Convoy Trucking

Server related => Suggestions => Topic started by: MeTaLiXx on April 16, 2015, 11:20

Poll
Question: Did you like this suggestion ?
Option 1: Yes
Option 2: No
Title: New Securicar Missions/Robbing ( which will make it unfarmable ) !
Post by: MeTaLiXx on April 16, 2015, 11:20
i suggest new deliveries for securicar!
such as Gold/Diamond/Silver...
which will make it more profitable for Drivers & theifs if it get robbed
& i suggest new manner to rob securicar vehicles. ( theifs just need to get into an owned or public securicar & go to a bank 'LS/SF/LV/WC/MC banks' & he just need to park his vehicle near the bank for 10seconds or more & then deliver it to the nearst  hideout) . so that will make securicar missions farming banable :)
Vote in the poll please.
Title: Re: New Securicar Missions/Robbing ( which will make it unfarmable ) !
Post by: StarFish on April 25, 2015, 07:52
Ok I gave you a cookie  :))
Title: Re: New Securicar Missions/Robbing ( which will make it unfarmable ) !
Post by: SpazzBucket. on April 28, 2015, 05:34
Whats your issue with people farming securicar? Why do you want it to be bannable so bad? if you're doing securicar and a theif is farming, isnt it a good thing that hes farming and not coming after you? Personally, half the fun is chasing after the securicar and taking it. plus the objective is to "rob securicars" not "jewlery store robbing"

The idea as a new job, I agree to, your goal wanting to make farming bannable (this would eliminate farming so there wouldn't be anything to ban for) I strongly disagree. Its like you got butthurt about not being able to catch a securicar farmer so you went and made this post
Title: Re: New Securicar Missions/Robbing ( which will make it unfarmable ) !
Post by: Mr.Me on April 28, 2015, 11:54
ah ok u farmed for securi robbin like rest of players now when new players or old players who did not finish that ach needs to farm it will become bananable no ty
next time when you post something think twice

and yeah faster is to finish fuel ach than securi robbin because when you robb someone he will work artic or something else wait to thief leave and then start securi
Title: Re: New Securicar Missions/Robbing ( which will make it unfarmable ) !
Post by: R35_EST on May 01, 2015, 04:35
This achievement supose to be different than house robbings.
Title: Re: New Securicar Missions/Robbing ( which will make it unfarmable ) !
Post by: Ethan on May 01, 2015, 05:46
thief mission: get in a securicar,  do /work, go to a bank, wait 5-10 seconds for your car to fill up..once filled you gain X amount of stars for every 2-3 seconds you stay, drive to regular dropoff point like you would for thief..
second part would be for a thief to steal you car and then deliver it and you still have your stars for stealing from the bank, you then have to escape to a "safe" house or something to have a chance for your stars to go away
Title: Re: New Securicar Missions/Robbing ( which will make it unfarmable ) !
Post by: MeTaLiXx on May 04, 2015, 12:14
Quote from: Ethan on May 01, 2015, 05:46
thief mission: get in a securicar,  do /work, go to a bank, wait 5-10 seconds for your car to fill up..once filled you gain X amount of stars for every 2-3 seconds you stay, drive to regular dropoff point like you would for thief..
second part would be for a thief to steal you car and then deliver it and you still have your stars for stealing from the bank, you then have to escape to a "safe" house or something to have a chance for your stars to go away
yea smthing like this & Spazz i am not tryin to make it bannable just because sometimes people dosent want to help u :)
Title: Re: New Securicar Missions/Robbing ( which will make it unfarmable ) !
Post by: Dobby on May 05, 2015, 15:54
This topic has given me an idea;

We could change shops & banks to have "actors" see CreateActor(..); (https://wiki.sa-mp.com/wiki/CreateActor). Basically we create shops & banks separate from each other. Theives can then rob banks and the shops, the banks also create more work for theives and more potential unloads/loads for securicars.

Robbing a bank increases your wanted level more than what it would be from stealing a securicar, and it  would be a BIT more profitable (IE: 5k total robbed, but since its a bank, you get 2k bonus so total is 7k) obviously there will be limits.

How does that sound?
Title: Re: New Securicar Missions/Robbing ( which will make it unfarmable ) !
Post by: CarlJohnson on May 05, 2015, 16:04
Quote from: Dobby on May 05, 2015, 15:54
This topic has given me an idea;

We could change shops & banks to have "actors" see CreateActor(..); (https://wiki.sa-mp.com/wiki/CreateActor). Basically we create shops & banks separate from each other. Theives can then rob banks and the shops, the banks also create more work for theives and more potential unloads/loads for securicars.

Robbing a bank increases your wanted level more than what it would be from stealing a securicar, and it  would be a BIT more profitable (IE: 5k total robbed, but since its a bank, you get 2k bonus so total is 7k) obviously there will be limits.

How does that sound?
Like I said earlier,  it sounds good!  Would be an interesting thing to have and as now many players have all 17/17 achievements or 15 (+). It would create an opportunity for them to do something else as well as a reason to stay.
So +1
Title: Re: New Securicar Missions/Robbing ( which will make it unfarmable ) !
Post by: Ethan on May 05, 2015, 16:07
YES DOBBY!!! make it happen....soon? MTA has peds.. you have CreatActor.. team up?
Title: Re: New Securicar Missions/Robbing ( which will make it unfarmable ) !
Post by: sardarji on May 05, 2015, 16:21
Quote from: Dobby on May 05, 2015, 15:54
This topic has given me an idea;

We could change shops & banks to have "actors" see CreateActor(..); (https://wiki.sa-mp.com/wiki/CreateActor). Basically we create shops & banks separate from each other. Theives can then rob banks and the shops, the banks also create more work for theives and more potential unloads/loads for securicars.

Robbing a bank increases your wanted level more than what it would be from stealing a securicar, and it  would be a BIT more profitable (IE: 5k total robbed, but since its a bank, you get 2k bonus so total is 7k) obviously there will be limits.

How does that sound?
Yes please! We are dying to see something new.
Idea is great, it will create  work opportunity for theives as well as cops and it will motivate people to do securicar because of new type of mission.
Title: Re: New Securicar Missions/Robbing ( which will make it unfarmable ) !
Post by: Dobby on May 05, 2015, 16:30
Quote from: Ethan on May 05, 2015, 16:07
YES DOBBY!!! make it happen....soon? MTA has peds.. you have CreatActor.. team up?

We don't need anything from MTA. This is from SA:MP wiki, it was added in 0.3.7. Once i've been to my dads funeral i should have free time enough to work on this.

Title: Re: New Securicar Missions/Robbing ( which will make it unfarmable ) !
Post by: Marccc on May 05, 2015, 16:40
How more suspects how more i can arrest, everyone is welcome in my police car! C:-)
Title: Re: New Securicar Missions/Robbing ( which will make it unfarmable ) !
Post by: Ethan on May 05, 2015, 21:11
Sardarji, if mini missions were added, it would also give people motivation to play since its a "new type of mission."
Sorry to hear about your dad, Dobby.
Title: Re: New Securicar Missions/Robbing ( which will make it unfarmable ) !
Post by: SpazzBucket. on May 07, 2015, 07:00
Quote from: MeTaLiX on May 04, 2015, 12:14
Spazz i am not tryin to make it bannable

Quote from: MeTaLiX on April 16, 2015, 11:20
so that will make securicar missions farming banable :)

?
Title: Re: New Securicar Missions/Robbing ( which will make it unfarmable ) !
Post by: sorin on May 07, 2015, 11:24
Quote from: Dobby on May 05, 2015, 15:54
This topic has given me an idea;

We could change shops & banks to have "actors" see CreateActor(..); (https://wiki.sa-mp.com/wiki/CreateActor). Basically we create shops & banks separate from each other. Theives can then rob banks and the shops, the banks also create more work for theives and more potential unloads/loads for securicars.

Robbing a bank increases your wanted level more than what it would be from stealing a securicar, and it  would be a BIT more profitable (IE: 5k total robbed, but since its a bank, you get 2k bonus so total is 7k) obviously there will be limits.

How does that sound?
Make it real pl0x
Title: Re: New Securicar Missions/Robbing ( which will make it unfarmable ) !
Post by: MeTaLiXx on May 10, 2015, 18:38
Quote from: SpazzBucket. on May 07, 2015, 07:00
Quote from: MeTaLiX on May 04, 2015, 12:14
Spazz i am not tryin to make it bannable

Quote from: MeTaLiX on April 16, 2015, 11:20
so that will make securicar missions farming banable :)

?
pls
Title: Re: New Securicar Missions/Robbing ( which will make it unfarmable ) !
Post by: SpazzBucket. on May 11, 2015, 00:35
Quote from: MeTaLiX on May 10, 2015, 18:38
Quote from: SpazzBucket. on May 07, 2015, 07:00
Quote from: MeTaLiX on May 04, 2015, 12:14
Spazz i am not tryin to make it bannable

Quote from: MeTaLiX on April 16, 2015, 11:20
so that will make securicar missions farming banable :)

?
pls
All I'm asking is for an answer to this question