[GTA:SA] Improved Vehicle Lights +ELM!

Started by R3public[PL], December 14, 2014, 13:01

BeastyBill88

Quote from: nyolc8 on January 02, 2015, 16:46
current state about the original emergency lights:
-coronas removed without any problem
-additional shadow removed without any problem
-red/blue pointlight from car removed but also lost ALL pointlight from vehicle... (so this is not good) stupid game lol

What happens when there is no pointlights at all?

nyolc8

#106
it looks shit. :D It removes the effect when you drive under lampposts and other car headlight lights up the car... if you drive next to a red bollardlight, the car don't get that reddish lightning. And all kind of these effects gone. So it looks bad.

BeastyBill88

That sucks :( GAME Y U NO WORK PROPERLY?!

Eurobeat

Quote from: BeastyBill88 on January 02, 2015, 22:04
That sucks :( GAME Y U NO WORK PROPERLY?!
since game engine 2k04

anyone have an idea as to why IVF crashes my samp? or a link to one that won't? ;_;

nyolc8

be sure to use 32bit color option at resolution setting. (for example: 1920x1080x32)

Hobo

Quote from: nyolc8 on January 02, 2015, 16:46
current state about the original emergency lights:
-coronas removed without any problem
-additional shadow removed without any problem
-red/blue pointlight from car removed but also lost ALL pointlight from vehicle... (so this is not good) stupid game lol
Any update on this? I'm really excited for this mod. :D


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Wizzer

Quote from: Hobo on January 14, 2015, 16:41
Quote from: nyolc8 on January 02, 2015, 16:46
current state about the original emergency lights:
-coronas removed without any problem
-additional shadow removed without any problem
-red/blue pointlight from car removed but also lost ALL pointlight from vehicle... (so this is not good) stupid game lol
Any update on this? I'm really excited for this mod. :D
Damn you xD
Thought he posted updates...
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Quote from: a ban appealWhat actually was happening:
lv was fleeing police and suddenly porqe not sack me and went back inside and did not let me
Quote from: Sorin on May 14, 2015, 19:23
Quote from: Emily on May 14, 2015, 19:04
Quote from: asjhfbisyadfb69 on May 14, 2015, 16:50
So many people from romania lol
no wonder everyone asks for help
:ukiddn:
Quote from: asjhfbisyadfb69 on May 15, 2015, 12:37
The other day I got rammed so hard against the wall my vehicle jumped in the hair and went from perfect to broken wtf.

Quote from: Guest on June 02, 2015, 20:36
Good afternoon some time ago stopped playing Samp personal problems recently reopened it and I appeared Banding not know why I really seems unfair that I Page Broken Dishes Another's hope I solve the problem Regards
Quote from: StrangerWizzer has 6 letters, 6 is our first number, there are 2 z, 2 is our second number, 6-2=4. 4 is our third number, your rest of your name letters are not doubled, 1 is our forth number, 4-1=3. A triangle was 3 thingy things. iluminati is triangle, Wizzer = iluminati comfirmed.
Joci [06 Jun 20:12]:   We need an admin hacker online -.-

nyolc8

I need to block the default emergency light somehow, but I can't do it properly...

If I would make it totally non-based on default (so if the siren sound would be additional too) then when you enable it, others won't see light or hear siren even when you enabled them.

So this is why I want to use the original siren sound (this would sync default emergency light and siren sound to others too) while keeping off the default emergency lights for yourself.

nyolc8

after playing for the first time since I made these lights (and still couldn't figured out how to remove completely the default emergency lights), I decided I'll do this by leaving the default main siren with default emergency lights and just adding the front and rear strobe and yellow lights.

BUT

If someone from the coding team could tell me why the game tells me siren enabled status when reversing with a semitruck (I know it activates the horn periodically but somehow the "siren active" state gets true too... ???), maybe I could still replace the default emergency siren/lights with my new one.

Dobby

It sets the alarm parameter to 1 when you reverse, 0 when you stop. http://wiki.sa-mp.com/wiki/SetVehicleParamsEx

We can't get/set the siren state in SAMP yet.
Quote from: mick88 on May 24, 2015, 21:39
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nyolc8

for some reason this opcode value getting true while reversing with a semitruck: http://gtag.gtagaming.com/opcode-database/opcode/0ABD/

but it didn't get true when reversing with a cement truck... dafuq...  :))

Thanks anyway :)

Somebody.

MOD is cool, more a pity not to be able to use for not being allowed, I believe that even if you're playing and give a fart, will be banned ...


nyolc8

That's the whole point I made it... (It won't be visible for other players, so it's allowed)
I already using it... (but it's not done yet)

nyolc8

#118
a "beta" release imbound... just making configuration ini file for stock gtasa vehicles... ;D

Hobo

Quote from: nyolc8 on February 08, 2015, 12:04
a "beta" release imbound... just making configuration ini file for stock gtasa vehicles... ;D
Yeeessss  :like: :like:


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