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CT's plan in 2k15

Started by CarlJohnson, February 02, 2015, 06:47

Hobo

Quote from: Konali on February 06, 2015, 16:42
Basicly it was for more than a year USA against $nake/ EU.
Snake was against the USA players on the server.

Quote from: $nake on December 24, 2014, 20:08
He is American. Enough said. They are all same, with same attitude to us, Europeans, they are the minor here and want to be over the others.

I have seen no issues between USA players and players of other countries now that DJ Snake no longer plays.


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[shadow=black,left]My PC Specs:
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StarFish

Quote from: Hobo on February 06, 2015, 19:40
I have seen no issues between USA players and players of other countries now that DJ Snake no longer plays.
He plays. Two days a year.
URMJK420

CarlJohnson

Quote from: Konali on February 06, 2015, 16:42
Hi :)


Over the last past days, some players tried to beg me to come back to the server. I dont know lol.
But then i saw this topic and i think that whatever plan you guys have for 2015, the best thing is to listen and learn from the past.


CT had some glory moments from 2010 - 2012 then it became less and less simply because the lack of updates and in my opinion wrongfull decisions that changed the style of the server.


In my opinion these are the things that went wrong, did not get fully optimized or used to its potential:


Community misbehaving

- There was, maybe still is a huge fight / annoyance going on between nations. Basicly it was for more than a year USA against $nake/ EU. This had a negative effect on the server it surely did. Basicaly, the community was not behaving at its best, and for a good server, you need a decent community. Now i cant judge how the community is right now, because i am not part of it.


Server issues

One of the most annoying things that took place in the history of CT , where the laggy servers and DDOS attacks. There is not much mick could do about it, because he simply had to pay for the server himself with the slight help of donations. Add to the fact, alot of things in the code where outdated/ not optimized, all together you get a bad server performance.


Achievements

On the one hand i'd say, Achievements killed the trucking part of the server.  On the other hand i'd say, Achievements made the older players with basicly everything work for something. So i think it is important to decide as CT scripting team, where your focus is gonna be with the realisation of new Achievements. To my opinion, adding new stuff, might work. But the real CT is the CT where you do stuff together, please take that with you!.


Big convoys

I tend to believe i was/ am one of the strongest believers, this is the core part of CT. This is what CT makes wonderfull and epic , no matter it is based on a game that is more than 10 years old. Joshy can back me up on this one, Joshy and i talked hours and hours about the Big old convoy days and that we should bring it back. I was gratefull that Joshy tried, but sadly it was not enough.


If you want to keep getting new players and give something to everyone, regardless of score or money, it is having fun together. I still, and i always will believe, that whatever the intentions of the development team may be. Big fatass old convoys ( 15 + players ) is the way to go.


Clubs/ bases

Basically, it is pointless to have  a club base, especially nowaday, because less players will contribute to your club compared to the past. Unless you have a tight core group of friends, you will be facing trouble making the payments each month unless you are an addict. To my opinin, the club system has to many flaws, and to less to offer.


Above are basically the main issues, which in my opinion we could learn from, if you guys want a better CT


Konali's list of suggestions for 2015



       
  • Bring bigger convoys back. See the fun and importance of it. Money is not that important in CT when you spent 2 hours a day on the server, eventually you will get more than enough money and you will be able to spent it anyway.  Bring big convoys back for the fun. Back in 2012 i suggested CONVOY SCORE, make it so that this is needed for something.

    - increase the convoy bonus per 2 o 5 members by 5- 10% ( example, but make it just enough to be a noticable differance).
    - Make convoy score usefull and not useless. In other words, lets make it so that you can use the convoy score to unlock certain things, get small rewards of increased bonusses, maybe even small discounts on vehicles.

       
  • Club system needs to be usefull and needs to give something back. 
    - Clubs should be made more important in deliveries. Lets say, a club can select out of the 4/5 ? truck classes, one of its core bussiness and get a 5% bonus for doing these missions, doing them in convoy gets you a 5% bonus which goes to the club.
    - Club vehicles are good as they are now, but clubs bases should come with some minor vehicle slots, so people will no longer have to waste personal money on insurance and repairs, plus it should not be more than 10 slots for the largest base. But it will make a huge difference

    If you are driving/ doing missions for a club+ club vehicle. You should get rewarded by the club. This can be realised when things like clubs can get extra money for choosing a certain branch where they  specialise in, and get more automated funs. This way, players will not select clubs based on name and fame, but on importance and diversity.

       
  • Achievements:

    - New achievements are cool , but it is important to mix it so, that new players wont feel they are forced to do just achievements while giving the older players something to do.

       
  • the bada boom, the eyecatcher, the thing, everyone silently wants.
    Ownable properties.
    - Own a casino, spend lets say 50.000.000 on a casino, and the revenue will come from people delivering to your casino. Like club funds, it will go to a fund system, and when you have reached a rendement of 50% (50.000.000 +50% = 75.000.000.) it will no longer bring in revenue for you. This way, a property can never be obtained for years by one player as it has reached its max rendement and becomes useless for that player.

    - Ownable gas stations
    Like casinos, each gas station will get revenue based on deliveries, invest lets say 25.000.000 into a gas station and be able to get 40.000.000 back.


    These are examples given, when interested i can give more detailed information as to , exclude abusers and such, but the basic idea is, let those old bastards spend there money, give everyone something to work for, instead of getting a house and fill your car slots and thats CT for ya. Mick said no in the past, but if you realise, that this is epic, this is fun, and when scripted properly its great. there are plenty of gas stations out there.
Conclussion:

I think, in order to have a great 2015 with CT, dont focus on new maps, as there are not enough players. ( more maps is more deserted roads, which is boring) Upgrading maps, ok, but new maps, why? no house shortage right?.

Also dont focus on new achievements, focus on fun, letting players that have spent their time here on ct, be worth it. Let them invest in good clubs with a proper system based on economics. and businesses.

This is Konali, hope you enjoyed this. For some reason, this is what the Chip made me do, because whatever other games i have played since i left, the community rocks, and the simplicity of driving your truck around is unreplaceable. ( except if ETS 2 mp becomes like CT  haha). But yes this game is old, but it cannot beat alot of games, if you are into trucking and having fun together.

Konali out!

The Pink trucker has spoken
Thanks a lot Konali for your guidance :)
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Rahail

#48
Nowadays mostly players want "new missions and new achievements" although it's a good thing players won't be bored from same missions.
But for how long you will ask for more achievements? We had 13 before, they increased to 17. Now you want more, which you'll never stop asking... Its difficult for newbie to complete them. Also it's really hard to make 1 achievement. Joshy made pizza Boy achievement but you can finish it so quickly, and it took him long time to make.
Quote from: Joshy on February 02, 2015, 20:33
Quote from: zola0311 on February 02, 2015, 20:18Why? You (Joshy) made the pizzaboy mission.
Correct. But what's stopping me from adding it to server is the thought of people doing 500 pizza boy missions and never doing them again... I honestly just don't see the point adding more mission types if people will just use them for the achievement money.And as for adding pizzaboy missions without achievement, it would be inconsistent with the rest of the missions and it wouldn't surprise me if pizzaboy missions would be forgotten about. I understand having the option to do pizzaboy missions is good but it's a lot of scripting for something that wouldn't be used a lot.

What I want in 2015 is, Instead of new missions we should have more bonus from doing convoys. After all its "Convoy Trucking"

Kake

Quote from: Rahail on February 07, 2015, 02:10
Nowadays mostly players want "new missions and new achievements" although it's a good thing players won't be bored from same missions.
But for how long you will ask for more achievements? We had 13 before, they increased to 17. Now you want more, which you'll never stop asking... Its difficult for newbie to complete them. Also it's really hard to make 1 achievement. Joshy made pizza Boy achievement but you can finish it so quickly, and it took him long time to make.
Quote from: Joshy on February 02, 2015, 20:33
Quote from: zola0311 on February 02, 2015, 20:18Why? You (Joshy) made the pizzaboy mission.
Correct. But what's stopping me from adding it to server is the thought of people doing 500 pizza boy missions and never doing them again... I honestly just don't see the point adding more mission types if people will just use them for the achievement money.And as for adding pizzaboy missions without achievement, it would be inconsistent with the rest of the missions and it wouldn't surprise me if pizzaboy missions would be forgotten about. I understand having the option to do pizzaboy missions is good but it's a lot of scripting for something that wouldn't be used a lot.

What I want in 2015 is, Instead of new missions we should have more bonus from doing convoys. After all its "Convoy Trucking"

The Truth has been spoken  :like:

i give my full support to this  :like: :like: :like:

Xero

Quote from: Konali on February 06, 2015, 16:42
Big convoys

I tend to believe i was/ am one of the strongest believers, this is the core part of CT. This is what CT makes wonderfull and epic , no matter it is based on a game that is more than 10 years old. Joshy can back me up on this one, Joshy and i talked hours and hours about the Big old convoy days and that we should bring it back. I was gratefull that Joshy tried, but sadly it was not enough.

If you want to keep getting new players and give something to everyone, regardless of score or money, it is having fun together. I still, and i always will believe, that whatever the intentions of the development team may be. Big fatass old convoys ( 15 + players ) is the way to go.

There have been some decent sized convoys in the last few weeks since I started playing again, but only a couple times have I seen anything above 10-12 players in it.

With convoys comes racing, which in turn brings accidents and a lot of rage. I don't mind going fast in a convoy, but some just aren't very careful about it and this is why I don't join huge convoys

Anyways, I think Convoys should be something of their own design. What I would like to see is different loading zones for convoys, ones that aren't tucked away in some hard to maneuver area like a garage or small dead end street. Loading zones for convoys could, and should, be easily accessible, like along the street in front of a building that has at least 2 lanes in urban areas or large areas where warehouses are. That way it's faster to get in and out without being blocked all the time.

Convoys can and should have ties to club operations as well. This would help with bringing something extra for the club itself and it's members. Let's say if a club member (can be any member) starts a /clubconvoy then anyone that joins, who is part of the club itself, will bring a bonus score to the club to help bring in funds. Club Convoys don't have to be member oriented as non members can join but them being there won't bring a bonus. Bonus could be %2 for the leader, %5 on the first 2 members, then maybe %1 for each additional club member that joins up to a maximum, say %10-%15 or less.

Quote from: Konali on February 06, 2015, 16:42
Clubs/ bases

Basically, it is pointless to have  a club base, especially nowaday, because less players will contribute to your club compared to the past. Unless you have a tight core group of friends, you will be facing trouble making the payments each month unless you are an addict. To my opinin, the club system has to many flaws, and to less to offer.

This is too true. Club bases are just parking lots that cost a lot of money and don't bring any real value.

Clubs need to be run more like a business, and with any business it can become profitable or fail. And when I say clubs, I don't mean just any club that has a base either, this can be for any club big or small, base or no base. Money made by club members working together can bring in money for the club itself or perhaps even it's own members. Bonus's made by club convoys and players working for the club will bring in revenue that will either go towards club funds, the player itself or both. A paycheck system for every club would be awesome and would reward players who run a club.

I know most people own clubs already, some just for the heck of it and that's fine. Anyone owning a club should be able to take advantage or a system like this since you've already payed 100k to even start. You pay money when you start a business, just like in real life so why not be able to make that money back.

Quote from: Konali on February 06, 2015, 16:42
Ownable properties.
- Own a casino, spend lets say 50.000.000 on a casino, and the revenue will come from people delivering to your casino. Like club funds, it will go to a fund system, and when you have reached a rendement of 50% (50.000.000 +50% = 75.000.000.) it will no longer bring in revenue for you. This way, a property can never be obtained for years by one player as it has reached its max rendement and becomes useless for that player.

- Ownable gas stations
Like casinos, each gas station will get revenue based on deliveries, invest lets say 25.000.000 into a gas station and be able to get 40.000.000 back.

Some players have amassed a lot of money with absolutely nothing to spend it on. Owning properties, or even a second house, would give players the opportunity to spend that money which is just burning a hole in their pocket. The rich will get richer, but over time and if they stick around long enough. If you spend $25,000,000.00 on a property then don't play you lose it just like you do with your house and cars.

I'm not sure what happens after reaching %50 like Konali said. Do you just sell the business and take home $75 million? If you do, then what's stopping you from selling and just reopening the business again? I'm not sure how this would work.

Ok, I'm done for now, give something to think about at least and we can all work on trying to make this community and the server an even better place.

Somebody.

The clubs they should render something to the owner, not to the club, the club that I run Hue Army, the owner Mamut stopped playing and who spends money I'm paying rent, without the members help, then the system of club he should give something to the owner or to the leaders.


Xero

Quote from: Somebody. on February 08, 2015, 17:44
The clubs they should render something to the owner, not to the club, the club that I run Hue Army, the owner Mamut stopped playing and who spends money I'm paying rent, without the members help, then the system of club he should give something to the owner or to the leaders.

So you're saying only the club founder, leaders and staff should benefit from owning a club and it's members are just there to make you guys something extra while earning nothing in return?

That's the problem with clubs too, when the leader stops playing the club suffers by losing some of it's abilities that only the founder can perform. As it is there's really not much incentive to run or even join a club regardless of whether or not it has a base.

Sjomp

Quote from: Xero on February 08, 2015, 18:47
Quote from: Somebody. on February 08, 2015, 17:44
The clubs they should render something to the owner, not to the club, the club that I run Hue Army, the owner Mamut stopped playing and who spends money I'm paying rent, without the members help, then the system of club he should give something to the owner or to the leaders.

So you're saying only the club founder, leaders and staff should benefit from owning a club and it's members are just there to make you guys something extra while earning nothing in return?

That's the problem with clubs too, when the leader stops playing the club suffers by losing some of it's abilities that only the founder can perform. As it is there's really not much incentive to run or even join a club regardless of whether or not it has a base.

It is just because club vehicles doesn't give you more profit then own vehicles do.
It should be more interesting to own club vehicles than your own vehicle.

GeneralLee

@Konali
I am kinda against "businesses" ,because players won't work anymore..If you have like 80-90 millions you can invest them and don't work again :D
Plus there is actually the "interest system" wich is great how it is..it's neither big or small for both rich & poor players.

________________________________________________________
Not being sarcastic to someone is hard.
Like holding in a fart that would be nasty and funny at the same time.

Konali

I have been around long enough, to know where the flaws are , and potential unique and epic points of CT can be realised.
Every number i gave was an example, every suggestion i made is based on my experience with this server.


As i said, if the development team can realise, that when you have purchased a good house and such, that there is still something to aim for, and work for. I gave examples and i strongly believe in them. Big convoys is the most simpliest one to realise and has little to nothing to do with money, but mostly the epic fun it creates. The flawed club system can be made way more interesting for new and old players. Buyable properties, for whatever amount, is in whatever SAMP server, one of the biggest goals you can achieve, so why not.


In the end, we most likely know how things will evolve, and that is, that the players will talk and talk, and dream. But it wont be realised. And that is sad.


Basicly, everyone become a veteran, an old player some day in CT, give them something to stay for. FUN  is one of the easiest things to achieve.


Have fun.
:cmastree:


Quote from: TheSandman on November 26, 2012, 13:53
There you go, cop didnt have a car and one was spawned for him.
Admins are helpers, not monsters.
Quote from: Calvingreen17. on January 15, 2013, 20:53
And i just want to take this moment that i have to thank you SO much for giving me the chance to be a moderator. I really enjoyed it, and although I made bad decisions (like playing MW3 too much haha xD), I really really did enjoy helping players like never before. You were my role model, you were the best admin I had seen in years, and there will never be another one like you.

It will take another to replace me, but I dont think CT can recover if they lose you bro, I wish you the best.

(Pretty sure you hear stuff like this every day XD You're like Chuck norris)
Quote from: mick88 on February 12, 2013, 23:28
It's unfair that admins can teleport to buy house, and reset their own camping score, but we have to trust that they won't abuse it. We have to trust them anyway, because the server is in their hands. Without admins server is nothing.

Somebody.



Boy

Focus more on Artic/Dumper/Cement convoy. (Bonus money etc.)

O0

Goodbye my friends :3
Quote from: Konali on January 14, 2014, 21:56
The reason we had so many dutch staff members is because dutch people generally are calm and chill. Just like jamaicans:) If we get mad, we rather first get weed and then rage:)

Xero

The server like anything else has to evolve into something more than what might have originally been its design. The server doesn't have to change it's main focus, which of course is trucking, but it should present itself as something moving forward.

Mick should realize all this being a programmer and all. I know there are things he said he would never bring back but this shouldn't be the case, never say never!

Boy

Quote from: Xero on February 09, 2015, 01:20
The server like anything else has to evolve into something more than what might have originally been its design. The server doesn't have to change it's main focus, which of course is trucking, but it should present itself as something moving forward.

Mick should realize all this being a programmer and all. I know there are things he said he would never bring back but this shouldn't be the case, never say never!
Like car trading?  ^-^

Goodbye my friends :3
Quote from: Konali on January 14, 2014, 21:56
The reason we had so many dutch staff members is because dutch people generally are calm and chill. Just like jamaicans:) If we get mad, we rather first get weed and then rage:)