Nice job, Sjomp! Go guys and check them out before they fly away :)) (no, they dont fly) ;)
make them fly??? :(
Quote from: Fate on October 27, 2015, 04:52
make them fly??? :(
Already planned :D I asked Sjomp to send me the map files soon. So i can put them into their own filterscript and make em move!
Quote from: Dobby on October 27, 2015, 05:17
Quote from: Fate on October 27, 2015, 04:52
make them fly??? :(
Already planned :D I asked Sjomp to send me the map files soon. So i can put them into their own filterscript and make em move!
Not hard to script that :P
The balloon can't be landed again tho. Trust me I've done that :ccmas:
It sure can ;)
Quote from: Dobby on October 27, 2015, 11:05
It sure can ;)
B-but how? It will just get stuck at mid air before landing :herpderp:
Quote from: Wizzer on October 27, 2015, 13:27
Quote from: Dobby on October 27, 2015, 11:05
It sure can ;)
B-but how? It will just get stuck at mid air before landing :herpderp:
make it like the ferry but vertical.
Quote from: Wizzer on October 27, 2015, 13:27
Quote from: Dobby on October 27, 2015, 11:05
It sure can ;)
B-but how? It will just get stuck at mid air before landing :herpderp:
Phases,
At the start point the phase will be
OBJECT_PHASE_LAND. Taking off from land it will be
OBJECT_PHASE_TAKEOFF. On the way there it will be
OBJECT_PHASE_MOVING. Landing it will be
OBJECT_PHASE_LANDED. Then
OBJECT_PHASE_MOUNTAIN or i could reuse the first phase. If its at any _LANDING phases it'll simply move downloads, no jerkyness involved (kind of how the tolls work, that kind of transition)
All the above combined will let the script know its ok to move it to X if its at a specific phase. Kind of how the ferry works, except slightly more complex (each balloon will be moved individually and follow its own flight path along a route (1 will go via Whetstone etc))
Quote from: Dobby on October 27, 2015, 13:59
Quote from: Wizzer on October 27, 2015, 13:27
Quote from: Dobby on October 27, 2015, 11:05
It sure can ;)
B-but how? It will just get stuck at mid air before landing :herpderp:
Phases,
At the start point the phase will be OBJECT_PHASE_LAND. Taking off from land it will be OBJECT_PHASE_TAKEOFF. On the way there it will be OBJECT_PHASE_MOVING. Landing it will be OBJECT_PHASE_LANDED. Then OBJECT_PHASE_MOUNTAIN or i could reuse the first phase. If its at any _LANDING phases it'll simply move downloads, no jerkyness involved (kind of how the tolls work, that kind of transition)
All the above combined will let the script know its ok to move it to X if its at a specific phase. Kind of how the ferry works, except slightly more complex (each balloon will be moved individually and follow its own flight path along a route (1 will go via Whetstone etc))
Ohh, I were talking about actually controlling the balloon. like Z goes up, X goes left...etc :P