Game crash between Fort Carson and UFO Cafe

Started by Eurobeat, October 16, 2025, 15:08

Eurobeat

I have disabled all my mods and still get crashing here. I heard that Jonas is also crashing here. Anyone have any ideas? I have recently been inside the club base while all the cars are spawned with no issues so I don't think it is something there?

j7n

Maybe those cars behave differently at a distance when they are spawned before a building is and fall. I think they should be unspawned all or in portions to see if the problem persists and find the offending car.

Michal[RDE]

Too much models for gta. I have this same, but i reinstall whole game and problem disappeared. Its a lottery.

Viggo

same incident as me crossing that bridge on mobile

PINKFLOYD

Do you have SAMP Addon installed?
It helped me alot never crashed since.

j7n

It was fine until recently when likely some more vehicles were added. I was driving there with Viggo a couple weeks ago when he timed out and I did not. I passed there many times as a shortcut to Milestine County. I suspect that there could be something spawned in the sky or underground like how interiors sometimes cause lag in Bluberry. Or vehicles may have odd transfender parts that usually don't fit them. We will see how it is when server is restored. I expect a response from the administration of the Lil Probe Inn club.

Yesterday I crashed while standing south of the railroad track and looked up and north to fine a player. This location is often travelled for various purposes.

How is it a "lottery" when the game is always in the same state after reinstallation? I tested with my vehicle and ground mods mods removed.

Harris.

My game has actually been crashing in that area for quite a long time, to the point that I stopped using that route altogether. I've tested it multiple times — both with all my mods enabled and with a completely clean setup (no mods at all) — and the crash still happens regardless. Interestingly, about a week ago everything seemed fine again, and I could pass through without any problems. But now, the crashing has started happening once more.
Honestly, I always thought it was just my mods causing the issue — like my game had a personal vendetta against that spot . I even went as far as disabling everything and trying on another PC with zero mods, but guess what? Still crashed right there. Seeing others mention the same problem actually makes me feel a bit better — looks like I'm not alone in this struggle anymore
Living Vice on Starfish Island

Eurobeat

I have Addon ye. Btw I noticed that my memory usage there is 822mb/1024mb just before the vehicles load. I don't know if LODs will make that 200mb difference but it does seem like the cars loading in is what causes it. When I come from another direction like Area 69 or the Refinery I get lag spikes but the game doesn't crash.
And ye, it has been crashing there for me for months as well xd

Michal[RDE]

I got crash here too, but after install samp addon problem is gone.

Hubertus


j7n

They should unspawn groups of vehicles starting with the most oddly parked ones on the roof, such as the Utility Trailer, and last ones that were bought, which they know. This is easy to do from Club Vehicles if you are staff. I asked to the 2 leaders of the club. BG_Mr.NuGGet said to me to ask to Martin80Nik, and Martin80Nik replied to me in plural ("we") although there is no we because BG_Mr.NuGGet doesn't want to get involved. After I went there to move the vehicles by myself with more effort, they came to base and restored everything back.

Eurobeat

Only happens on ct, haven't been able to get it to happen on any other servers

j7n

Of course. It was fine before Martin80Nik logged in and his vehicles spawned. Depending on the direction of approach you have buildings, truck and trailer spawn in different order as you know when vehicles fall down. With certain mods truck and trailer can crash, which is why I suspected the Utility Trailer.

Lucca


TiPiR

Got this opcode in fort carson:

Warning(opcode 0x38B): Exception 0xC0000005 at 0x4C8F24