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Skyway project?

Started by UncleDrew, December 11, 2016, 11:57

Clucker

Quote from: JHarden on December 24, 2016, 13:58
Maybe on Wet County-Milestone way. Toll should be 15k and you have to chose this way or long way.

WTF You're so evil! hahahaha!

UncleDrew

btw. this is my progress of making the skyway. its so hard and i have to remove 1 tree. dunno if u like it but i will add poles later on.

Martin

Quote from: xname023. on December 24, 2016, 18:12
btw. this is my progress of making the skyway. its so hard and i have to remove 1 tree. dunno if u like it but i will add poles later on.


Instead of using those objects, which do not fit at all, and wouldn't look nice there, you could try 18789 or 18450, depending on how long you want the road to be.

Doc.

Quote from: JHarden on December 24, 2016, 13:58
Maybe on Wet County-Milestone way. Toll should be 15k and you have to chose this way or long way.
Olafvsik is in your way.(The Creek's lv side would be the only possibility)
Quote from: TiPiRtrolldock

R3AP3R

the only place where you can map this kind of road network is outside the mainland. I wanted to start mapping, long time ago, a road from Sandus to WC. The main idea was to have skyways (like in SF) running over islands/cities/beaches. Something like this, but instead of sea under the road, there would be cities.


But now I don't have time anymore to start such a project.

Martin

Quote from: R3AP on December 25, 2016, 15:27
the only place where you can map this kind of road network is outside the mainland. I wanted to start mapping, long time ago, a road from Sandus to WC. The main idea was to have skyways (like in SF) running over islands/cities/beaches. Something like this, but instead of sea under the road, there would be cities.


But now I don't have time anymore to start such a project.

That would take months of mapping.

Clucker

Quote from: Martin on December 25, 2016, 15:29
Quote from: R3AP on December 25, 2016, 15:27
the only place where you can map this kind of road network is outside the mainland. I wanted to start mapping, long time ago, a road from Sandus to WC. The main idea was to have skyways (like in SF) running over islands/cities/beaches. Something like this, but instead of sea under the road, there would be cities.


But now I don't have time anymore to start such a project.

That would take months of mapping.

i can do it within one month... IF i'm only on vacation :'(

UncleDrew

Quote from: Martin on December 24, 2016, 19:39
Quote from: xname023. on December 24, 2016, 18:12
btw. this is my progress of making the skyway. its so hard and i have to remove 1 tree. dunno if u like it but i will add poles later on.


Instead of using those objects, which do not fit at all, and wouldn't look nice there, you could try 18789 or 18450, depending on how long you want the road to be.
]
ok let me try those objects and see wat i have done xD

UncleDrew

but martin using those objects may damage the vehicle. (18789 and 18450)

Martin

Quote from: xname023. on December 25, 2016, 17:32
but martin using those objects may damage the vehicle. (18789 and 18450)

They're pretty much as the ones you used, despite that they aren't curved. They cannot damage the vehicle, as long as they are placed correctly and the driver is driving properly.

UncleDrew

Is this good now? well i will add those support later

Ari


Clucker

Is this okay? It is not finished yet... This is just Tierra Robada Skyway Exit/Entrance


UncleDrew

Quote from: Rory on December 27, 2016, 06:18
Quote from: xname023. on December 27, 2016, 05:43
Is this good now? well i will add those support later

it looks weird :(
it does coz there is no poles yet. but it will have a route to WC and LV

Martin

Quote from: xname023. on December 27, 2016, 05:43
Is this good now? well i will add those support later


Don't use that curved road and something good might come out.

Quote from: GeneralHarambe on December 27, 2016, 06:45
Is this okay? It is not finished yet... This is just Tierra Robada Skyway Exit/Entrance



That's actually quite nice. The only thing I don't like is that road on the middle. Otherwise, good job.

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