +50% = 75.000.000.) it will no longer bring in revenue for you. This way, a property can never be obtained for years by one player as it has reached its max rendement and becomes useless for that player.

    - Ownable gas stations
    Like casinos, each gas station will get revenue based on deliveries, invest lets say 25.000.000 into a gas station and be able to get 40.000.000 back.


    These are examples given, when interested i can give more detailed information as to , exclude abusers and such, but the basic idea is, let those old bastards spend there money, give everyone something to work for, instead of getting a house and fill your car slots and thats CT for ya. Mick said no in the past, but if you realise, that this is epic, this is fun, and when scripted properly its great. there are plenty of gas stations out there.
Conclussion:

I think, in order to have a great 2015 with CT, dont focus on new maps, as there are not enough players. ( more maps is more deserted roads, which is boring) Upgrading maps, ok, but new maps, why? no house shortage right?.

Also dont focus on new achievements, focus on fun, letting players that have spent their time here on ct, be worth it. Let them invest in good clubs with a proper system based on economics. and businesses.

This is Konali, hope you enjoyed this. For some reason, this is what the Chip made me do, because whatever other games i have played since i left, the community rocks, and the simplicity of driving your truck around is unreplaceable. ( except if ETS 2 mp becomes like CT  haha). But yes this game is old, but it cannot beat alot of games, if you are into trucking and having fun together.

Konali out!

The Pink trucker has spoken

Hi  :D :D
Title: Re: CT's plan in 2k15
Post by: Hobo on February 06, 2015, 19:40
Quote from: Konali on February 06, 2015, 16:42
Basicly it was for more than a year USA against $nake/ EU.
Snake was against the USA players on the server.

Quote from: $nake on December 24, 2014, 20:08
He is American. Enough said. They are all same, with same attitude to us, Europeans, they are the minor here and want to be over the others.

I have seen no issues between USA players and players of other countries now that DJ Snake no longer plays.
Title: Re: CT's plan in 2k15
Post by: StarFish on February 06, 2015, 21:17
Quote from: Hobo on February 06, 2015, 19:40
I have seen no issues between USA players and players of other countries now that DJ Snake no longer plays.
He plays. Two days a year.
Title: Re: CT's plan in 2k15
Post by: CarlJohnson on February 07, 2015, 01:54
Quote from: Konali on February 06, 2015, 16:42
Hi :)


Over the last past days, some players tried to beg me to come back to the server. I dont know lol.
But then i saw this topic and i think that whatever plan you guys have for 2015, the best thing is to listen and learn from the past.


CT had some glory moments from 2010 - 2012 then it became less and less simply because the lack of updates and in my opinion wrongfull decisions that changed the style of the server.


In my opinion these are the things that went wrong, did not get fully optimized or used to its potential:


Community misbehaving

- There was, maybe still is a huge fight / annoyance going on between nations. Basicly it was for more than a year USA against $nake/ EU. This had a negative effect on the server it surely did. Basicaly, the community was not behaving at its best, and for a good server, you need a decent community. Now i cant judge how the community is right now, because i am not part of it.


Server issues

One of the most annoying things that took place in the history of CT , where the laggy servers and DDOS attacks. There is not much mick could do about it, because he simply had to pay for the server himself with the slight help of donations. Add to the fact, alot of things in the code where outdated/ not optimized, all together you get a bad server performance.


Achievements

On the one hand i'd say, Achievements killed the trucking part of the server.  On the other hand i'd say, Achievements made the older players with basicly everything work for something. So i think it is important to decide as CT scripting team, where your focus is gonna be with the realisation of new Achievements. To my opinion, adding new stuff, might work. But the real CT is the CT where you do stuff together, please take that with you!.


Big convoys

I tend to believe i was/ am one of the strongest believers, this is the core part of CT. This is what CT makes wonderfull and epic , no matter it is based on a game that is more than 10 years old. Joshy can back me up on this one, Joshy and i talked hours and hours about the Big old convoy days and that we should bring it back. I was gratefull that Joshy tried, but sadly it was not enough.


If you want to keep getting new players and give something to everyone, regardless of score or money, it is having fun together. I still, and i always will believe, that whatever the intentions of the development team may be. Big fatass old convoys ( 15 + players ) is the way to go.


Clubs/ bases

Basically, it is pointless to have  a club base, especially nowaday, because less players will contribute to your club compared to the past. Unless you have a tight core group of friends, you will be facing trouble making the payments each month unless you are an addict. To my opinin, the club system has to many flaws, and to less to offer.


Above are basically the main issues, which in my opinion we could learn from, if you guys want a better CT


Konali's list of suggestions for 2015



       
  • Bring bigger convoys back. See the fun and importance of it. Money is not that important in CT when you spent 2 hours a day on the server, eventually you will get more than enough money and you will be able to spent it anyway.  Bring big convoys back for the fun. Back in 2012 i suggested CONVOY SCORE, make it so that this is needed for something.

    - increase the convoy bonus per 2 o 5 members by 5- 10% ( example, but make it just enough to be a noticable differance).
    - Make convoy score usefull and not useless. In other words, lets make it so that you can use the convoy score to unlock certain things, get small rewards of increased bonusses, maybe even small discounts on vehicles.

       
  • Club system needs to be usefull and needs to give something back. 
    - Clubs should be made more important in deliveries. Lets say, a club can select out of the 4/5 ? truck classes, one of its core bussiness and get a 5% bonus for doing these missions, doing them in convoy gets you a 5% bonus which goes to the club.
    - Club vehicles are good as they are now, but clubs bases should come with some minor vehicle slots, so people will no longer have to waste personal money on insurance and repairs, plus it should not be more than 10 slots for the largest base. But it will make a huge difference

    If you are driving/ doing missions for a club+ club vehicle. You should get rewarded by the club. This can be realised when things like clubs can get extra money for choosing a certain branch where they  specialise in, and get more automated funs. This way, players will not select clubs based on name and fame, but on importance and diversity.

       
  • Achievements:

    - New achievements are cool , but it is important to mix it so, that new players wont feel they are forced to do just achievements while giving the older players something to do.

       
  • the bada boom, the eyecatcher, the thing, everyone silently wants.
    Ownable properties.
    - Own a casino, spend lets say 50.000.000 on a casino, and the revenue will come from people delivering to your casino. Like club funds, it will go to a fund system, and when you have reached a rendement of 50% (50.000.000 +50% = 75.000.000.) it will no longer bring in revenue for you. This way, a property can never be obtained for years by one player as it has reached its max rendement and becomes useless for that player.

    - Ownable gas stations
    Like casinos, each gas station will get revenue based on deliveries, invest lets say 25.000.000 into a gas station and be able to get 40.000.000 back.


    These are examples given, when interested i can give more detailed information as to , exclude abusers and such, but the basic idea is, let those old bastards spend there money, give everyone something to work for, instead of getting a house and fill your car slots and thats CT for ya. Mick said no in the past, but if you realise, that this is epic, this is fun, and when scripted properly its great. there are plenty of gas stations out there.
Conclussion:

I think, in order to have a great 2015 with CT, dont focus on new maps, as there are not enough players. ( more maps is more deserted roads, which is boring) Upgrading maps, ok, but new maps, why? no house shortage right?.

Also dont focus on new achievements, focus on fun, letting players that have spent their time here on ct, be worth it. Let them invest in good clubs with a proper system based on economics. and businesses.

This is Konali, hope you enjoyed this. For some reason, this is what the Chip made me do, because whatever other games i have played since i left, the community rocks, and the simplicity of driving your truck around is unreplaceable. ( except if ETS 2 mp becomes like CT  haha). But yes this game is old, but it cannot beat alot of games, if you are into trucking and having fun together.

Konali out!

The Pink trucker has spoken
Thanks a lot Konali for your guidance :)
Title: Re: CT's plan in 2k15
Post by: Rahail on February 07, 2015, 02:10
Nowadays mostly players want "new missions and new achievements" although it's a good thing players won't be bored from same missions.
But for how long you will ask for more achievements? We had 13 before, they increased to 17. Now you want more, which you'll never stop asking... Its difficult for newbie to complete them. Also it's really hard to make 1 achievement. Joshy made pizza Boy achievement but you can finish it so quickly, and it took him long time to make.
Quote from: Joshy on February 02, 2015, 20:33
Quote from: zola0311 on February 02, 2015, 20:18Why? You (Joshy) made the pizzaboy mission.
Correct. But what's stopping me from adding it to server is the thought of people doing 500 pizza boy missions and never doing them again... I honestly just don't see the point adding more mission types if people will just use them for the achievement money.And as for adding pizzaboy missions without achievement, it would be inconsistent with the rest of the missions and it wouldn't surprise me if pizzaboy missions would be forgotten about. I understand having the option to do pizzaboy missions is good but it's a lot of scripting for something that wouldn't be used a lot.

What I want in 2015 is, Instead of new missions we should have more bonus from doing convoys. After all its "Convoy Trucking"
Title: Re: CT's plan in 2k15
Post by: Kake on February 07, 2015, 03:19
Quote from: Rahail on February 07, 2015, 02:10
Nowadays mostly players want "new missions and new achievements" although it's a good thing players won't be bored from same missions.
But for how long you will ask for more achievements? We had 13 before, they increased to 17. Now you want more, which you'll never stop asking... Its difficult for newbie to complete them. Also it's really hard to make 1 achievement. Joshy made pizza Boy achievement but you can finish it so quickly, and it took him long time to make.
Quote from: Joshy on February 02, 2015, 20:33
Quote from: zola0311 on February 02, 2015, 20:18Why? You (Joshy) made the pizzaboy mission.
Correct. But what's stopping me from adding it to server is the thought of people doing 500 pizza boy missions and never doing them again... I honestly just don't see the point adding more mission types if people will just use them for the achievement money.And as for adding pizzaboy missions without achievement, it would be inconsistent with the rest of the missions and it wouldn't surprise me if pizzaboy missions would be forgotten about. I understand having the option to do pizzaboy missions is good but it's a lot of scripting for something that wouldn't be used a lot.

What I want in 2015 is, Instead of new missions we should have more bonus from doing convoys. After all its "Convoy Trucking"

The Truth has been spoken  :like:

i give my full support to this  :like: :like: :like:
Title: Re: CT's plan in 2k15
Post by: Xero on February 08, 2015, 17:13
Quote from: Konali on February 06, 2015, 16:42
Big convoys

I tend to believe i was/ am one of the strongest believers, this is the core part of CT. This is what CT makes wonderfull and epic , no matter it is based on a game that is more than 10 years old. Joshy can back me up on this one, Joshy and i talked hours and hours about the Big old convoy days and that we should bring it back. I was gratefull that Joshy tried, but sadly it was not enough.

If you want to keep getting new players and give something to everyone, regardless of score or money, it is having fun together. I still, and i always will believe, that whatever the intentions of the development team may be. Big fatass old convoys ( 15 + players ) is the way to go.

There have been some decent sized convoys in the last few weeks since I started playing again, but only a couple times have I seen anything above 10-12 players in it.

With convoys comes racing, which in turn brings accidents and a lot of rage. I don't mind going fast in a convoy, but some just aren't very careful about it and this is why I don't join huge convoys

Anyways, I think Convoys should be something of their own design. What I would like to see is different loading zones for convoys, ones that aren't tucked away in some hard to maneuver area like a garage or small dead end street. Loading zones for convoys could, and should, be easily accessible, like along the street in front of a building that has at least 2 lanes in urban areas or large areas where warehouses are. That way it's faster to get in and out without being blocked all the time.

Convoys can and should have ties to club operations as well. This would help with bringing something extra for the club itself and it's members. Let's say if a club member (can be any member) starts a /clubconvoy then anyone that joins, who is part of the club itself, will bring a bonus score to the club to help bring in funds. Club Convoys don't have to be member oriented as non members can join but them being there won't bring a bonus. Bonus could be %2 for the leader, %5 on the first 2 members, then maybe %1 for each additional club member that joins up to a maximum, say %10-%15 or less.

Quote from: Konali on February 06, 2015, 16:42
Clubs/ bases

Basically, it is pointless to have  a club base, especially nowaday, because less players will contribute to your club compared to the past. Unless you have a tight core group of friends, you will be facing trouble making the payments each month unless you are an addict. To my opinin, the club system has to many flaws, and to less to offer.

This is too true. Club bases are just parking lots that cost a lot of money and don't bring any real value.

Clubs need to be run more like a business, and with any business it can become profitable or fail. And when I say clubs, I don't mean just any club that has a base either, this can be for any club big or small, base or no base. Money made by club members working together can bring in money for the club itself or perhaps even it's own members. Bonus's made by club convoys and players working for the club will bring in revenue that will either go towards club funds, the player itself or both. A paycheck system for every club would be awesome and would reward players who run a club.

I know most people own clubs already, some just for the heck of it and that's fine. Anyone owning a club should be able to take advantage or a system like this since you've already payed 100k to even start. You pay money when you start a business, just like in real life so why not be able to make that money back.

Quote from: Konali on February 06, 2015, 16:42
Ownable properties.
- Own a casino, spend lets say 50.000.000 on a casino, and the revenue will come from people delivering to your casino. Like club funds, it will go to a fund system, and when you have reached a rendement of 50% (50.000.000 +50% = 75.000.000.) it will no longer bring in revenue for you. This way, a property can never be obtained for years by one player as it has reached its max rendement and becomes useless for that player.

- Ownable gas stations
Like casinos, each gas station will get revenue based on deliveries, invest lets say 25.000.000 into a gas station and be able to get 40.000.000 back.

Some players have amassed a lot of money with absolutely nothing to spend it on. Owning properties, or even a second house, would give players the opportunity to spend that money which is just burning a hole in their pocket. The rich will get richer, but over time and if they stick around long enough. If you spend $25,000,000.00 on a property then don't play you lose it just like you do with your house and cars.

I'm not sure what happens after reaching %50 like Konali said. Do you just sell the business and take home $75 million? If you do, then what's stopping you from selling and just reopening the business again? I'm not sure how this would work.

Ok, I'm done for now, give something to think about at least and we can all work on trying to make this community and the server an even better place.
Title: Re: CT's plan in 2k15
Post by: Somebody. on February 08, 2015, 17:44
The clubs they should render something to the owner, not to the club, the club that I run Hue Army, the owner Mamut stopped playing and who spends money I'm paying rent, without the members help, then the system of club he should give something to the owner or to the leaders.
Title: Re: CT's plan in 2k15
Post by: Xero on February 08, 2015, 18:47
Quote from: Somebody. on February 08, 2015, 17:44
The clubs they should render something to the owner, not to the club, the club that I run Hue Army, the owner Mamut stopped playing and who spends money I'm paying rent, without the members help, then the system of club he should give something to the owner or to the leaders.

So you're saying only the club founder, leaders and staff should benefit from owning a club and it's members are just there to make you guys something extra while earning nothing in return?

That's the problem with clubs too, when the leader stops playing the club suffers by losing some of it's abilities that only the founder can perform. As it is there's really not much incentive to run or even join a club regardless of whether or not it has a base.
Title: Re: CT's plan in 2k15
Post by: Sjomp on February 08, 2015, 19:11
Quote from: Xero on February 08, 2015, 18:47
Quote from: Somebody. on February 08, 2015, 17:44
The clubs they should render something to the owner, not to the club, the club that I run Hue Army, the owner Mamut stopped playing and who spends money I'm paying rent, without the members help, then the system of club he should give something to the owner or to the leaders.

So you're saying only the club founder, leaders and staff should benefit from owning a club and it's members are just there to make you guys something extra while earning nothing in return?

That's the problem with clubs too, when the leader stops playing the club suffers by losing some of it's abilities that only the founder can perform. As it is there's really not much incentive to run or even join a club regardless of whether or not it has a base.

It is just because club vehicles doesn't give you more profit then own vehicles do.
It should be more interesting to own club vehicles than your own vehicle.
Title: Re: CT's plan in 2k15
Post by: GeneralLee on February 08, 2015, 19:23
@Konali
I am kinda against "businesses" ,because players won't work anymore..If you have like 80-90 millions you can invest them and don't work again :D
Plus there is actually the "interest system" wich is great how it is..it's neither big or small for both rich & poor players.
Title: Re: CT's plan in 2k15
Post by: Konali on February 08, 2015, 22:34
I have been around long enough, to know where the flaws are , and potential unique and epic points of CT can be realised.
Every number i gave was an example, every suggestion i made is based on my experience with this server.


As i said, if the development team can realise, that when you have purchased a good house and such, that there is still something to aim for, and work for. I gave examples and i strongly believe in them. Big convoys is the most simpliest one to realise and has little to nothing to do with money, but mostly the epic fun it creates. The flawed club system can be made way more interesting for new and old players. Buyable properties, for whatever amount, is in whatever SAMP server, one of the biggest goals you can achieve, so why not.


In the end, we most likely know how things will evolve, and that is, that the players will talk and talk, and dream. But it wont be realised. And that is sad.


Basicly, everyone become a veteran, an old player some day in CT, give them something to stay for. FUN  is one of the easiest things to achieve.


Have fun.
Title: Re: CT's plan in 2k15
Post by: Somebody. on February 08, 2015, 23:46
good words Konalii  :like:
Title: Re: CT's plan in 2k15
Post by: Boy on February 09, 2015, 00:17
Focus more on Artic/Dumper/Cement convoy. (Bonus money etc.)
(http://i.imgur.com/ZGTzvpm.jpg)
O0
Title: Re: CT's plan in 2k15
Post by: Xero on February 09, 2015, 01:20
The server like anything else has to evolve into something more than what might have originally been its design. The server doesn't have to change it's main focus, which of course is trucking, but it should present itself as something moving forward.

Mick should realize all this being a programmer and all. I know there are things he said he would never bring back but this shouldn't be the case, never say never!
Title: Re: CT's plan in 2k15
Post by: Boy on February 09, 2015, 11:50
Quote from: Xero on February 09, 2015, 01:20
The server like anything else has to evolve into something more than what might have originally been its design. The server doesn't have to change it's main focus, which of course is trucking, but it should present itself as something moving forward.

Mick should realize all this being a programmer and all. I know there are things he said he would never bring back but this shouldn't be the case, never say never!
Like car trading?  ^-^
Title: Re: CT's plan in 2k15
Post by: CarlJohnson on February 09, 2015, 13:37
Quote from: Boy on February 09, 2015, 11:50
Quote from: Xero on February 09, 2015, 01:20
The server like anything else has to evolve into something more than what might have originally been its design. The server doesn't have to change it's main focus, which of course is trucking, but it should present itself as something moving forward.

Mick should realize all this being a programmer and all. I know there are things he said he would never bring back but this shouldn't be the case, never say never!
Like car trading?  ^-^
Maybe its comming back ?
Some words : (http://i.imgur.com/6G4ZhWk.png)
Title: Re: CT's plan in 2k15
Post by: JakeWilson on February 10, 2015, 18:29
I wouldn't mind some more roadworks, maps and implementation of real road rules.
Title: Re: CT's plan in 2k15
Post by: TheSandman on February 10, 2015, 21:09
Quote from: JakeWilson on February 10, 2015, 18:29
I wouldn't mind some more roadworks, maps and implementation of real road rules.
Real road rules should usually be followed anyway. They go out the window as soon as youre alone though.
Title: Re: CT's plan in 2k15
Post by: GeneralLee on February 10, 2015, 21:14
Most of the players wouldn't understand the real road rules at all.
Title: Re: CT's plan in 2k15
Post by: Konali on February 10, 2015, 21:56
Not only that, road rules are not universal. Each nation/country has some exceptions of seperate road rules that other nations do not have.
For example, in my country it is so, that when there is a crossroad, and there are no trafficlights or signs, the person that comes from the right, must go first.


The same situation but then in Curacao is different. Then the traffic that goes on , on the same road may go first ( go on).


:)
Title: Re: CT's plan in 2k15
Post by: SpazzBucket. on February 11, 2015, 02:36
Quote from: TheSandman on February 10, 2015, 21:09
Quote from: JakeWilson on February 10, 2015, 18:29
I wouldn't mind some more roadworks, maps and implementation of real road rules.
Real road rules should usually be followed anyway. They go out the window as soon as youre alone though.
Isnt that how it works IRL too? xDD

I'm surprised about the lack of notice of Carl's post, car trading basically confirmed to be added soon I would think is a big deal
Title: Re: CT's plan in 2k15
Post by: CarlJohnson on February 11, 2015, 02:54
Quote from: SpazzBucket. on February 11, 2015, 02:36
Quote from: TheSandman on February 10, 2015, 21:09
Quote from: JakeWilson on February 10, 2015, 18:29
I wouldn't mind some more roadworks, maps and implementation of real road rules.
Real road rules should usually be followed anyway. They go out the window as soon as youre alone though.
Isnt that how it works IRL too? xDD

I'm surprised about the lack of notice of Carl's post, car trading basically confirmed to be added soon I would think is a big deal
Ignored again  :Sad_Okay:
Title: Re: CT's plan in 2k15
Post by: Xero on February 11, 2015, 04:02
Quote from: CarlJohnson on February 02, 2015, 06:47
Here you can freely discuss what you want in CT this year.

All I would like to know is this topic just for hopes and dreams. Who really has the last say in what goes and what doesn't here. People aren't stupid. We know when things are happening and we know when they aren't. Are we really talking as if the right people are listening.

Is this just another hype topic? If so then it's getting really old really fast.
Title: Re: CT's plan in 2k15
Post by: Dobby on February 11, 2015, 04:07
Just because we don't always reply, don't assume we're ignoring you. I check threads each and every day & only reply to the ones that i feel need my response.

So no, its not just another "hype" topic. Seeing as i've already got an idea from this topic.
Title: Re: CT's plan in 2k15
Post by: Ethan on February 11, 2015, 04:51
Quote from: Xero on February 11, 2015, 04:02
Quote from: CarlJohnson on February 02, 2015, 06:47
Here you can freely discuss what you want in CT this year.
Is this just another hype topic? If so then it's getting really old really fast.

Quote from: Dobby on February 11, 2015, 04:07
Just because we don't always reply, don't assume we're ignoring you. I check threads each and every day & only reply to the ones that i feel need my response.

and yet it feels like a "hype topic" simply because, yes scripters and mappers each have their respective projects going on, but yet there is no feedback as to what we are doing only because its like closed doors, secret kinda stuff.... you can never reveal too much because then people get their hopes up and then what they heard of thought was coming never got here because it was a sort of rumor....


and thanks again staff for deleting a reply for no reason
Title: Re: CT's plan in 2k15
Post by: Xero on February 11, 2015, 05:52
I guess it doesn't hurt to dream
Title: Re: CT's plan in 2k15
Post by: CarlJohnson on February 13, 2015, 01:47
I think it'll be soon reality since I don't see a reason for holding back trading.
Title: Re: CT's plan in 2k15
Post by: Breaker on February 13, 2015, 09:40
I'm looking forward to an expansion on current missions e.g. a larger percentage growth of convoys through an increased yield of new players.
Boat missions would be nice even though they would be seen to be irrelevant to if you exclude the aircraft missions.
Title: Re: CT's plan in 2k15
Post by: TheGame on February 13, 2015, 10:55
Let's all have some patience so everything will turn out fine.
Let's stay cool and take a smoke..
Title: Re: CT's plan in 2k15
Post by: Boy on February 17, 2015, 10:10
Quote from: TheGame on February 13, 2015, 10:55
Let's all have some patience so everything will turn out fine.
Let's stay cool and take a smoke..


You can't even buy a beer when going out.. You never smoked weed for sure.. :D
Title: Re: CT's plan in 2k15
Post by: CarlJohnson on February 25, 2015, 16:17
So my words turned out to be a reality... You can see that trading is back!
Title: Re: CT's plan in 2k15
Post by: SuperGoof on March 02, 2015, 22:12
More stuntplanes  8)
Title: Re: CT's plan in 2k15
Post by: Ethan on March 03, 2015, 00:54
Quote from: SuperGoof on March 02, 2015, 22:12
More stuntplanes  8)

GOOFY!!!!
Title: Re: CT's plan in 2k15
Post by: CarlJohnson on March 03, 2015, 01:10
Quote from: SuperGoof on March 02, 2015, 22:12
More stuntplanes  8)
We'll be needing you for that.
Title: Re: CT's plan in 2k15
Post by: squidgyscapes on March 03, 2015, 02:08
 I think the server is too serious. When I first joined in 2010/11 the server was full of people to the point where you couldn't even get on. The convoys had 20+ people in them and everyone got along. Yes the server was a bit silly with trucks having Nos and hydraulics but that was part of the fun tearing along the highways with flames coming out of trucks with trucks bouncing around all over the place. The houses where never available. It was fun to try and buy one almost being its own mini game with the server in uproar when one came up for sale with people who already owned properties waiting for a "newbie" to pick up their first 1 slot. You made new friends who you would constantly wait for to come online so you could all convoy together, who would help you out and would make playing enjoyable. I also remember people owning more than one property, trading vehicles to friends and other players and the thousands of car shows and races that happened daily. What happened to this server ? The server that mourned the leaving of fellow players who wanted to play together with not only friends but the whole server. This is what I miss from the server, adding more missions than what we have now is pointless, it just pushes the meaning of this server further and further into the past...... into the dark where only players who where there can remember what this once thriving server once was. In my opinion I think that thinks should be added but to what we already have on the server. Make things more optimised and add more life back into the server, more decoration to the map to make it more visually appealing. Yes I know this game is 10 years old but that doesn't mean we can't keep to what it was and just give it a little 2015 facelift. Sorry for the life story ;)
Title: Re: CT's plan in 2k15
Post by: squidgyscapes on March 03, 2015, 02:08
sorry for the life story ;)
Title: Re: CT's plan in 2k15
Post by: CarlJohnson on March 03, 2015, 02:38
Quote from: squidgyscapes on March 03, 2015, 02:08
I think the server is too serious. When I first joined in 2010/11 the server was full of people to the point where you couldn't even get on. The convoys had 20+ people in them and everyone got along. Yes the server was a bit silly with trucks having Nos and hydraulics but that was part of the fun tearing along the highways with flames coming out of trucks with trucks bouncing around all over the place. The houses where never available. It was fun to try and buy one almost being its own mini game with the server in uproar when one came up for sale with people who already owned properties waiting for a "newbie" to pick up their first 1 slot. You made new friends who you would constantly wait for to come online so you could all convoy together, who would help you out and would make playing enjoyable. I also remember people owning more than one property, trading vehicles to friends and other players and the thousands of car shows and races that happened daily. What happened to this server ? The server that mourned the leaving of fellow players who wanted to play together with not only friends but the whole server. This is what I miss from the server, adding more missions than what we have now is pointless, it just pushes the meaning of this server further and further into the past...... into the dark where only players who where there can remember what this once thriving server once was. In my opinion I think that thinks should be added but to what we already have on the server. Make things more optimised and add more life back into the server, more decoration to the map to make it more visually appealing. Yes I know this game is 10 years old but that doesn't mean we can't keep to what it was and just give it a little 2015 facelift. Sorry for the life story ;)
I agree with you but instead of blaming the server/mapper/scripter/mick we should be doing something for server too. For me those who still stick around even after what happened in 2013 are the true CT lovers. I got no hate on those who left but I feel like if you can't stay with something when its going through hard times then you never actually cared about it. You say no more fun?  No more good gameplay? No more friends? No more good players?
You could always suggested things. You could have suggested to make the gameplay better. Even in real life you sometimes let go your friends but does the life stop there?  No, you move ahead and have more friends then you ever had. If you're good with someone nk matter how much he hate you, there will be time when he will start liking you because of your good behavior.

Scripter and mappers try their level best. But they dont get the appreciation they deserve and due to which they feel de motivated.

And I really think now the player base have some really decent players.

Title: Re: CT's plan in 2k15
Post by: TheGame on March 03, 2015, 07:00
Quote from: CarlJohnson on March 03, 2015, 01:10
Quote from: SuperGoof on March 02, 2015, 22:12
More stuntplanes  8)
We'll be needing you for that.
No thanks..
Title: Re: CT's plan in 2k15
Post by: Mr.majmun on March 03, 2015, 13:02
I have to say, I still remember the good old times, you guys know how it was, but the ones who really like the server will play no matter what. I see some big things happening this year, as we have already seen car trading back and a new part of the map, that has yet to be fixed, but I have to say thank you to mappers who give free time to script everything (some people forget that!!!). I also see that there is quite a lot of players on (more than last month, judging by my estimate) and I think that mick, the admins, mappers and scripters deserve a big Thank You from all players.
Just my 2 cents  :)
Title: Re: CT's plan in 2k15
Post by: Ethan on March 03, 2015, 16:28
Quote from: Mr.majmun on March 03, 2015, 13:02
I have to say, I still remember the good old times, you guys know how it was, but the ones who really like the server will play no matter what. I see some big things happening this year, as we have already seen car trading back and a new part of the map, that has yet to be fixed, but I have to say thank you to mappers who give free time to script everything (some people forget that!!!). I also see that there is quite a lot of players on (more than last month, judging by my estimate) and I think that mick, the admins, mappers and scripters deserve a big Thank You from all players.
Just my 2 cents  :)
I just have to say thank you for that.
Title: Re: CT's plan in 2k15
Post by: Benny on March 03, 2015, 16:37
Quote from: Mr.majmun on March 03, 2015, 13:02
I have to say, I still remember the good old times, you guys know how it was, but the ones who really like the server will play no matter what. I see some big things happening this year, as we have already seen car trading back and a new part of the map, that has yet to be fixed, but I have to say thank you to mappers who give free time to script everything (some people forget that!!!). I also see that there is quite a lot of players on (more than last month, judging by my estimate) and I think that mick, the admins, mappers and scripters deserve a big Thank You from all players.
Just my 2 cents  :)
Thanks for saying such nice words ;)

Yes, we, the whole staff team is trying their best but its not always easy.
Title: Re: CT's plan in 2k15
Post by: TheGame on March 03, 2015, 16:54
Quote from: Mr.majmun on March 03, 2015, 13:02
I have to say, I still remember the good old times, you guys know how it was, but the ones who really like the server will play no matter what. I see some big things happening this year, as we have already seen car trading back and a new part of the map, that has yet to be fixed, but I have to say thank you to mappers who give free time to script everything (some people forget that!!!). I also see that there is quite a lot of players on (more than last month, judging by my estimate) and I think that mick, the admins, mappers and scripters deserve a big Thank You from all players.
Just my 2 cents  :)
You must be the first person who says that. Thank you and I hope we can make this server a better place. :)
Title: Re: CT's plan in 2k15
Post by: [DS]RubbeRuck on March 04, 2015, 00:01
finalize the achievements of a good time and buy 10 slots as basic, on the other hand would make more friends and continue my streak of never banned staff never warned
Title: Re: CT's plan in 2k15
Post by: Breaker on March 04, 2015, 00:05
Quote from: Mr.majmun on March 03, 2015, 13:02
I have to say, I still remember the good old times, you guys know how it was, but the ones who really like the server will play no matter what. I see some big things happening this year, as we have already seen car trading back and a new part of the map, that has yet to be fixed, but I have to say thank you to mappers who give free time to script everything (some people forget that!!!). I also see that there is quite a lot of players on (more than last month, judging by my estimate) and I think that mick, the admins, mappers and scripters deserve a big Thank You from all players.
Just my 2 cents  :)

I concur, although this isn't the right place to post that.
Title: Re: CT's plan in 2k15
Post by: Mr.majmun on March 04, 2015, 13:11
Quote from: Breaker on March 04, 2015, 00:05
Quote from: Mr.majmun on March 03, 2015, 13:02
I have to say, I still remember the good old times, you guys know how it was, but the ones who really like the server will play no matter what. I see some big things happening this year, as we have already seen car trading back and a new part of the map, that has yet to be fixed, but I have to say thank you to mappers who give free time to script everything (some people forget that!!!). I also see that there is quite a lot of players on (more than last month, judging by my estimate) and I think that mick, the admins, mappers and scripters deserve a big Thank You from all players.
Just my 2 cents  :)

I concur, although this isn't the right place to post that.
I am just saying that improvements are being made and that some people are working hard to make those things happen.
Title: Re: CT's plan in 2k15
Post by: CarlJohnson on March 06, 2015, 15:43
Quote from: Mr.majmun on March 04, 2015, 13:11
Quote from: Breaker on March 04, 2015, 00:05
Quote from: Mr.majmun on March 03, 2015, 13:02
I have to say, I still remember the good old times, you guys know how it was, but the ones who really like the server will play no matter what. I see some big things happening this year, as we have already seen car trading back and a new part of the map, that has yet to be fixed, but I have to say thank you to mappers who give free time to script everything (some people forget that!!!). I also see that there is quite a lot of players on (more than last month, judging by my estimate) and I think that mick, the admins, mappers and scripters deserve a big Thank You from all players.
Just my 2 cents  :)

I concur, although this isn't the right place to post that.
I am just saying that improvements are being made and that some people are working hard to make those things happen.
You sure about that?
Title: Re: CT's plan in 2k15
Post by: Sjomp on March 06, 2015, 16:24
Quote from: CarlJohnson on March 06, 2015, 15:43
[hide=]
Quote from: Mr.majmun on March 04, 2015, 13:11
Quote from: Breaker on March 04, 2015, 00:05
Quote from: Mr.majmun on March 03, 2015, 13:02
I have to say, I still remember the good old times, you guys know how it was, but the ones who really like the server will play no matter what. I see some big things happening this year, as we have already seen car trading back and a new part of the map, that has yet to be fixed, but I have to say thank you to mappers who give free time to script everything (some people forget that!!!). I also see that there is quite a lot of players on (more than last month, judging by my estimate) and I think that mick, the admins, mappers and scripters deserve a big Thank You from all players.
Just my 2 cents  :)

I concur, although this isn't the right place to post that.
I am just saying that improvements are being made and that some people are working hard to make those things happen.
[/hide]
You sure about that?
You can see who is working hard here: http://www.forum.convoytrucking.net/index.php?topic=49789.0
Title: Re: CT's plan in 2k15
Post by: CarlJohnson on March 07, 2015, 01:42
Quote from: Sjomp on March 06, 2015, 16:24
Quote from: CarlJohnson on March 06, 2015, 15:43
[hide=]
Quote from: Mr.majmun on March 04, 2015, 13:11
Quote from: Breaker on March 04, 2015, 00:05
Quote from: Mr.majmun on March 03, 2015, 13:02
I have to say, I still remember the good old times, you guys know how it was, but the ones who really like the server will play no matter what. I see some big things happening this year, as we have already seen car trading back and a new part of the map, that has yet to be fixed, but I have to say thank you to mappers who give free time to script everything (some people forget that!!!). I also see that there is quite a lot of players on (more than last month, judging by my estimate) and I think that mick, the admins, mappers and scripters deserve a big Thank You from all players.
Just my 2 cents  :)

I concur, although this isn't the right place to post that.
I am just saying that improvements are being made and that some people are working hard to make those things happen.
[/hide]
You sure about that?
You can see who is working hard here: http://www.forum.convoytrucking.net/index.php?topic=49789.0
Should I post my proof too?  Eh.
I don't wanna blame anyone, I think for whom it was ment they already know about it.
Title: Re: CT's plan in 2k15
Post by: Hobo on March 07, 2015, 01:51
Quote from: CarlJohnson on March 07, 2015, 01:42
Quote from: Sjomp on March 06, 2015, 16:24
Quote from: CarlJohnson on March 06, 2015, 15:43
[hide=]
Quote from: Mr.majmun on March 04, 2015, 13:11
Quote from: Breaker on March 04, 2015, 00:05
Quote from: Mr.majmun on March 03, 2015, 13:02
I have to say, I still remember the good old times, you guys know how it was, but the ones who really like the server will play no matter what. I see some big things happening this year, as we have already seen car trading back and a new part of the map, that has yet to be fixed, but I have to say thank you to mappers who give free time to script everything (some people forget that!!!). I also see that there is quite a lot of players on (more than last month, judging by my estimate) and I think that mick, the admins, mappers and scripters deserve a big Thank You from all players.
Just my 2 cents  :)

I concur, although this isn't the right place to post that.
I am just saying that improvements are being made and that some people are working hard to make those things happen.
[/hide]
You sure about that?
You can see who is working hard here: http://www.forum.convoytrucking.net/index.php?topic=49789.0
Should I post my proof too?  Eh.
I don't wanna blame anyone, I think for whom it was ment they already know about it.
Stop being so fucking arrogant.
Title: Re: CT's plan in 2k15
Post by: CarlJohnson on March 07, 2015, 01:59
Quote from: Hobo on March 07, 2015, 01:51
Quote from: CarlJohnson on March 07, 2015, 01:42
Quote from: Sjomp on March 06, 2015, 16:24
Quote from: CarlJohnson on March 06, 2015, 15:43
[hide=]
Quote from: Mr.majmun on March 04, 2015, 13:11
Quote from: Breaker on March 04, 2015, 00:05
Quote from: Mr.majmun on March 03, 2015, 13:02
I have to say, I still remember the good old times, you guys know how it was, but the ones who really like the server will play no matter what. I see some big things happening this year, as we have already seen car trading back and a new part of the map, that has yet to be fixed, but I have to say thank you to mappers who give free time to script everything (some people forget that!!!). I also see that there is quite a lot of players on (more than last month, judging by my estimate) and I think that mick, the admins, mappers and scripters deserve a big Thank You from all players.
Just my 2 cents  :)

I concur, although this isn't the right place to post that.
I am just saying that improvements are being made and that some people are working hard to make those things happen.
[/hide]
You sure about that?
You can see who is working hard here: http://www.forum.convoytrucking.net/index.php?topic=49789.0
Should I post my proof too?  Eh.
I don't wanna blame anyone, I think for whom it was ment they already know about it.
Stop being so fucking arrogant.
Nvm. Sorry everyone!
Title: Re: CT's plan in 2k15
Post by: Mr.majmun on March 07, 2015, 09:59
Quote from: CarlJohnson on March 07, 2015, 01:59
Quote from: Hobo on March 07, 2015, 01:51
Quote from: CarlJohnson on March 07, 2015, 01:42
Quote from: Sjomp on March 06, 2015, 16:24
Quote from: CarlJohnson on March 06, 2015, 15:43
[hide=]
Quote from: Mr.majmun on March 04, 2015, 13:11
Quote from: Breaker on March 04, 2015, 00:05
Quote from: Mr.majmun on March 03, 2015, 13:02
I have to say, I still remember the good old times, you guys know how it was, but the ones who really like the server will play no matter what. I see some big things happening this year, as we have already seen car trading back and a new part of the map, that has yet to be fixed, but I have to say thank you to mappers who give free time to script everything (some people forget that!!!). I also see that there is quite a lot of players on (more than last month, judging by my estimate) and I think that mick, the admins, mappers and scripters deserve a big Thank You from all players.
Just my 2 cents  :)

I concur, although this isn't the right place to post that.
I am just saying that improvements are being made and that some people are working hard to make those things happen.
[/hide]
You sure about that?
You can see who is working hard here: http://www.forum.convoytrucking.net/index.php?topic=49789.0
Should I post my proof too?  Eh.
I don't wanna blame anyone, I think for whom it was ment they already know about it.
Stop being so fucking arrogant.
Nvm. Sorry everyone!
Chill out kids :P
Title: Re: CT's plan in 2k15
Post by: mlwu10 on March 26, 2015, 15:44
hold on, a new style of CT is coming :D
Title: Re: CT's plan in 2k15
Post by: The_Forgotten_One on March 27, 2015, 15:56
More thief jobs would make things far more interesting :P