Assistance

Started by mick88, January 23, 2013, 23:22

browning

+1
(if)
-disable /fix
-keep enabled /fixcar
The Falkland Islands are Argentinian - Las Islas Malvinas son Argentinas

TheShetlandSheepdog

+1
But if Mechanic don't do his job he needs a kick.

TruckLover1337

Nice idea if you add this, but you will need to fix some other things then like

-Timer
-Trailer
-Make a permit based system
-Permit can be received to members who have "allow mechanic alerts" in settings (you can toggle using /mechalert)
-When users allow it to receive mechanic message's players would show in /mechanic list, Nearby players will be GREEN name, else RED

If mech doesn't help player in 5 minutes the player gets "mission failed" and money gets deducted, also player will lose his mechanic license if he fails like 10 times after each other, if you fail and then help, you will get your failcount back to 0 ...

Terror310

Right now if you flip your truck, you do /fix (it flip and fixs your truck) and attach the trailer and roll, but if mick disable /fix, allot of players will loose their mission because the mechanic wont get in time if you are flipped..

Don_James

-1 Everything is fine for now, Don't add mechanic or we were all easily lose our missions and get failed. Mechanic is on the other truck server :P Don't add here then. This server running fine & Ok :D
:trollface:





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Jenova_Project

Make it so that it is in its own class along with the tow truck missions! If this is added, then there will finally be use of the Utility Truck!
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TruckLover1337

Quote from: Jenova_Project on January 30, 2013, 21:38
Make it so that it is in its own class along with the tow truck missions! If this is added, then there will finally be use of the Utility Truck!
Yes , +1

Make /fix only avaible to insured players, if no insurance you will need to repair someone
Maybe /flip can work for both but it will cost more than /assistance